goat3d
annotate generators/goatprim/Makefile @ 58:d317eb4f83da
- made everything compile properly on windows again
- removed libanim/libvmath, we'll use them as external dependencies
- added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and
loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to
allow reloading the actual exporters without having to restart 3dsmax (which
takes AGES).
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 25 Mar 2014 03:19:55 +0200 |
parents | b59a3650ed51 |
children |
rev | line source |
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nuclear@16 | 1 obj = main.o |
nuclear@16 | 2 bin = goatprim |
nuclear@16 | 3 |
nuclear@16 | 4 goat_root = ../.. |
nuclear@21 | 5 |
nuclear@21 | 6 ifeq ($(shell uname -s), Darwin) |
nuclear@21 | 7 libgoat = $(goat_root)/libgoat3d.dylib |
nuclear@21 | 8 else |
nuclear@43 | 9 libgoat = $(goat_root)/libgoat3d.so.0.1 |
nuclear@21 | 10 endif |
nuclear@16 | 11 |
nuclear@16 | 12 CC = clang |
nuclear@16 | 13 CXX = clang++ |
nuclear@16 | 14 CFLAGS = -pedantic -Wall -g -I$(goat_root)/src |
nuclear@23 | 15 LDFLAGS = $(libgoat) |
nuclear@16 | 16 |
nuclear@16 | 17 $(bin): $(obj) $(libgoat) |
nuclear@16 | 18 $(CXX) -o $@ $(obj) $(LDFLAGS) |
nuclear@16 | 19 |
nuclear@16 | 20 .PHONY: clean |
nuclear@16 | 21 clean: |
nuclear@16 | 22 rm -f $(obj) $(bin) |