goat3d
annotate src/camera.h @ 40:a5c5cec3cb88
- added mesh attribute and face append functions
- added Int4 constructor
- continued the blender exporter
- fixed a bug in clean_filename which made it produce unterminated strings
- renamed clean_filename to goat3d_clean_filename and made it extern
- added call to goat3d_clean_filename in the mesh XML export code to cleanup ctm filenames
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 13 Oct 2013 10:14:19 +0300 |
parents | 2918358f5e6d |
children | 498ca7ac7047 |
rev | line source |
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nuclear@0 | 1 #ifndef CAMERA_H_ |
nuclear@0 | 2 #define CAMERA_H_ |
nuclear@0 | 3 |
nuclear@8 | 4 #include "object.h" |
nuclear@8 | 5 |
nuclear@8 | 6 class Camera : public Object { |
nuclear@8 | 7 public: |
nuclear@8 | 8 float near_clip, far_clip; |
nuclear@8 | 9 |
nuclear@8 | 10 Camera(); |
nuclear@8 | 11 }; |
nuclear@8 | 12 |
nuclear@8 | 13 class TargetCamera : public Camera { |
nuclear@8 | 14 public: |
nuclear@8 | 15 Vector3 target, up; |
nuclear@8 | 16 |
nuclear@8 | 17 TargetCamera(); |
nuclear@0 | 18 }; |
nuclear@0 | 19 |
nuclear@0 | 20 #endif // CAMERA_H_ |