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nuclear@19
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1 #include <stdio.h>
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2 #include "goat3d.h"
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3 #include "goat3d_impl.h"
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4 #include "tinyxml2.h"
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5 #include "log.h"
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6
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7 using namespace g3dimpl;
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8 using namespace tinyxml2;
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9
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10 static Material *read_material(Scene *scn, XMLElement *xml_mtl);
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11 static const char *read_material_attrib(MaterialAttrib *attr, XMLElement *xml_attr);
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12 static Mesh *read_mesh(Scene *scn, XMLElement *xml_mesh);
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13 static std::string get_name(XMLElement *node, int idx);
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14
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15 bool Scene::loadxml(goat3d_io *io)
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16 {
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17 long bytes = io->seek(0, SEEK_END, io->cls);
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18 io->seek(0, SEEK_SET, io->cls);
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19
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20 char *buf = new char[bytes];
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21 if(io->read(buf, bytes, io->cls) < bytes) {
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22 logmsg(LOG_ERROR, "failed to read XML scene file\n");
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23 delete [] buf;
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24 return false;
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25 }
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26
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27 XMLDocument xml;
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28 XMLError err = xml.Parse(buf, bytes);
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29 if(err) {
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30 logmsg(LOG_ERROR, "failed to parse XML scene file: %s\n%s\n", xml.GetErrorStr1(),
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31 xml.GetErrorStr2());
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32 delete [] buf;
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33 return false;
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34 }
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35
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36 XMLElement *root = xml.RootElement();
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37 if(strcmp(root->Name(), "scene") != 0) {
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38 logmsg(LOG_ERROR, "invalid XML file, root node is not <scene>\n");
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39 delete [] buf;
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40 return false;
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41 }
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42
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43 XMLElement *elem;
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44
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45 // get all materials
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46 elem = root->FirstChildElement("mtl");
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47 while(elem) {
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48 Material *mtl = read_material(this, elem);
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49 if(mtl) {
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50 add_material(mtl);
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51 }
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52 elem = elem->NextSiblingElement("mtl");
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53 }
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54
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55 // get all meshes
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56 elem = root->FirstChildElement("mesh");
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57 while(elem) {
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58 Mesh *mesh = read_mesh(this, elem);
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59 if(mesh) {
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60 add_mesh(mesh);
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61 }
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62 elem = elem->NextSiblingElement("mesh");
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63 }
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64
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65 delete [] buf;
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66 return true;
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67 }
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68
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69 bool Scene::load_anim_xml(goat3d_io *io)
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70 {
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71 long bytes = io->seek(0, SEEK_END, io->cls);
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72 io->seek(0, SEEK_SET, io->cls);
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73
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74 char *buf = new char[bytes];
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75 if(io->read(buf, bytes, io->cls) < bytes) {
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76 logmsg(LOG_ERROR, "failed to read XML animation file\n");
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77 delete [] buf;
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78 return false;
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79 }
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80
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81 XMLDocument xml;
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82 XMLError err = xml.Parse(buf, bytes);
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83 if(err) {
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84 logmsg(LOG_ERROR, "failed to parse XML animation file: %s\n%s\n", xml.GetErrorStr1(),
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85 xml.GetErrorStr2());
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86 delete [] buf;
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87 return false;
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88 }
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89
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90 XMLElement *root = xml.RootElement();
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91 if(strcmp(root->Name(), "anim") != 0) {
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92 logmsg(LOG_ERROR, "invalid XML file, root node is not <anim>\n");
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93 delete [] buf;
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94 return false;
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95 }
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96
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97 XMLElement *elem;
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98
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99 elem = root->FirstChildElement();
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100 while(elem) {
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101 const char *elem_name = elem->Name();
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102
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103 if(strcmp(elem_name, "name") == 0) {
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104 } else if(strcmp(elem_name, "attr") == 0) {
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105 }
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106 elem = elem->NextSiblingElement();
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107 }
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108
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109 delete [] buf;
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110 return true;
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111 }
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112
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113 static Material *read_material(Scene *scn, XMLElement *xml_mtl)
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114 {
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115 Material *mtl = new Material;
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116 mtl->name = get_name(xml_mtl, scn->get_material_count());
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117
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118 // get all the material attributes in turn
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119 XMLElement *elem = xml_mtl->FirstChildElement("attr");
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120 while(elem) {
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121 MaterialAttrib attr;
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122 const char *name = read_material_attrib(&attr, elem);
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123 if(name) {
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124 (*mtl)[name] = attr;
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125 }
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126
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127 elem = elem->NextSiblingElement("attr");
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128 }
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129
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130 return mtl;
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131 }
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132
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133 static const char *read_material_attrib(MaterialAttrib *attr, XMLElement *xml_attr)
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134 {
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135 const char *name;
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136
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137 XMLElement *elem;
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138 if((elem = xml_attr->FirstChildElement("name"))) {
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139 if(!(name = elem->Attribute("string"))) {
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140 return 0;
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141 }
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142 }
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143
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144 if((elem = xml_attr->FirstChildElement("val"))) {
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145 if(elem->QueryFloatAttribute("float", &attr->value.x) != XML_NO_ERROR) {
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146 // try a float3
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147 const char *valstr = elem->Attribute("float3");
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148 if(!valstr || sscanf(valstr, "%f %f %f", &attr->value.x, &attr->value.y,
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149 &attr->value.z) != 3) {
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150 // try a float4
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151 valstr = elem->Attribute("float4");
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152 if(!valstr || sscanf(valstr, "%f %f %f %f", &attr->value.x, &attr->value.y,
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153 &attr->value.z, &attr->value.w) != 4) {
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154 // no valid val attribute found
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155 return 0;
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156 }
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157 }
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158 }
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159 }
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160
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161 if((elem = xml_attr->FirstChildElement("map"))) {
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162 const char *tex = elem->Attribute("string");
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163 if(tex) {
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164 attr->map = std::string(tex);
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165 }
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166 }
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167
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168 return name;
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169 }
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170
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171 static Mesh *read_mesh(Scene *scn, XMLElement *xml_mesh)
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172 {
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173 Mesh *mesh = new Mesh;
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174 mesh->name = get_name(xml_mesh, scn->get_mesh_count());
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175
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176 XMLElement *elem;
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177 if((elem = xml_mesh->FirstChildElement("material"))) {
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178 int idx;
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179 if(elem->QueryIntAttribute("int", &idx) == XML_NO_ERROR) {
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180 mesh->material = scn->get_material(idx);
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181 } else {
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182 // try string
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183 const char *mtlstr = elem->Attribute("string");
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184 if(mtlstr) {
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185 mesh->material = scn->get_material(mtlstr);
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186 }
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187 }
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188 }
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189
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190 /* reading mesh data from XML is not supported, only MESH_FILE can be used to
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191 * specify an external mesh file to be loaded
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192 */
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193
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194 if((elem = xml_mesh->FirstChildElement("file"))) {
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195 const char *fname = elem->Attribute("string");
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196 if(fname) {
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197 if(!mesh->load(fname)) {
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198 delete mesh;
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199 return 0;
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200 }
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201 }
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202 }
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203
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204 return mesh;
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205 }
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206
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207 static std::string get_name(XMLElement *node, int idx)
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208 {
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209 char buf[64];
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210 const char *name = 0;
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211
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212 XMLElement *elem;
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213 if((elem = node->FirstChildElement("name"))) {
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214 name = elem->Attribute("string");
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215 }
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216
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217 if(!name) {
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218 sprintf(buf, "mesh%04d", idx);
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219 name = buf;
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220 }
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221
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222 return std::string(name);
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223 }
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