goat3d

annotate goat3d-vs2012.sln @ 58:d317eb4f83da

- made everything compile properly on windows again - removed libanim/libvmath, we'll use them as external dependencies - added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to allow reloading the actual exporters without having to restart 3dsmax (which takes AGES).
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Mar 2014 03:19:55 +0200
parents da3f335e0069
children 36e39632db75
rev   line source
nuclear@5 1 
nuclear@5 2 Microsoft Visual Studio Solution File, Format Version 12.00
nuclear@5 3 # Visual Studio 2012
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nuclear@5 5 EndProject
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nuclear@6 9 EndProjectSection
nuclear@5 10 EndProject
nuclear@58 11 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "maxgoat_stub", "exporters\maxgoat_stub\maxgoat_stub.vcxproj", "{941007A1-6375-4507-8745-FC3EA9DF010B}"
nuclear@58 12 EndProject
nuclear@5 13 Global
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nuclear@5 17 Debug|x64 = Debug|x64
nuclear@58 18 Release|Mixed Platforms = Release|Mixed Platforms
nuclear@5 19 Release|Win32 = Release|Win32
nuclear@5 20 Release|x64 = Release|x64
nuclear@5 21 EndGlobalSection
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nuclear@58 42 {5BDDFFC1-7900-45D2-92F5-525361057554}.Release|Mixed Platforms.Build.0 = Release|Win32
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nuclear@58 50 {941007A1-6375-4507-8745-FC3EA9DF010B}.Debug|Win32.Build.0 = Debug|Win32
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