rev |
line source |
nuclear@16
|
1 #include <string.h>
|
nuclear@16
|
2 #include <errno.h>
|
nuclear@16
|
3 #include "goat3d.h"
|
nuclear@16
|
4 #include "goat3d_impl.h"
|
nuclear@16
|
5 #include "log.h"
|
nuclear@16
|
6
|
nuclear@16
|
7 struct goat3d {
|
nuclear@16
|
8 Scene *scn;
|
nuclear@16
|
9 unsigned int flags;
|
nuclear@16
|
10 };
|
nuclear@16
|
11
|
nuclear@16
|
12 struct goat3d_material : public Material {};
|
nuclear@16
|
13 struct goat3d_mesh : public Mesh {};
|
nuclear@16
|
14 struct goat3d_light : public Light {};
|
nuclear@16
|
15 struct goat3d_camera : public Camera {};
|
nuclear@16
|
16 struct goat3d_node : public Node {};
|
nuclear@16
|
17
|
nuclear@16
|
18
|
nuclear@16
|
19 static long read_file(void *buf, size_t bytes, void *uptr);
|
nuclear@16
|
20 static long write_file(const void *buf, size_t bytes, void *uptr);
|
nuclear@16
|
21 static long seek_file(long offs, int whence, void *uptr);
|
nuclear@16
|
22
|
nuclear@16
|
23 extern "C" {
|
nuclear@16
|
24
|
nuclear@16
|
25 struct goat3d *goat3d_create(void)
|
nuclear@16
|
26 {
|
nuclear@16
|
27 goat3d *goat = new goat3d;
|
nuclear@16
|
28 goat->scn = new Scene;
|
nuclear@16
|
29 return goat;
|
nuclear@16
|
30 }
|
nuclear@16
|
31
|
nuclear@16
|
32 void goat3d_free(struct goat3d *g)
|
nuclear@16
|
33 {
|
nuclear@16
|
34 delete g->scn;
|
nuclear@16
|
35 delete g;
|
nuclear@16
|
36 }
|
nuclear@16
|
37
|
nuclear@16
|
38 void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
|
nuclear@16
|
39 {
|
nuclear@16
|
40 if(val) {
|
nuclear@16
|
41 g->flags |= (1 << (int)opt);
|
nuclear@16
|
42 } else {
|
nuclear@16
|
43 g->flags &= ~(1 << (int)opt);
|
nuclear@16
|
44 }
|
nuclear@16
|
45 }
|
nuclear@16
|
46
|
nuclear@16
|
47 int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
|
nuclear@16
|
48 {
|
nuclear@16
|
49 return (g->flags >> (int)opt) & 1;
|
nuclear@16
|
50 }
|
nuclear@16
|
51
|
nuclear@16
|
52 int goat3d_load(struct goat3d *g, const char *fname)
|
nuclear@16
|
53 {
|
nuclear@16
|
54 FILE *fp = fopen(fname, "rb");
|
nuclear@16
|
55 if(!fp) {
|
nuclear@16
|
56 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
|
nuclear@16
|
57 return -1;
|
nuclear@16
|
58 }
|
nuclear@16
|
59
|
nuclear@16
|
60 int res = goat3d_load_file(g, fp);
|
nuclear@16
|
61 fclose(fp);
|
nuclear@16
|
62 return res;
|
nuclear@16
|
63 }
|
nuclear@16
|
64
|
nuclear@16
|
65 int goat3d_save(const struct goat3d *g, const char *fname)
|
nuclear@16
|
66 {
|
nuclear@16
|
67 FILE *fp = fopen(fname, "wb");
|
nuclear@16
|
68 if(!fp) {
|
nuclear@16
|
69 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
|
nuclear@16
|
70 return -1;
|
nuclear@16
|
71 }
|
nuclear@16
|
72
|
nuclear@16
|
73 int res = goat3d_save_file(g, fp);
|
nuclear@16
|
74 fclose(fp);
|
nuclear@16
|
75 return res;
|
nuclear@16
|
76 }
|
nuclear@16
|
77
|
nuclear@16
|
78 int goat3d_load_file(struct goat3d *g, FILE *fp)
|
nuclear@16
|
79 {
|
nuclear@16
|
80 goat3d_io io;
|
nuclear@16
|
81 io.cls = fp;
|
nuclear@16
|
82 io.read = read_file;
|
nuclear@16
|
83 io.write = write_file;
|
nuclear@16
|
84 io.seek = seek_file;
|
nuclear@16
|
85
|
nuclear@16
|
86 return goat3d_load_io(g, &io);
|
nuclear@16
|
87 }
|
nuclear@16
|
88
|
nuclear@16
|
89 int goat3d_save_file(const struct goat3d *g, FILE *fp)
|
nuclear@16
|
90 {
|
nuclear@16
|
91 goat3d_io io;
|
nuclear@16
|
92 io.cls = fp;
|
nuclear@16
|
93 io.read = read_file;
|
nuclear@16
|
94 io.write = write_file;
|
nuclear@16
|
95 io.seek = seek_file;
|
nuclear@16
|
96
|
nuclear@16
|
97 return goat3d_save_io(g, &io);
|
nuclear@16
|
98 }
|
nuclear@16
|
99
|
nuclear@16
|
100 int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
|
nuclear@16
|
101 {
|
nuclear@16
|
102 if(!g->scn->load(io)) {
|
nuclear@16
|
103 if(g->scn->loadxml(io)) {
|
nuclear@16
|
104 return -1;
|
nuclear@16
|
105 }
|
nuclear@16
|
106 }
|
nuclear@16
|
107 return 0;
|
nuclear@16
|
108 }
|
nuclear@16
|
109
|
nuclear@16
|
110 int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
|
nuclear@16
|
111 {
|
nuclear@16
|
112 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
|
nuclear@16
|
113 return g->scn->savexml(io) ? 0 : -1;
|
nuclear@16
|
114 }
|
nuclear@16
|
115 return g->scn->save(io) ? 0 : -1;
|
nuclear@16
|
116 }
|
nuclear@16
|
117
|
nuclear@16
|
118 int goat3d_set_name(struct goat3d *g, const char *name)
|
nuclear@16
|
119 {
|
nuclear@16
|
120 g->scn->set_name(name);
|
nuclear@16
|
121 return 0;
|
nuclear@16
|
122 }
|
nuclear@16
|
123
|
nuclear@16
|
124 const char *goat3d_get_name(const struct goat3d *g)
|
nuclear@16
|
125 {
|
nuclear@16
|
126 return g->scn->get_name();
|
nuclear@16
|
127 }
|
nuclear@16
|
128
|
nuclear@16
|
129 void goat3d_set_ambient(struct goat3d *g, const float *amb)
|
nuclear@16
|
130 {
|
nuclear@16
|
131 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
|
nuclear@16
|
132 }
|
nuclear@16
|
133
|
nuclear@16
|
134 void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
|
nuclear@16
|
135 {
|
nuclear@16
|
136 g->scn->set_ambient(Vector3(ar, ag, ab));
|
nuclear@16
|
137 }
|
nuclear@16
|
138
|
nuclear@16
|
139 const float *goat3d_get_ambient(const struct goat3d *g)
|
nuclear@16
|
140 {
|
nuclear@16
|
141 return &g->scn->get_ambient().x;
|
nuclear@16
|
142 }
|
nuclear@16
|
143
|
nuclear@16
|
144 // ---- materials ----
|
nuclear@16
|
145 struct goat3d_material *goat3d_create_mtl(void)
|
nuclear@16
|
146 {
|
nuclear@16
|
147 return new goat3d_material;
|
nuclear@16
|
148 }
|
nuclear@16
|
149
|
nuclear@16
|
150 void goat3d_destroy_mtl(struct goat3d_material *mtl)
|
nuclear@16
|
151 {
|
nuclear@16
|
152 delete mtl;
|
nuclear@16
|
153 }
|
nuclear@16
|
154
|
nuclear@16
|
155 void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
|
nuclear@16
|
156 {
|
nuclear@16
|
157 mtl->name = std::string(name);
|
nuclear@16
|
158 }
|
nuclear@16
|
159
|
nuclear@16
|
160 const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
|
nuclear@16
|
161 {
|
nuclear@16
|
162 return mtl->name.c_str();
|
nuclear@16
|
163 }
|
nuclear@16
|
164
|
nuclear@16
|
165 void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
|
nuclear@16
|
166 {
|
nuclear@16
|
167 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
|
nuclear@16
|
168 }
|
nuclear@16
|
169
|
nuclear@16
|
170 void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
|
nuclear@16
|
171 {
|
nuclear@16
|
172 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
|
nuclear@16
|
173 }
|
nuclear@16
|
174
|
nuclear@16
|
175 void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
|
nuclear@16
|
176 {
|
nuclear@16
|
177 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
|
nuclear@16
|
178 }
|
nuclear@16
|
179
|
nuclear@16
|
180 void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
|
nuclear@16
|
181 {
|
nuclear@16
|
182 (*mtl)[attrib].value = Vector4(r, g, b, a);
|
nuclear@16
|
183 }
|
nuclear@16
|
184
|
nuclear@16
|
185 const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
|
nuclear@16
|
186 {
|
nuclear@16
|
187 return &(*mtl)[attrib].value.x;
|
nuclear@16
|
188 }
|
nuclear@16
|
189
|
nuclear@16
|
190 void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
|
nuclear@16
|
191 {
|
nuclear@16
|
192 (*mtl)[attrib].map = std::string(mapname);
|
nuclear@16
|
193 }
|
nuclear@16
|
194
|
nuclear@16
|
195 const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
|
nuclear@16
|
196 {
|
nuclear@16
|
197 return (*mtl)[attrib].map.c_str();
|
nuclear@16
|
198 }
|
nuclear@16
|
199
|
nuclear@16
|
200 void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
|
nuclear@16
|
201 {
|
nuclear@16
|
202 g->scn->add_material(mtl);
|
nuclear@16
|
203 }
|
nuclear@16
|
204
|
nuclear@16
|
205 // ---- meshes ----
|
nuclear@16
|
206 struct goat3d_mesh *goat3d_create_mesh(void)
|
nuclear@16
|
207 {
|
nuclear@16
|
208 return new goat3d_mesh;
|
nuclear@16
|
209 }
|
nuclear@16
|
210
|
nuclear@16
|
211 void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
|
nuclear@16
|
212 {
|
nuclear@16
|
213 delete mesh;
|
nuclear@16
|
214 }
|
nuclear@16
|
215
|
nuclear@16
|
216 void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
|
nuclear@16
|
217 {
|
nuclear@16
|
218 mesh->name = std::string(name);
|
nuclear@16
|
219 }
|
nuclear@16
|
220
|
nuclear@16
|
221 const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
|
nuclear@16
|
222 {
|
nuclear@16
|
223 return mesh->name.c_str();
|
nuclear@16
|
224 }
|
nuclear@16
|
225
|
nuclear@16
|
226 void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
|
nuclear@16
|
227 {
|
nuclear@16
|
228 mesh->material = mtl;
|
nuclear@16
|
229 }
|
nuclear@16
|
230
|
nuclear@16
|
231 struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
|
nuclear@16
|
232 {
|
nuclear@16
|
233 return (goat3d_material*)mesh->material;
|
nuclear@16
|
234 }
|
nuclear@16
|
235
|
nuclear@16
|
236 int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
237 {
|
nuclear@16
|
238 return (int)mesh->vertices.size();
|
nuclear@16
|
239 }
|
nuclear@16
|
240
|
nuclear@16
|
241 int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
|
nuclear@16
|
242 {
|
nuclear@16
|
243 return (int)mesh->faces.size();
|
nuclear@16
|
244 }
|
nuclear@16
|
245
|
nuclear@19
|
246 // VECDATA is in goat3d_impl.h
|
nuclear@16
|
247 void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
|
nuclear@16
|
248 {
|
nuclear@16
|
249 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
|
nuclear@16
|
250 mesh->vertices = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
251 return;
|
nuclear@16
|
252 }
|
nuclear@16
|
253
|
nuclear@16
|
254 if(vnum != (int)mesh->vertices.size()) {
|
nuclear@16
|
255 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
|
nuclear@16
|
256 return;
|
nuclear@16
|
257 }
|
nuclear@16
|
258
|
nuclear@16
|
259 switch(attrib) {
|
nuclear@16
|
260 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
261 mesh->normals = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
262 break;
|
nuclear@16
|
263 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
264 mesh->tangents = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
265 break;
|
nuclear@16
|
266 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
267 mesh->texcoords = VECDATA(Vector2, data, vnum);
|
nuclear@16
|
268 break;
|
nuclear@16
|
269 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
270 mesh->skin_weights = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
271 break;
|
nuclear@16
|
272 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
273 mesh->skin_matrices = VECDATA(Int4, data, vnum);
|
nuclear@16
|
274 break;
|
nuclear@16
|
275 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
276 mesh->colors = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
277 default:
|
nuclear@16
|
278 break;
|
nuclear@16
|
279 }
|
nuclear@16
|
280 }
|
nuclear@16
|
281
|
nuclear@16
|
282 void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
283 {
|
nuclear@16
|
284 return goat3d_get_mesh_attrib(mesh, attrib, 0);
|
nuclear@16
|
285 }
|
nuclear@16
|
286
|
nuclear@16
|
287 void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
|
nuclear@16
|
288 {
|
nuclear@16
|
289 switch(attrib) {
|
nuclear@16
|
290 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@16
|
291 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
|
nuclear@16
|
292 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
293 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
|
nuclear@16
|
294 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
295 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
|
nuclear@16
|
296 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
297 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
|
nuclear@16
|
298 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
299 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
|
nuclear@16
|
300 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
301 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
|
nuclear@16
|
302 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
303 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
|
nuclear@16
|
304 default:
|
nuclear@16
|
305 break;
|
nuclear@16
|
306 }
|
nuclear@16
|
307 return 0;
|
nuclear@16
|
308 }
|
nuclear@16
|
309
|
nuclear@16
|
310
|
nuclear@16
|
311 void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
|
nuclear@16
|
312 {
|
nuclear@16
|
313 mesh->faces = VECDATA(Face, data, num);
|
nuclear@16
|
314 }
|
nuclear@16
|
315
|
nuclear@16
|
316 int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
|
nuclear@16
|
317 {
|
nuclear@16
|
318 return goat3d_get_mesh_face(mesh, 0);
|
nuclear@16
|
319 }
|
nuclear@16
|
320
|
nuclear@16
|
321 int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
|
nuclear@16
|
322 {
|
nuclear@16
|
323 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
|
nuclear@16
|
324 }
|
nuclear@16
|
325
|
nuclear@16
|
326 // immedate mode state
|
nuclear@16
|
327 static enum goat3d_im_primitive im_prim;
|
nuclear@16
|
328 static struct goat3d_mesh *im_mesh;
|
nuclear@16
|
329 static Vector3 im_norm, im_tang;
|
nuclear@16
|
330 static Vector2 im_texcoord;
|
nuclear@16
|
331 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
|
nuclear@16
|
332 static Int4 im_skinmat;
|
nuclear@16
|
333 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
|
nuclear@16
|
334
|
nuclear@16
|
335
|
nuclear@16
|
336 void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
|
nuclear@16
|
337 {
|
nuclear@16
|
338 mesh->vertices.clear();
|
nuclear@16
|
339 mesh->normals.clear();
|
nuclear@16
|
340 mesh->tangents.clear();
|
nuclear@16
|
341 mesh->texcoords.clear();
|
nuclear@16
|
342 mesh->skin_weights.clear();
|
nuclear@16
|
343 mesh->skin_matrices.clear();
|
nuclear@16
|
344 mesh->colors.clear();
|
nuclear@16
|
345 mesh->faces.clear();
|
nuclear@16
|
346
|
nuclear@16
|
347 im_mesh = mesh;
|
nuclear@16
|
348 memset(im_use, 0, sizeof im_use);
|
nuclear@16
|
349
|
nuclear@16
|
350 im_prim = prim;
|
nuclear@16
|
351 }
|
nuclear@16
|
352
|
nuclear@16
|
353 void goat3d_end(void)
|
nuclear@16
|
354 {
|
nuclear@16
|
355 switch(im_prim) {
|
nuclear@16
|
356 case GOAT3D_TRIANGLES:
|
nuclear@17
|
357 {
|
nuclear@17
|
358 int num_faces = (int)im_mesh->vertices.size() / 3;
|
nuclear@17
|
359 im_mesh->faces.resize(num_faces);
|
nuclear@17
|
360
|
nuclear@17
|
361 int vidx = 0;
|
nuclear@17
|
362 for(int i=0; i<num_faces; i++) {
|
nuclear@17
|
363 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
364 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
365 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
366 }
|
nuclear@17
|
367 }
|
nuclear@16
|
368 break;
|
nuclear@16
|
369
|
nuclear@16
|
370 case GOAT3D_QUADS:
|
nuclear@17
|
371 {
|
nuclear@17
|
372 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
373 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
374
|
nuclear@17
|
375 int vidx = 0;
|
nuclear@17
|
376 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
377 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
378 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
379 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
380
|
nuclear@17
|
381 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
382 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
383 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
384
|
nuclear@17
|
385 vidx += 4;
|
nuclear@17
|
386 }
|
nuclear@17
|
387 }
|
nuclear@16
|
388 break;
|
nuclear@16
|
389
|
nuclear@16
|
390 default:
|
nuclear@16
|
391 return;
|
nuclear@16
|
392 };
|
nuclear@16
|
393 }
|
nuclear@16
|
394
|
nuclear@16
|
395 void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
396 {
|
nuclear@16
|
397 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
398 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
399 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
400 }
|
nuclear@16
|
401 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
402 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
403 }
|
nuclear@16
|
404 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
405 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
406 }
|
nuclear@16
|
407 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
408 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
409 }
|
nuclear@16
|
410 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
411 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
412 }
|
nuclear@16
|
413 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
414 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
415 }
|
nuclear@16
|
416 }
|
nuclear@16
|
417
|
nuclear@16
|
418 void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
419 {
|
nuclear@16
|
420 im_norm = Vector3(x, y, z);
|
nuclear@17
|
421 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
422 }
|
nuclear@16
|
423
|
nuclear@16
|
424 void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
425 {
|
nuclear@16
|
426 im_tang = Vector3(x, y, z);
|
nuclear@17
|
427 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
428 }
|
nuclear@16
|
429
|
nuclear@16
|
430 void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
431 {
|
nuclear@16
|
432 im_texcoord = Vector2(x, y);
|
nuclear@17
|
433 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
434 }
|
nuclear@16
|
435
|
nuclear@16
|
436 void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
437 {
|
nuclear@16
|
438 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
439 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
440 }
|
nuclear@16
|
441
|
nuclear@16
|
442 void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
443 {
|
nuclear@16
|
444 im_skinmat.x = x;
|
nuclear@16
|
445 im_skinmat.y = y;
|
nuclear@16
|
446 im_skinmat.z = z;
|
nuclear@16
|
447 im_skinmat.w = w;
|
nuclear@17
|
448 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
449 }
|
nuclear@16
|
450
|
nuclear@16
|
451 void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
452 {
|
nuclear@17
|
453 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
454 }
|
nuclear@16
|
455
|
nuclear@16
|
456 void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
457 {
|
nuclear@16
|
458 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
459 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
460 }
|
nuclear@16
|
461
|
nuclear@16
|
462 void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
|
nuclear@16
|
463 {
|
nuclear@16
|
464 g->scn->add_mesh(mesh);
|
nuclear@16
|
465 }
|
nuclear@16
|
466
|
nuclear@19
|
467 int goat3d_get_mesh_count(struct goat3d *g)
|
nuclear@19
|
468 {
|
nuclear@19
|
469 return g->scn->get_mesh_count();
|
nuclear@19
|
470 }
|
nuclear@19
|
471
|
nuclear@19
|
472 struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
|
nuclear@19
|
473 {
|
nuclear@19
|
474 return (goat3d_mesh*)g->scn->get_mesh(idx);
|
nuclear@19
|
475 }
|
nuclear@19
|
476
|
nuclear@16
|
477
|
nuclear@16
|
478 } // extern "C"
|
nuclear@16
|
479
|
nuclear@16
|
480
|
nuclear@16
|
481 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
482 {
|
nuclear@16
|
483 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
484 }
|
nuclear@16
|
485
|
nuclear@16
|
486 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
487 {
|
nuclear@16
|
488 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
489 }
|
nuclear@16
|
490
|
nuclear@16
|
491 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
492 {
|
nuclear@16
|
493 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
494 return -1;
|
nuclear@16
|
495 }
|
nuclear@16
|
496 return ftell((FILE*)uptr);
|
nuclear@16
|
497 }
|