annotate goat3d.sln @ 47:498ca7ac7047
- placed all the implementation stuff in the g3dimpl namespace
- added animation stuff to the public API
- started writing animation saving/loading
author |
John Tsiombikas <nuclear@member.fsf.org> |
date |
Sat, 28 Dec 2013 06:47:39 +0200 |
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1
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2 Microsoft Visual Studio Solution File, Format Version 10.00
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3 # Visual Studio 2008
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4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "goat3d", "goat3d.vcproj", "{C1EEE224-5155-4B8D-91B6-138D4B27F1F5}"
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5 EndProject
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6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "goat3d-static", "goat3d-static.vcproj", "{F4EB866F-D33F-4121-BEC9-CB811A98D057}"
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7 EndProject
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8 Global
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9 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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10 Debug|Win32 = Debug|Win32
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11 Release|Win32 = Release|Win32
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12 EndGlobalSection
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13 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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14 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Debug|Win32.ActiveCfg = Debug|Win32
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15 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Debug|Win32.Build.0 = Debug|Win32
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16 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Release|Win32.ActiveCfg = Release|Win32
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17 {C1EEE224-5155-4B8D-91B6-138D4B27F1F5}.Release|Win32.Build.0 = Release|Win32
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18 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Debug|Win32.ActiveCfg = Debug|Win32
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19 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Debug|Win32.Build.0 = Debug|Win32
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20 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Release|Win32.ActiveCfg = Release|Win32
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21 {F4EB866F-D33F-4121-BEC9-CB811A98D057}.Release|Win32.Build.0 = Release|Win32
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22 EndGlobalSection
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23 GlobalSection(SolutionProperties) = preSolution
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24 HideSolutionNode = FALSE
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25 EndGlobalSection
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26 EndGlobal
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