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1 #include <string.h>
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2 #include <errno.h>
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3 #include "goat3d.h"
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4 #include "goat3d_impl.h"
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5 #include "log.h"
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6
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7 struct goat3d {
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8 Scene *scn;
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9 unsigned int flags;
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10 };
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11
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12 struct goat3d_material : public Material {};
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13 struct goat3d_mesh : public Mesh {};
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14 struct goat3d_light : public Light {};
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15 struct goat3d_camera : public Camera {};
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16 struct goat3d_node : public Node {};
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17
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18
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19 static long read_file(void *buf, size_t bytes, void *uptr);
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20 static long write_file(const void *buf, size_t bytes, void *uptr);
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21 static long seek_file(long offs, int whence, void *uptr);
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22
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23 extern "C" {
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24
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25 struct goat3d *goat3d_create(void)
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26 {
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27 goat3d *goat = new goat3d;
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28 goat->scn = new Scene;
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29 return goat;
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30 }
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31
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32 void goat3d_free(struct goat3d *g)
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33 {
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34 delete g->scn;
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35 delete g;
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36 }
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37
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38 void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
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39 {
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40 if(val) {
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41 g->flags |= (1 << (int)opt);
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42 } else {
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43 g->flags &= ~(1 << (int)opt);
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44 }
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45 }
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46
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47 int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
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48 {
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49 return (g->flags >> (int)opt) & 1;
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50 }
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51
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52 int goat3d_load(struct goat3d *g, const char *fname)
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53 {
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54 FILE *fp = fopen(fname, "rb");
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55 if(!fp) {
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56 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
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57 return -1;
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58 }
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59
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60 int res = goat3d_load_file(g, fp);
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61 fclose(fp);
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62 return res;
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63 }
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64
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65 int goat3d_save(const struct goat3d *g, const char *fname)
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66 {
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67 FILE *fp = fopen(fname, "wb");
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68 if(!fp) {
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69 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
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70 return -1;
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71 }
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72
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73 int res = goat3d_save_file(g, fp);
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74 fclose(fp);
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75 return res;
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76 }
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77
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78 int goat3d_load_file(struct goat3d *g, FILE *fp)
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79 {
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80 goat3d_io io;
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81 io.cls = fp;
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82 io.read = read_file;
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83 io.write = write_file;
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84 io.seek = seek_file;
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85
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86 return goat3d_load_io(g, &io);
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87 }
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88
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89 int goat3d_save_file(const struct goat3d *g, FILE *fp)
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90 {
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91 goat3d_io io;
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92 io.cls = fp;
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93 io.read = read_file;
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94 io.write = write_file;
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95 io.seek = seek_file;
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96
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97 return goat3d_save_io(g, &io);
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98 }
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99
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100 int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
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101 {
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102 if(!g->scn->load(io)) {
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103 if(g->scn->loadxml(io)) {
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104 return -1;
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105 }
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106 }
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107 return 0;
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108 }
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109
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110 int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
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111 {
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112 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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113 return g->scn->savexml(io) ? 0 : -1;
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114 }
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115 return g->scn->save(io) ? 0 : -1;
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116 }
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117
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118 int goat3d_set_name(struct goat3d *g, const char *name)
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119 {
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120 g->scn->set_name(name);
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121 return 0;
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122 }
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123
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124 const char *goat3d_get_name(const struct goat3d *g)
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125 {
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126 return g->scn->get_name();
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127 }
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128
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129 void goat3d_set_ambient(struct goat3d *g, const float *amb)
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130 {
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131 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
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132 }
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133
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134 void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
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135 {
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136 g->scn->set_ambient(Vector3(ar, ag, ab));
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137 }
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138
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139 const float *goat3d_get_ambient(const struct goat3d *g)
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140 {
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141 return &g->scn->get_ambient().x;
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142 }
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143
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144 // ---- materials ----
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145 struct goat3d_material *goat3d_create_mtl(void)
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146 {
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147 return new goat3d_material;
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148 }
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149
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150 void goat3d_destroy_mtl(struct goat3d_material *mtl)
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151 {
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152 delete mtl;
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153 }
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154
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155 void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
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156 {
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157 mtl->name = std::string(name);
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158 }
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159
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160 const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
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161 {
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162 return mtl->name.c_str();
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163 }
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164
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165 void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
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166 {
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167 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
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168 }
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169
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170 void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
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171 {
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172 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
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173 }
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174
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175 void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
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176 {
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177 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
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178 }
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179
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180 void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
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181 {
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182 (*mtl)[attrib].value = Vector4(r, g, b, a);
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183 }
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184
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185 const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
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186 {
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187 return &(*mtl)[attrib].value.x;
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188 }
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189
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190 void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
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191 {
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192 (*mtl)[attrib].map = std::string(mapname);
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193 }
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194
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195 const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
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196 {
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197 return (*mtl)[attrib].map.c_str();
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198 }
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199
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200 void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
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201 {
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202 g->scn->add_material(mtl);
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203 }
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204
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205 // ---- meshes ----
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206 struct goat3d_mesh *goat3d_create_mesh(void)
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207 {
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208 return new goat3d_mesh;
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209 }
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210
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211 void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
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212 {
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213 delete mesh;
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214 }
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215
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216 void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
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217 {
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218 mesh->name = std::string(name);
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219 }
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220
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221 const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
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222 {
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223 return mesh->name.c_str();
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224 }
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225
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226 void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
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227 {
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228 mesh->material = mtl;
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229 }
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230
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231 struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
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232 {
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233 return (goat3d_material*)mesh->material;
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234 }
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235
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236 int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
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237 {
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238 return (int)mesh->vertices.size();
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239 }
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240
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241 int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
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242 {
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243 return (int)mesh->faces.size();
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244 }
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245
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246 // VECDATA is in goat3d_impl.h
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247 void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
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248 {
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249 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
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250 mesh->vertices = VECDATA(Vector3, data, vnum);
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251 return;
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252 }
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253
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254 if(vnum != (int)mesh->vertices.size()) {
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255 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
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256 return;
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257 }
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258
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259 switch(attrib) {
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260 case GOAT3D_MESH_ATTR_NORMAL:
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261 mesh->normals = VECDATA(Vector3, data, vnum);
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262 break;
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263 case GOAT3D_MESH_ATTR_TANGENT:
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264 mesh->tangents = VECDATA(Vector3, data, vnum);
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265 break;
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266 case GOAT3D_MESH_ATTR_TEXCOORD:
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267 mesh->texcoords = VECDATA(Vector2, data, vnum);
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268 break;
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269 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
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270 mesh->skin_weights = VECDATA(Vector4, data, vnum);
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271 break;
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272 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
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273 mesh->skin_matrices = VECDATA(Int4, data, vnum);
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274 break;
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275 case GOAT3D_MESH_ATTR_COLOR:
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276 mesh->colors = VECDATA(Vector4, data, vnum);
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277 default:
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278 break;
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279 }
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280 }
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281
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282 void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
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283 {
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284 return goat3d_get_mesh_attrib(mesh, attrib, 0);
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285 }
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286
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287 void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
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288 {
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289 switch(attrib) {
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290 case GOAT3D_MESH_ATTR_VERTEX:
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291 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
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292 case GOAT3D_MESH_ATTR_NORMAL:
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293 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
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294 case GOAT3D_MESH_ATTR_TANGENT:
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295 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
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296 case GOAT3D_MESH_ATTR_TEXCOORD:
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297 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
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298 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
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299 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
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300 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
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301 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
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302 case GOAT3D_MESH_ATTR_COLOR:
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303 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
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304 default:
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305 break;
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306 }
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307 return 0;
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308 }
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309
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310
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311 void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
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312 {
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313 mesh->faces = VECDATA(Face, data, num);
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314 }
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315
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316 int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
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317 {
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318 return goat3d_get_mesh_face(mesh, 0);
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319 }
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320
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321 int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
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322 {
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323 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
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324 }
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325
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326 // immedate mode state
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327 static enum goat3d_im_primitive im_prim;
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328 static struct goat3d_mesh *im_mesh;
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329 static Vector3 im_norm, im_tang;
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330 static Vector2 im_texcoord;
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331 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
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332 static Int4 im_skinmat;
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333 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
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334
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335
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336 void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
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337 {
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338 mesh->vertices.clear();
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339 mesh->normals.clear();
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340 mesh->tangents.clear();
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341 mesh->texcoords.clear();
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342 mesh->skin_weights.clear();
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343 mesh->skin_matrices.clear();
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344 mesh->colors.clear();
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345 mesh->faces.clear();
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346
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347 im_mesh = mesh;
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348 memset(im_use, 0, sizeof im_use);
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349
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350 im_prim = prim;
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351 }
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352
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353 void goat3d_end(void)
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354 {
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355 switch(im_prim) {
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356 case GOAT3D_TRIANGLES:
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357 {
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358 int num_faces = (int)im_mesh->vertices.size() / 3;
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359 im_mesh->faces.resize(num_faces);
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360
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361 int vidx = 0;
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362 for(int i=0; i<num_faces; i++) {
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nuclear@17
|
363 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
364 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
365 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
366 }
|
nuclear@17
|
367 }
|
nuclear@16
|
368 break;
|
nuclear@16
|
369
|
nuclear@16
|
370 case GOAT3D_QUADS:
|
nuclear@17
|
371 {
|
nuclear@17
|
372 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
373 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
374
|
nuclear@17
|
375 int vidx = 0;
|
nuclear@17
|
376 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
377 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
378 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
379 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
380
|
nuclear@17
|
381 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
382 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
383 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
384
|
nuclear@17
|
385 vidx += 4;
|
nuclear@17
|
386 }
|
nuclear@17
|
387 }
|
nuclear@16
|
388 break;
|
nuclear@16
|
389
|
nuclear@16
|
390 default:
|
nuclear@16
|
391 return;
|
nuclear@16
|
392 };
|
nuclear@16
|
393 }
|
nuclear@16
|
394
|
nuclear@16
|
395 void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
396 {
|
nuclear@16
|
397 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
398 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
399 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
400 }
|
nuclear@16
|
401 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
402 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
403 }
|
nuclear@16
|
404 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
405 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
406 }
|
nuclear@16
|
407 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
408 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
409 }
|
nuclear@16
|
410 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
411 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
412 }
|
nuclear@16
|
413 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
414 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
415 }
|
nuclear@16
|
416 }
|
nuclear@16
|
417
|
nuclear@16
|
418 void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
419 {
|
nuclear@16
|
420 im_norm = Vector3(x, y, z);
|
nuclear@17
|
421 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
422 }
|
nuclear@16
|
423
|
nuclear@16
|
424 void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
425 {
|
nuclear@16
|
426 im_tang = Vector3(x, y, z);
|
nuclear@17
|
427 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
428 }
|
nuclear@16
|
429
|
nuclear@16
|
430 void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
431 {
|
nuclear@16
|
432 im_texcoord = Vector2(x, y);
|
nuclear@17
|
433 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
434 }
|
nuclear@16
|
435
|
nuclear@16
|
436 void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
437 {
|
nuclear@16
|
438 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
439 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
440 }
|
nuclear@16
|
441
|
nuclear@16
|
442 void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
443 {
|
nuclear@16
|
444 im_skinmat.x = x;
|
nuclear@16
|
445 im_skinmat.y = y;
|
nuclear@16
|
446 im_skinmat.z = z;
|
nuclear@16
|
447 im_skinmat.w = w;
|
nuclear@17
|
448 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
449 }
|
nuclear@16
|
450
|
nuclear@16
|
451 void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
452 {
|
nuclear@17
|
453 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
454 }
|
nuclear@16
|
455
|
nuclear@16
|
456 void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
457 {
|
nuclear@16
|
458 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
459 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
460 }
|
nuclear@16
|
461
|
nuclear@16
|
462 void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
|
nuclear@16
|
463 {
|
nuclear@16
|
464 g->scn->add_mesh(mesh);
|
nuclear@16
|
465 }
|
nuclear@16
|
466
|
nuclear@19
|
467 int goat3d_get_mesh_count(struct goat3d *g)
|
nuclear@19
|
468 {
|
nuclear@19
|
469 return g->scn->get_mesh_count();
|
nuclear@19
|
470 }
|
nuclear@19
|
471
|
nuclear@19
|
472 struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
|
nuclear@19
|
473 {
|
nuclear@19
|
474 return (goat3d_mesh*)g->scn->get_mesh(idx);
|
nuclear@19
|
475 }
|
nuclear@19
|
476
|
nuclear@16
|
477
|
nuclear@25
|
478 // node
|
nuclear@25
|
479
|
nuclear@25
|
480 struct goat3d_node *goat3d_create_node(void)
|
nuclear@25
|
481 {
|
nuclear@25
|
482 return new goat3d_node;
|
nuclear@25
|
483 }
|
nuclear@25
|
484
|
nuclear@25
|
485 void goat3d_set_node_name(struct goat3d_node *node, const char *name)
|
nuclear@25
|
486 {
|
nuclear@25
|
487 node->set_name(name);
|
nuclear@25
|
488 }
|
nuclear@25
|
489
|
nuclear@25
|
490 const char *goat3d_get_node_name(struct goat3d_node *node)
|
nuclear@25
|
491 {
|
nuclear@25
|
492 return node->get_name();
|
nuclear@25
|
493 }
|
nuclear@25
|
494
|
nuclear@25
|
495 void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
|
nuclear@25
|
496 {
|
nuclear@25
|
497 node->set_object((Object*)obj);
|
nuclear@25
|
498 }
|
nuclear@25
|
499
|
nuclear@25
|
500 // TODO cont.
|
nuclear@25
|
501
|
nuclear@25
|
502 void *goat3d_get_node_object(struct goat3d_node *node)
|
nuclear@25
|
503 {
|
nuclear@25
|
504 return 0;
|
nuclear@25
|
505 }
|
nuclear@25
|
506
|
nuclear@25
|
507 enum goat3d_node_type goat3d_get_node_type(struct goat3d_node *node)
|
nuclear@25
|
508 {
|
nuclear@25
|
509 return GOAT3D_NODE_MESH; // TODO
|
nuclear@25
|
510 }
|
nuclear@25
|
511
|
nuclear@25
|
512 void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
|
nuclear@25
|
513 {
|
nuclear@25
|
514 }
|
nuclear@25
|
515
|
nuclear@25
|
516 int goat3d_get_node_child_count(struct goat3d_node *node)
|
nuclear@25
|
517 {
|
nuclear@25
|
518 return 0;
|
nuclear@25
|
519 }
|
nuclear@25
|
520
|
nuclear@25
|
521 struct goat3d_node *goat3d_get_node_child(struct goat3d_node *node, int idx)
|
nuclear@25
|
522 {
|
nuclear@25
|
523 return 0;
|
nuclear@25
|
524 }
|
nuclear@25
|
525
|
nuclear@25
|
526 void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
|
nuclear@25
|
527 {
|
nuclear@25
|
528 }
|
nuclear@25
|
529
|
nuclear@25
|
530 void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
|
nuclear@25
|
531 {
|
nuclear@25
|
532 }
|
nuclear@25
|
533
|
nuclear@25
|
534 void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
|
nuclear@25
|
535 {
|
nuclear@25
|
536 }
|
nuclear@25
|
537
|
nuclear@25
|
538 void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
|
nuclear@25
|
539 {
|
nuclear@25
|
540 }
|
nuclear@25
|
541
|
nuclear@25
|
542
|
nuclear@25
|
543 void goat3d_get_node_position(struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
544 {
|
nuclear@25
|
545 }
|
nuclear@25
|
546
|
nuclear@25
|
547 void goat3d_get_node_rotation(struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
|
nuclear@25
|
548 {
|
nuclear@25
|
549 }
|
nuclear@25
|
550
|
nuclear@25
|
551 void goat3d_get_node_scaling(struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
552 {
|
nuclear@25
|
553 }
|
nuclear@25
|
554
|
nuclear@25
|
555 void goat3d_get_node_pivot(struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
|
nuclear@25
|
556 {
|
nuclear@25
|
557 }
|
nuclear@25
|
558
|
nuclear@25
|
559
|
nuclear@25
|
560 void goat3d_get_node_matrix(struct goat3d_node *node, float *matrix, long tmsec)
|
nuclear@25
|
561 {
|
nuclear@25
|
562 }
|
nuclear@25
|
563
|
nuclear@25
|
564
|
nuclear@16
|
565 } // extern "C"
|
nuclear@16
|
566
|
nuclear@16
|
567
|
nuclear@16
|
568 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
569 {
|
nuclear@16
|
570 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
571 }
|
nuclear@16
|
572
|
nuclear@16
|
573 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
574 {
|
nuclear@16
|
575 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
576 }
|
nuclear@16
|
577
|
nuclear@16
|
578 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
579 {
|
nuclear@16
|
580 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
581 return -1;
|
nuclear@16
|
582 }
|
nuclear@16
|
583 return ftell((FILE*)uptr);
|
nuclear@16
|
584 }
|