rev |
line source |
nuclear@19
|
1 #include <stdio.h>
|
nuclear@19
|
2 #include "goat3d.h"
|
nuclear@19
|
3 #include "goat3d_impl.h"
|
nuclear@19
|
4 #include "tinyxml2.h"
|
nuclear@19
|
5 #include "log.h"
|
nuclear@19
|
6
|
nuclear@47
|
7 using namespace g3dimpl;
|
nuclear@19
|
8 using namespace tinyxml2;
|
nuclear@19
|
9
|
nuclear@19
|
10 static Material *read_material(Scene *scn, XMLElement *xml_mtl);
|
nuclear@19
|
11 static const char *read_material_attrib(MaterialAttrib *attr, XMLElement *xml_attr);
|
nuclear@19
|
12 static Mesh *read_mesh(Scene *scn, XMLElement *xml_mesh);
|
nuclear@19
|
13 static std::string get_name(XMLElement *node, int idx);
|
nuclear@19
|
14
|
nuclear@19
|
15 bool Scene::loadxml(goat3d_io *io)
|
nuclear@19
|
16 {
|
nuclear@19
|
17 long bytes = io->seek(0, SEEK_END, io->cls);
|
nuclear@19
|
18 io->seek(0, SEEK_SET, io->cls);
|
nuclear@19
|
19
|
nuclear@19
|
20 char *buf = new char[bytes];
|
nuclear@19
|
21 if(io->read(buf, bytes, io->cls) < bytes) {
|
nuclear@19
|
22 logmsg(LOG_ERROR, "failed to read XML scene file\n");
|
nuclear@45
|
23 delete [] buf;
|
nuclear@19
|
24 return false;
|
nuclear@19
|
25 }
|
nuclear@19
|
26
|
nuclear@19
|
27 XMLDocument xml;
|
nuclear@19
|
28 XMLError err = xml.Parse(buf, bytes);
|
nuclear@19
|
29 if(err) {
|
nuclear@19
|
30 logmsg(LOG_ERROR, "failed to parse XML scene file: %s\n%s\n", xml.GetErrorStr1(),
|
nuclear@19
|
31 xml.GetErrorStr2());
|
nuclear@45
|
32 delete [] buf;
|
nuclear@19
|
33 return false;
|
nuclear@19
|
34 }
|
nuclear@19
|
35
|
nuclear@19
|
36 XMLElement *root = xml.RootElement();
|
nuclear@19
|
37 if(strcmp(root->Name(), "scene") != 0) {
|
nuclear@19
|
38 logmsg(LOG_ERROR, "invalid XML file, root node is not <scene>\n");
|
nuclear@45
|
39 delete [] buf;
|
nuclear@19
|
40 return false;
|
nuclear@19
|
41 }
|
nuclear@19
|
42
|
nuclear@19
|
43 XMLElement *elem;
|
nuclear@19
|
44
|
nuclear@19
|
45 // get all materials
|
nuclear@19
|
46 elem = root->FirstChildElement("mtl");
|
nuclear@19
|
47 while(elem) {
|
nuclear@19
|
48 Material *mtl = read_material(this, elem);
|
nuclear@19
|
49 if(mtl) {
|
nuclear@19
|
50 add_material(mtl);
|
nuclear@19
|
51 }
|
nuclear@19
|
52 elem = elem->NextSiblingElement("mtl");
|
nuclear@19
|
53 }
|
nuclear@19
|
54
|
nuclear@19
|
55 // get all meshes
|
nuclear@19
|
56 elem = root->FirstChildElement("mesh");
|
nuclear@19
|
57 while(elem) {
|
nuclear@19
|
58 Mesh *mesh = read_mesh(this, elem);
|
nuclear@19
|
59 if(mesh) {
|
nuclear@19
|
60 add_mesh(mesh);
|
nuclear@19
|
61 }
|
nuclear@19
|
62 elem = elem->NextSiblingElement("mesh");
|
nuclear@19
|
63 }
|
nuclear@19
|
64
|
nuclear@45
|
65 delete [] buf;
|
nuclear@45
|
66 return true;
|
nuclear@19
|
67 }
|
nuclear@19
|
68
|
nuclear@19
|
69
|
nuclear@19
|
70 static Material *read_material(Scene *scn, XMLElement *xml_mtl)
|
nuclear@19
|
71 {
|
nuclear@19
|
72 Material *mtl = new Material;
|
nuclear@19
|
73 mtl->name = get_name(xml_mtl, scn->get_material_count());
|
nuclear@19
|
74
|
nuclear@19
|
75 // get all the material attributes in turn
|
nuclear@19
|
76 XMLElement *elem = xml_mtl->FirstChildElement("attr");
|
nuclear@19
|
77 while(elem) {
|
nuclear@19
|
78 MaterialAttrib attr;
|
nuclear@19
|
79 const char *name = read_material_attrib(&attr, elem);
|
nuclear@19
|
80 if(name) {
|
nuclear@19
|
81 (*mtl)[name] = attr;
|
nuclear@19
|
82 }
|
nuclear@19
|
83
|
nuclear@19
|
84 elem = elem->NextSiblingElement("attr");
|
nuclear@19
|
85 }
|
nuclear@19
|
86
|
nuclear@19
|
87 return mtl;
|
nuclear@19
|
88 }
|
nuclear@19
|
89
|
nuclear@19
|
90 static const char *read_material_attrib(MaterialAttrib *attr, XMLElement *xml_attr)
|
nuclear@19
|
91 {
|
nuclear@19
|
92 const char *name;
|
nuclear@19
|
93
|
nuclear@19
|
94 XMLElement *elem;
|
nuclear@19
|
95 if((elem = xml_attr->FirstChildElement("name"))) {
|
nuclear@19
|
96 if(!(name = elem->Attribute("string"))) {
|
nuclear@19
|
97 return 0;
|
nuclear@19
|
98 }
|
nuclear@19
|
99 }
|
nuclear@19
|
100
|
nuclear@19
|
101 if((elem = xml_attr->FirstChildElement("val"))) {
|
nuclear@19
|
102 if(elem->QueryFloatAttribute("float", &attr->value.x) != XML_NO_ERROR) {
|
nuclear@19
|
103 // try a float3
|
nuclear@19
|
104 const char *valstr = elem->Attribute("float3");
|
nuclear@19
|
105 if(!valstr || sscanf(valstr, "%f %f %f", &attr->value.x, &attr->value.y,
|
nuclear@19
|
106 &attr->value.z) != 3) {
|
nuclear@19
|
107 // try a float4
|
nuclear@19
|
108 valstr = elem->Attribute("float4");
|
nuclear@19
|
109 if(!valstr || sscanf(valstr, "%f %f %f %f", &attr->value.x, &attr->value.y,
|
nuclear@19
|
110 &attr->value.z, &attr->value.w) != 4) {
|
nuclear@19
|
111 // no valid val attribute found
|
nuclear@19
|
112 return 0;
|
nuclear@19
|
113 }
|
nuclear@19
|
114 }
|
nuclear@19
|
115 }
|
nuclear@19
|
116 }
|
nuclear@19
|
117
|
nuclear@19
|
118 if((elem = xml_attr->FirstChildElement("map"))) {
|
nuclear@19
|
119 const char *tex = elem->Attribute("string");
|
nuclear@19
|
120 if(tex) {
|
nuclear@19
|
121 attr->map = std::string(tex);
|
nuclear@19
|
122 }
|
nuclear@19
|
123 }
|
nuclear@19
|
124
|
nuclear@19
|
125 return name;
|
nuclear@19
|
126 }
|
nuclear@19
|
127
|
nuclear@19
|
128 static Mesh *read_mesh(Scene *scn, XMLElement *xml_mesh)
|
nuclear@19
|
129 {
|
nuclear@19
|
130 Mesh *mesh = new Mesh;
|
nuclear@19
|
131 mesh->name = get_name(xml_mesh, scn->get_mesh_count());
|
nuclear@19
|
132
|
nuclear@19
|
133 XMLElement *elem;
|
nuclear@19
|
134 if((elem = xml_mesh->FirstChildElement("material"))) {
|
nuclear@19
|
135 int idx;
|
nuclear@19
|
136 if(elem->QueryIntAttribute("int", &idx) == XML_NO_ERROR) {
|
nuclear@19
|
137 mesh->material = scn->get_material(idx);
|
nuclear@19
|
138 } else {
|
nuclear@19
|
139 // try string
|
nuclear@19
|
140 const char *mtlstr = elem->Attribute("string");
|
nuclear@19
|
141 if(mtlstr) {
|
nuclear@19
|
142 mesh->material = scn->get_material(mtlstr);
|
nuclear@19
|
143 }
|
nuclear@19
|
144 }
|
nuclear@19
|
145 }
|
nuclear@19
|
146
|
nuclear@19
|
147 /* reading mesh data from XML is not supported, only MESH_FILE can be used to
|
nuclear@19
|
148 * specify an external mesh file to be loaded
|
nuclear@19
|
149 */
|
nuclear@19
|
150
|
nuclear@19
|
151 if((elem = xml_mesh->FirstChildElement("file"))) {
|
nuclear@19
|
152 const char *fname = elem->Attribute("string");
|
nuclear@19
|
153 if(fname) {
|
nuclear@19
|
154 if(!mesh->load(fname)) {
|
nuclear@19
|
155 delete mesh;
|
nuclear@19
|
156 return 0;
|
nuclear@19
|
157 }
|
nuclear@19
|
158 }
|
nuclear@19
|
159 }
|
nuclear@19
|
160
|
nuclear@19
|
161 return mesh;
|
nuclear@19
|
162 }
|
nuclear@19
|
163
|
nuclear@19
|
164 static std::string get_name(XMLElement *node, int idx)
|
nuclear@19
|
165 {
|
nuclear@19
|
166 char buf[64];
|
nuclear@19
|
167 const char *name = 0;
|
nuclear@19
|
168
|
nuclear@19
|
169 XMLElement *elem;
|
nuclear@19
|
170 if((elem = node->FirstChildElement("name"))) {
|
nuclear@19
|
171 name = elem->Attribute("string");
|
nuclear@19
|
172 }
|
nuclear@19
|
173
|
nuclear@19
|
174 if(!name) {
|
nuclear@19
|
175 sprintf(buf, "mesh%04d", idx);
|
nuclear@19
|
176 name = buf;
|
nuclear@19
|
177 }
|
nuclear@19
|
178
|
nuclear@19
|
179 return std::string(name);
|
nuclear@19
|
180 }
|