goat3d

annotate src/camera.cc @ 103:45a9d493e98c

fixed the input latency issue by calling QWidget::update() instead of QGLWidget::updateGL() update schedules an update instead of redrawing immediately.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 12 Sep 2015 17:40:02 +0300
parents 498ca7ac7047
children
rev   line source
nuclear@54 1 /*
nuclear@54 2 goat3d - 3D scene, character, and animation file format library.
nuclear@54 3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
nuclear@54 4
nuclear@54 5 This program is free software: you can redistribute it and/or modify
nuclear@54 6 it under the terms of the GNU Lesser General Public License as published by
nuclear@54 7 the Free Software Foundation, either version 3 of the License, or
nuclear@54 8 (at your option) any later version.
nuclear@54 9
nuclear@54 10 This program is distributed in the hope that it will be useful,
nuclear@54 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@54 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@54 13 GNU Lesser General Public License for more details.
nuclear@54 14
nuclear@54 15 You should have received a copy of the GNU Lesser General Public License
nuclear@54 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@54 17 */
nuclear@8 18 #include "camera.h"
nuclear@8 19
nuclear@47 20 using namespace g3dimpl;
nuclear@47 21
nuclear@8 22 Camera::Camera()
nuclear@8 23 {
nuclear@8 24 near_clip = 0.5;
nuclear@8 25 far_clip = 500.0;
nuclear@8 26 }
nuclear@8 27
nuclear@8 28 TargetCamera::TargetCamera()
nuclear@8 29 : target(0, 0, 0), up(0, 1, 0)
nuclear@8 30 {
nuclear@8 31 pos = Vector3(0, 0, 10);
nuclear@8 32 }