goat3d

annotate doc/goatanimfmt @ 36:9a211986a28b

writing the blender plugin
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 06 Oct 2013 15:34:45 +0300
parents b35427826b60
children
rev   line source
nuclear@35 1 Goat3D animation file format
nuclear@19 2 ----------------------------
nuclear@35 3
nuclear@35 4 Chunk structure
nuclear@35 5 ---------------
nuclear@35 6 Multiple tracks might apply to the same node, to allow for different
nuclear@35 7 interpolation, extrapolation, and time ranges between position, rotation, and
nuclear@35 8 scaling tracks.
nuclear@35 9
nuclear@35 10 ANIM
nuclear@35 11 +--ANIM_NAME
nuclear@35 12 | +--<STRING>
nuclear@35 13 +--TRACK
nuclear@35 14 +--TRACK_NAME
nuclear@35 15 | +--<STRING>
nuclear@35 16 +--TRACK_NODE
nuclear@35 17 | +--<STRING> (name of the scene node using this track)
nuclear@35 18 +--TRACK_ATTR
nuclear@35 19 | +--<STRING> (specify the attribute affected, see NOTE1)
nuclear@35 20 +--TRACK_INTERP
nuclear@35 21 | +--<STRING> ("step", "linear", "cubic")
nuclear@35 22 +--TRACK_EXTRAP
nuclear@35 23 | +--<STRING> ("extend", "clamp", "repeat", "pingpong")
nuclear@35 24 +--TRACK_KEY
nuclear@35 25 +--TRACK_KEY_TIME
nuclear@35 26 | +--<INT> (time in milliseconds)
nuclear@35 27 +--TRACK_KEY_VALUE
nuclear@35 28 +--<FLOAT|FLOAT3|FLOAT4>
nuclear@35 29
nuclear@35 30 NOTE1: The attribute might be any user-defined string, but the following
nuclear@35 31 standard attribute names are specified:
nuclear@35 32 - "position" keys are (x,y,z) vectors
nuclear@35 33 - "rotation" keys are (x,y,z,w) quaternions, with w being the real part
nuclear@35 34 - "scaling" keys are (x,y,z) scale factors