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1 #ifndef XFORM_NODE_H_
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2 #define XFORM_NODE_H_
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3
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4 #include <vector>
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5 #include "vmath/vector.h"
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6 #include "vmath/quat.h"
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7 #include "vmath/matrix.h"
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8
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9
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10 struct anm_node;
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11 struct anm_track;
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12
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13 namespace g3dimpl {
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14
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15 enum Interp { INTERP_STEP, INTERP_LINEAR, INTERP_CUBIC };
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16 enum Extrap { EXTRAP_EXTEND, EXTRAP_CLAMP, EXTRAP_REPEAT };
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17
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18 // NOTE: all time arguments are milliseconds
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19
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20 class XFormNode {
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21 private:
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22 struct anm_node *anm;
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23 std::vector<XFormNode*> children;
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24 XFormNode *parent;
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25
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26 Interp interp;
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27 Extrap extrap;
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28
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29 Matrix4x4 local_matrix;
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30 Matrix4x4 bone_matrix;
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31
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32 XFormNode(const XFormNode &node) {}
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33 XFormNode &operator =(const XFormNode &node) { return *this; }
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34
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35 public:
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36 enum { POSITION_TRACK, ROTATION_TRACK, SCALING_TRACK };
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37
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38 XFormNode();
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39 virtual ~XFormNode();
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40
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41 // retrieve the pointer to the underlying libanim data structure
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42 virtual struct anm_node *get_libanim_node() const;
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43
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44 virtual void set_name(const char *name);
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45 virtual const char *get_name() const;
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46
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47 virtual void set_interpolator(Interp in);
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48 virtual Interp get_interpolator() const;
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49 virtual void set_extrapolator(Extrap ex);
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50 virtual Extrap get_extrapolator() const;
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51
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52 virtual XFormNode *get_parent();
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53 virtual const XFormNode *get_parent() const;
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54
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55 // children management
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56 virtual void add_child(XFormNode *child);
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57 virtual void remove_child(XFormNode *child);
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58
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59 virtual int get_children_count() const;
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60 virtual XFormNode *get_child(int idx);
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61 virtual const XFormNode *get_child(int idx) const;
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62
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63
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64 virtual void use_animation(int idx);
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65 virtual void use_animation(const char *name);
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66 virtual void use_animation(int aidx, int bidx, float t);
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67 virtual void use_animation(const char *aname, const char *bname, float t);
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68
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69 virtual int get_active_animation_index(int which = 0) const;
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70 virtual float get_active_animation_mix() const;
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71
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72 virtual int get_animation_count() const;
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73
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74 // add a new empty animation slot (recursive)
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75 virtual void add_animation(const char *name = 0);
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76
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77 // set/get the current animation name (set is recursive)
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78 virtual void set_animation_name(const char *name);
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79 virtual const char *get_animation_name() const;
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80
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81 // raw keyframe retrieval without interpolation
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82 // NOTE: trackid parameters correspond to the values of the unnamed enumeration at the top
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83
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84 virtual int get_key_count(int trackid) const;
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85 virtual int get_position_key_count() const;
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86 virtual int get_rotation_key_count() const;
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87 virtual int get_scaling_key_count() const;
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88
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89 virtual long get_key_time(int trackid, int idx) const;
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90 virtual long get_position_key_time(int idx) const;
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91 virtual long get_rotation_key_time(int idx) const;
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92 virtual long get_scaling_key_time(int idx) const;
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93
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94 /* writes the key value through the val pointer, and returns the number
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95 * of elements in that value (3 for pos/scale, 4 for rotation).
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96 */
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97 virtual int get_key_value(int trackid, int idx, float *val) const;
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98 virtual Vector3 get_position_key_value(int idx) const;
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99 virtual Quaternion get_rotation_key_value(int idx) const;
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100 virtual Vector3 get_scaling_key_value(int idx) const;
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101
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102
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103 virtual void set_position(const Vector3 &pos, long tmsec = 0);
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104 virtual Vector3 get_node_position(long tmsec = 0) const;
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105
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106 virtual void set_rotation(const Quaternion &quat, long tmsec = 0);
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107 virtual Quaternion get_node_rotation(long tmsec = 0) const;
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108
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109 virtual void set_scaling(const Vector3 &pos, long tmsec = 0);
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110 virtual Vector3 get_node_scaling(long tmsec = 0) const;
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111
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112 // these take hierarchy into account
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113 virtual Vector3 get_position(long tmsec = 0) const;
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114 virtual Quaternion get_rotation(long tmsec = 0) const;
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115 virtual Vector3 get_scaling(long tmsec = 0) const;
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116
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117 virtual void set_pivot(const Vector3 &pivot);
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118 virtual Vector3 get_pivot() const;
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119
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120 // the local matrix is concatenated with the regular node/anim matrix
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121 virtual void set_local_matrix(const Matrix4x4 &mat);
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122 virtual const Matrix4x4 &get_local_matrix() const;
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123
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124 // for bone nodes, the transformation of the bone in bind position
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125 virtual void set_bone_matrix(const Matrix4x4 &bmat);
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126 virtual const Matrix4x4 &get_bone_matrix() const;
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127
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128 // node transformation alone
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129 virtual void get_node_xform(long tmsec, Matrix4x4 *mat, Matrix4x4 *inv_mat = 0) const;
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130
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131 // node transformation taking hierarchy into account
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132 virtual void get_xform(long tmsec, Matrix4x4 *mat, Matrix4x4 *inv_mat = 0) const;
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133 };
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134
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135
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136 class Track {
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137 private:
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138 struct anm_track *trk;
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139 Interp interp;
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140 Extrap extrap;
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141
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142 public:
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143 Track();
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144 ~Track();
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145
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146 Track(const Track &trk);
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147 Track &operator =(const Track &trk);
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148
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149 void set_interpolator(Interp in);
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150 Interp get_interpolator() const;
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151 void set_extrapolator(Extrap ex);
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152 Extrap get_extrapolator() const;
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153
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154 void set_default(double def);
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155
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156 void set_value(float val, long tmsec = 0);
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157 float get_value(long tmsec = 0) const;
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158
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159 // the same as get_value
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160 float operator ()(long tmsec = 0) const;
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161 };
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162
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163 class Track3 {
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164 private:
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165 Track track[3];
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166
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167 public:
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168 void set_interpolator(Interp in);
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169 Interp get_interpolator() const;
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170 void set_extrapolator(Extrap ex);
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171 Extrap get_extrapolator() const;
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172
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173 void set_default(const Vector3 &def);
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174
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175 void set_value(const Vector3 &val, long tmsec = 0);
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176 Vector3 get_value(long tmsec = 0) const;
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177
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178 // the same as get_value
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179 Vector3 operator ()(long tmsec = 0) const;
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180 };
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181
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182 } // namespace g3dimpl
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183
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184 #endif /* XFORM_NODE_H_ */
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