goat3d

annotate src/camera.h @ 82:70b7c41a4f17

foo
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 11 May 2014 22:04:54 +0300
parents 498ca7ac7047
children
rev   line source
nuclear@54 1 /*
nuclear@54 2 goat3d - 3D scene, character, and animation file format library.
nuclear@54 3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
nuclear@54 4
nuclear@54 5 This program is free software: you can redistribute it and/or modify
nuclear@54 6 it under the terms of the GNU Lesser General Public License as published by
nuclear@54 7 the Free Software Foundation, either version 3 of the License, or
nuclear@54 8 (at your option) any later version.
nuclear@54 9
nuclear@54 10 This program is distributed in the hope that it will be useful,
nuclear@54 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@54 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@54 13 GNU Lesser General Public License for more details.
nuclear@54 14
nuclear@54 15 You should have received a copy of the GNU Lesser General Public License
nuclear@54 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@54 17 */
nuclear@0 18 #ifndef CAMERA_H_
nuclear@0 19 #define CAMERA_H_
nuclear@0 20
nuclear@8 21 #include "object.h"
nuclear@8 22
nuclear@47 23 namespace g3dimpl {
nuclear@47 24
nuclear@8 25 class Camera : public Object {
nuclear@8 26 public:
nuclear@8 27 float near_clip, far_clip;
nuclear@8 28
nuclear@8 29 Camera();
nuclear@8 30 };
nuclear@8 31
nuclear@8 32 class TargetCamera : public Camera {
nuclear@8 33 public:
nuclear@8 34 Vector3 target, up;
nuclear@8 35
nuclear@8 36 TargetCamera();
nuclear@0 37 };
nuclear@0 38
nuclear@47 39 } // namespace g3dimpl
nuclear@47 40
nuclear@0 41 #endif // CAMERA_H_