goat3d
annotate generators/goatprim/Makefile @ 47:498ca7ac7047
- placed all the implementation stuff in the g3dimpl namespace
- added animation stuff to the public API
- started writing animation saving/loading
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 28 Dec 2013 06:47:39 +0200 |
parents | b59a3650ed51 |
children |
rev | line source |
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nuclear@16 | 1 obj = main.o |
nuclear@16 | 2 bin = goatprim |
nuclear@16 | 3 |
nuclear@16 | 4 goat_root = ../.. |
nuclear@21 | 5 |
nuclear@21 | 6 ifeq ($(shell uname -s), Darwin) |
nuclear@21 | 7 libgoat = $(goat_root)/libgoat3d.dylib |
nuclear@21 | 8 else |
nuclear@43 | 9 libgoat = $(goat_root)/libgoat3d.so.0.1 |
nuclear@21 | 10 endif |
nuclear@16 | 11 |
nuclear@16 | 12 CC = clang |
nuclear@16 | 13 CXX = clang++ |
nuclear@16 | 14 CFLAGS = -pedantic -Wall -g -I$(goat_root)/src |
nuclear@23 | 15 LDFLAGS = $(libgoat) |
nuclear@16 | 16 |
nuclear@16 | 17 $(bin): $(obj) $(libgoat) |
nuclear@16 | 18 $(CXX) -o $@ $(obj) $(LDFLAGS) |
nuclear@16 | 19 |
nuclear@16 | 20 .PHONY: clean |
nuclear@16 | 21 clean: |
nuclear@16 | 22 rm -f $(obj) $(bin) |