goat3d

annotate src/goat3d_read.cc @ 58:d317eb4f83da

- made everything compile properly on windows again - removed libanim/libvmath, we'll use them as external dependencies - added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to allow reloading the actual exporters without having to restart 3dsmax (which takes AGES).
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Mar 2014 03:19:55 +0200
parents
children dad392c710df
rev   line source
nuclear@50 1 #include "goat3d_impl.h"
nuclear@50 2
nuclear@50 3 using namespace g3dimpl;
nuclear@50 4
nuclear@50 5 bool Scene::load(goat3d_io *io)
nuclear@50 6 {
nuclear@50 7 return false;
nuclear@50 8 }
nuclear@50 9
nuclear@50 10 bool Scene::load_anim(goat3d_io *io)
nuclear@50 11 {
nuclear@50 12 return false;
nuclear@50 13 }