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1 #ifndef LIBANIM_H_
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2 #define LIBANIM_H_
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3
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4 #include "config.h"
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5
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6 #include <vmath/vector.h>
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7 #include <vmath/quat.h>
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8 #include <vmath/matrix.h>
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9 #include "track.h"
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10
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11 enum {
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12 ANM_TRACK_POS_X,
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13 ANM_TRACK_POS_Y,
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14 ANM_TRACK_POS_Z,
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15
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16 ANM_TRACK_ROT_X,
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17 ANM_TRACK_ROT_Y,
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18 ANM_TRACK_ROT_Z,
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19 ANM_TRACK_ROT_W,
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20
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21 ANM_TRACK_SCL_X,
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22 ANM_TRACK_SCL_Y,
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23 ANM_TRACK_SCL_Z,
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24
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25 ANM_NUM_TRACKS
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26 };
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27
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28 struct anm_node {
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29 char *name;
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30
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31 struct anm_track tracks[ANM_NUM_TRACKS];
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32 vec3_t pivot;
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33
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34 /* matrix cache */
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35 struct mat_cache {
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36 mat4_t matrix, inv_matrix;
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37 anm_time_t time, inv_time;
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38 } cache;
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39
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40 struct anm_node *parent;
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41 struct anm_node *child;
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42 struct anm_node *next;
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43 };
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44
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45 #ifdef __cplusplus
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46 extern "C" {
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47 #endif
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48
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49 /* node constructor and destructor */
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50 int anm_init_node(struct anm_node *node);
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51 void anm_destroy_node(struct anm_node *node);
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52
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53 /* recursively destroy an animation node tree */
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54 void anm_destroy_node_tree(struct anm_node *tree);
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55
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56 /* helper functions to allocate/construct and destroy/free with
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57 * a single call. They call anm_init_node and anm_destroy_node
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58 * internally.
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59 */
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60 struct anm_node *anm_create_node(void);
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61 void anm_free_node(struct anm_node *node);
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62
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63 /* recursively destroy and free the nodes of a node tree */
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64 void anm_free_node_tree(struct anm_node *tree);
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65
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66 int anm_set_node_name(struct anm_node *node, const char *name);
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67 const char *anm_get_node_name(struct anm_node *node);
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68
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69 void anm_set_interpolator(struct anm_node *node, enum anm_interpolator in);
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70 void anm_set_extrapolator(struct anm_node *node, enum anm_extrapolator ex);
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71
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72 /* link and unlink nodes with parent/child relations */
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73 void anm_link_node(struct anm_node *parent, struct anm_node *child);
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74 int anm_unlink_node(struct anm_node *parent, struct anm_node *child);
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75
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76 void anm_set_position(struct anm_node *node, vec3_t pos, anm_time_t tm);
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77 vec3_t anm_get_node_position(struct anm_node *node, anm_time_t tm);
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78
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79 void anm_set_rotation(struct anm_node *node, quat_t rot, anm_time_t tm);
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80 quat_t anm_get_node_rotation(struct anm_node *node, anm_time_t tm);
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81
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82 void anm_set_scaling(struct anm_node *node, vec3_t scl, anm_time_t tm);
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83 vec3_t anm_get_node_scaling(struct anm_node *node, anm_time_t tm);
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84
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85 /* these three return the full p/r/s taking hierarchy into account */
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86 vec3_t anm_get_position(struct anm_node *node, anm_time_t tm);
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87 quat_t anm_get_rotation(struct anm_node *node, anm_time_t tm);
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88 vec3_t anm_get_scaling(struct anm_node *node, anm_time_t tm);
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89
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90 void anm_set_pivot(struct anm_node *node, vec3_t pivot);
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91 vec3_t anm_get_pivot(struct anm_node *node);
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92
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93 /* these calculate the matrix and inverse matrix of this node alone */
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94 void anm_get_node_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm);
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95 void anm_get_node_inv_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm);
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96
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97 /* These calculate the matrix and inverse matrix of this node taking hierarchy
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98 * into account. The results are cached in thread-specific storage and returned
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99 * if there's no change in time or tracks from the last query...
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100 */
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101 void anm_get_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm);
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102 void anm_get_inv_matrix(struct anm_node *node, mat4_t mat, anm_time_t tm);
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103
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104 /* those return the start and end times of the whole tree */
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105 anm_time_t anm_get_start_time(struct anm_node *node);
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106 anm_time_t anm_get_end_time(struct anm_node *node);
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107
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108 #ifdef __cplusplus
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109 }
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110 #endif
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111
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112 #endif /* LIBANIM_H_ */
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