goat3d

annotate generators/goatprim/Makefile @ 40:a5c5cec3cb88

- added mesh attribute and face append functions - added Int4 constructor - continued the blender exporter - fixed a bug in clean_filename which made it produce unterminated strings - renamed clean_filename to goat3d_clean_filename and made it extern - added call to goat3d_clean_filename in the mesh XML export code to cleanup ctm filenames
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 13 Oct 2013 10:14:19 +0300
parents 0e31f2c3f29d
children 1dcbe87b6a5d
rev   line source
nuclear@16 1 obj = main.o
nuclear@16 2 bin = goatprim
nuclear@16 3
nuclear@16 4 goat_root = ../..
nuclear@21 5
nuclear@21 6 ifeq ($(shell uname -s), Darwin)
nuclear@21 7 libgoat = $(goat_root)/libgoat3d.dylib
nuclear@21 8 else
nuclear@23 9 libgoat = $(goat_root)/libgoat3d.so.0.1 -Wl,-rpath=$(goat_root)
nuclear@21 10 endif
nuclear@16 11
nuclear@16 12 CC = clang
nuclear@16 13 CXX = clang++
nuclear@16 14 CFLAGS = -pedantic -Wall -g -I$(goat_root)/src
nuclear@23 15 LDFLAGS = $(libgoat)
nuclear@16 16
nuclear@16 17 $(bin): $(obj) $(libgoat)
nuclear@16 18 $(CXX) -o $@ $(obj) $(LDFLAGS)
nuclear@16 19
nuclear@16 20 .PHONY: clean
nuclear@16 21 clean:
nuclear@16 22 rm -f $(obj) $(bin)