goat3d

annotate src/camera.cc @ 58:d317eb4f83da

- made everything compile properly on windows again - removed libanim/libvmath, we'll use them as external dependencies - added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to allow reloading the actual exporters without having to restart 3dsmax (which takes AGES).
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Mar 2014 03:19:55 +0200
parents cd71f0b92f44
children dad392c710df
rev   line source
nuclear@8 1 #include "camera.h"
nuclear@8 2
nuclear@47 3 using namespace g3dimpl;
nuclear@47 4
nuclear@8 5 Camera::Camera()
nuclear@8 6 {
nuclear@8 7 near_clip = 0.5;
nuclear@8 8 far_clip = 500.0;
nuclear@8 9 }
nuclear@8 10
nuclear@8 11 TargetCamera::TargetCamera()
nuclear@8 12 : target(0, 0, 0), up(0, 1, 0)
nuclear@8 13 {
nuclear@8 14 pos = Vector3(0, 0, 10);
nuclear@8 15 }