rev |
line source |
nuclear@54
|
1 /*
|
nuclear@54
|
2 goat3d - 3D scene, character, and animation file format library.
|
nuclear@54
|
3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
|
nuclear@54
|
4
|
nuclear@54
|
5 This program is free software: you can redistribute it and/or modify
|
nuclear@54
|
6 it under the terms of the GNU Lesser General Public License as published by
|
nuclear@54
|
7 the Free Software Foundation, either version 3 of the License, or
|
nuclear@54
|
8 (at your option) any later version.
|
nuclear@54
|
9
|
nuclear@54
|
10 This program is distributed in the hope that it will be useful,
|
nuclear@54
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
|
nuclear@54
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
nuclear@54
|
13 GNU Lesser General Public License for more details.
|
nuclear@54
|
14
|
nuclear@54
|
15 You should have received a copy of the GNU Lesser General Public License
|
nuclear@54
|
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
|
nuclear@54
|
17 */
|
nuclear@0
|
18 #ifndef MESH_H_
|
nuclear@0
|
19 #define MESH_H_
|
nuclear@0
|
20
|
nuclear@1
|
21 #include <vector>
|
nuclear@8
|
22 #include "object.h"
|
nuclear@8
|
23 #include "material.h"
|
nuclear@1
|
24
|
nuclear@47
|
25 namespace g3dimpl {
|
nuclear@47
|
26
|
nuclear@8
|
27 class Node;
|
nuclear@1
|
28
|
nuclear@8
|
29 struct Face {
|
nuclear@8
|
30 int v[3];
|
nuclear@0
|
31 };
|
nuclear@0
|
32
|
nuclear@8
|
33 struct Int4 {
|
nuclear@8
|
34 int x, y, z, w;
|
nuclear@40
|
35
|
nuclear@40
|
36 Int4();
|
nuclear@40
|
37 Int4(int x, int y, int z, int w);
|
nuclear@1
|
38 };
|
nuclear@1
|
39
|
nuclear@8
|
40 class Mesh : public Object {
|
nuclear@8
|
41 public:
|
nuclear@8
|
42 Material *material;
|
nuclear@1
|
43
|
nuclear@8
|
44 std::vector<Vector3> vertices;
|
nuclear@8
|
45 std::vector<Vector3> normals;
|
nuclear@8
|
46 std::vector<Vector3> tangents;
|
nuclear@15
|
47 std::vector<Vector2> texcoords;
|
nuclear@8
|
48 std::vector<Vector4> skin_weights;
|
nuclear@8
|
49 std::vector<Int4> skin_matrices;
|
nuclear@8
|
50 std::vector<Vector4> colors;
|
nuclear@8
|
51 std::vector<Face> faces;
|
nuclear@1
|
52
|
nuclear@15
|
53 std::vector<Node*> bones;
|
nuclear@15
|
54
|
nuclear@8
|
55 Mesh();
|
nuclear@1
|
56
|
nuclear@19
|
57 bool load(const char *fname);
|
nuclear@19
|
58 bool save(const char *fname) const;
|
nuclear@19
|
59
|
nuclear@15
|
60 void set_material(Material *mat);
|
nuclear@15
|
61 Material *get_material();
|
nuclear@15
|
62 const Material *get_material() const;
|
nuclear@75
|
63
|
nuclear@75
|
64 AABox get_bounds() const;
|
nuclear@1
|
65 };
|
nuclear@1
|
66
|
nuclear@47
|
67 } // namespace g3dimpl
|
nuclear@47
|
68
|
nuclear@0
|
69 #endif // MESH_H_
|