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nuclear@73
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1 #include <QtWidgets/QtWidgets>
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2 #include <QtCore/QtCore>
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3 #include "goatview.h"
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4
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5 int main(int argc, char **argv)
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6 {
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7 QApplication app(argc, argv);
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8 app.setOrganizationName("Mutant Stargoat");
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9 app.setOrganizationDomain("mutantstargoat.com");
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10 app.setApplicationName("GoatView");
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11 settings = new QSettings;
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12
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13 QCommandLineParser argparse;
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14 argparse.addHelpOption();
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15
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16 argparse.addPositionalArgument("scene", "scene file to open");
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17 argparse.addOption(QCommandLineOption("a", "add animation file"));
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18 argparse.process(app);
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19
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20 const QStringList &args = argparse.positionalArguments();
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21 if(!args.isEmpty()) {
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22 if(args.count() > 1) {
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23 fprintf(stderr, "please specify at most one scene file to open\n");
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24 return 1;
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25 }
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26 std::string fname = args.at(0).toStdString();
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27 printf("loading scene file: %s ...\n", fname.c_str());
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28 if(!load_scene(fname.c_str())) {
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29 fprintf(stderr, "failed to load scene: %s\n", fname.c_str());
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30 return 1;
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31 }
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32 }
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33
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34 const QStringList &anims = argparse.values("a");
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35 QStringList::const_iterator it = anims.begin();
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36 while(it != anims.end()) {
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37 std::string fname = it++->toStdString();
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38 printf("loading animation file: %s ...\n", fname.c_str());
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39
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40 if(goat3d_load_anim(scene, fname.c_str()) == -1) {
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41 fprintf(stderr, "failed to load animation: %s\n", fname.c_str());
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42 return 1;
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43 }
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44 }
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45
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46 GoatView gview;
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47 gview.show();
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48
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49 return app.exec();
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50 }
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