goat3d

annotate libs/vmath/basis.h @ 47:498ca7ac7047

- placed all the implementation stuff in the g3dimpl namespace - added animation stuff to the public API - started writing animation saving/loading
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 28 Dec 2013 06:47:39 +0200
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nuclear@27 1 /*
nuclear@27 2 libvmath - a vector math library
nuclear@27 3 Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org>
nuclear@27 4
nuclear@27 5 This program is free software: you can redistribute it and/or modify
nuclear@27 6 it under the terms of the GNU Lesser General Public License as published
nuclear@27 7 by the Free Software Foundation, either version 3 of the License, or
nuclear@27 8 (at your option) any later version.
nuclear@27 9
nuclear@27 10 This program is distributed in the hope that it will be useful,
nuclear@27 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@27 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@27 13 GNU Lesser General Public License for more details.
nuclear@27 14
nuclear@27 15 You should have received a copy of the GNU Lesser General Public License
nuclear@27 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@27 17 */
nuclear@27 18
nuclear@27 19 #ifndef VMATH_BASIS_H_
nuclear@27 20 #define VMATH_BASIS_H_
nuclear@27 21
nuclear@27 22 #include "vector.h"
nuclear@27 23 #include "matrix.h"
nuclear@27 24
nuclear@27 25 enum {
nuclear@27 26 LEFT_HANDED,
nuclear@27 27 RIGHT_HANDED
nuclear@27 28 };
nuclear@27 29
nuclear@27 30 #ifdef __cplusplus
nuclear@27 31 extern "C" {
nuclear@27 32 #endif /* __cplusplus */
nuclear@27 33
nuclear@27 34 void basis_matrix(mat4_t res, vec3_t i, vec3_t j, vec3_t k);
nuclear@27 35 void basis_matrix_dir(mat4_t res, vec3_t dir);
nuclear@27 36
nuclear@27 37 #ifdef __cplusplus
nuclear@27 38 } /* extern "C" */
nuclear@27 39
nuclear@27 40 class Basis {
nuclear@27 41 public:
nuclear@27 42 Vector3 i, j, k;
nuclear@27 43
nuclear@27 44 Basis();
nuclear@27 45 Basis(const Vector3 &i, const Vector3 &j, const Vector3 &k);
nuclear@27 46 Basis(const Vector3 &dir, bool left_handed = true);
nuclear@27 47
nuclear@27 48 void rotate(scalar_t x, scalar_t y, scalar_t z);
nuclear@27 49 void rotate(const Vector3 &axis, scalar_t angle);
nuclear@27 50 void rotate(const Matrix4x4 &mat);
nuclear@27 51 void rotate(const Quaternion &quat);
nuclear@27 52
nuclear@27 53 Matrix3x3 create_rotation_matrix() const;
nuclear@27 54 };
nuclear@27 55 #endif /* __cplusplus */
nuclear@27 56
nuclear@27 57 #endif /* VMATH_BASIS_H_ */