goat3d

annotate libs/openctm/compressMG2.c @ 103:45a9d493e98c

fixed the input latency issue by calling QWidget::update() instead of QGLWidget::updateGL() update schedules an update instead of redrawing immediately.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 12 Sep 2015 17:40:02 +0300
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children
rev   line source
nuclear@14 1 //-----------------------------------------------------------------------------
nuclear@14 2 // Product: OpenCTM
nuclear@14 3 // File: compressMG2.c
nuclear@14 4 // Description: Implementation of the MG2 compression method.
nuclear@14 5 //-----------------------------------------------------------------------------
nuclear@14 6 // Copyright (c) 2009-2010 Marcus Geelnard
nuclear@14 7 //
nuclear@14 8 // This software is provided 'as-is', without any express or implied
nuclear@14 9 // warranty. In no event will the authors be held liable for any damages
nuclear@14 10 // arising from the use of this software.
nuclear@14 11 //
nuclear@14 12 // Permission is granted to anyone to use this software for any purpose,
nuclear@14 13 // including commercial applications, and to alter it and redistribute it
nuclear@14 14 // freely, subject to the following restrictions:
nuclear@14 15 //
nuclear@14 16 // 1. The origin of this software must not be misrepresented; you must not
nuclear@14 17 // claim that you wrote the original software. If you use this software
nuclear@14 18 // in a product, an acknowledgment in the product documentation would be
nuclear@14 19 // appreciated but is not required.
nuclear@14 20 //
nuclear@14 21 // 2. Altered source versions must be plainly marked as such, and must not
nuclear@14 22 // be misrepresented as being the original software.
nuclear@14 23 //
nuclear@14 24 // 3. This notice may not be removed or altered from any source
nuclear@14 25 // distribution.
nuclear@14 26 //-----------------------------------------------------------------------------
nuclear@14 27
nuclear@14 28 #include <stdlib.h>
nuclear@14 29 #include <math.h>
nuclear@14 30 #include "openctm.h"
nuclear@14 31 #include "internal.h"
nuclear@14 32
nuclear@14 33 #ifdef __DEBUG_
nuclear@14 34 #include <stdio.h>
nuclear@14 35 #endif
nuclear@14 36
nuclear@14 37 // We need PI
nuclear@14 38 #ifndef PI
nuclear@14 39 #define PI 3.141592653589793238462643f
nuclear@14 40 #endif
nuclear@14 41
nuclear@14 42
nuclear@14 43 //-----------------------------------------------------------------------------
nuclear@14 44 // _CTMgrid - 3D space subdivision grid.
nuclear@14 45 //-----------------------------------------------------------------------------
nuclear@14 46 typedef struct {
nuclear@14 47 // Axis-aligned boudning box for the grid.
nuclear@14 48 CTMfloat mMin[3];
nuclear@14 49 CTMfloat mMax[3];
nuclear@14 50
nuclear@14 51 // How many divisions per axis (minimum 1).
nuclear@14 52 CTMuint mDivision[3];
nuclear@14 53
nuclear@14 54 // Size of each grid box.
nuclear@14 55 CTMfloat mSize[3];
nuclear@14 56 } _CTMgrid;
nuclear@14 57
nuclear@14 58 //-----------------------------------------------------------------------------
nuclear@14 59 // _CTMsortvertex - Vertex information.
nuclear@14 60 //-----------------------------------------------------------------------------
nuclear@14 61 typedef struct {
nuclear@14 62 // Vertex X coordinate (used for sorting).
nuclear@14 63 CTMfloat x;
nuclear@14 64
nuclear@14 65 // Grid index. This is the index into the 3D space subdivision grid.
nuclear@14 66 CTMuint mGridIndex;
nuclear@14 67
nuclear@14 68 // Original index (before sorting).
nuclear@14 69 CTMuint mOriginalIndex;
nuclear@14 70 } _CTMsortvertex;
nuclear@14 71
nuclear@14 72 //-----------------------------------------------------------------------------
nuclear@14 73 // _ctmSetupGrid() - Setup the 3D space subdivision grid.
nuclear@14 74 //-----------------------------------------------------------------------------
nuclear@14 75 static void _ctmSetupGrid(_CTMcontext * self, _CTMgrid * aGrid)
nuclear@14 76 {
nuclear@14 77 CTMuint i;
nuclear@14 78 CTMfloat factor[3], sum, wantedGrids;
nuclear@14 79
nuclear@14 80 // Calculate the mesh bounding box
nuclear@14 81 aGrid->mMin[0] = aGrid->mMax[0] = self->mVertices[0];
nuclear@14 82 aGrid->mMin[1] = aGrid->mMax[1] = self->mVertices[1];
nuclear@14 83 aGrid->mMin[2] = aGrid->mMax[2] = self->mVertices[2];
nuclear@14 84 for(i = 1; i < self->mVertexCount; ++ i)
nuclear@14 85 {
nuclear@14 86 if(self->mVertices[i * 3] < aGrid->mMin[0])
nuclear@14 87 aGrid->mMin[0] = self->mVertices[i * 3];
nuclear@14 88 else if(self->mVertices[i * 3] > aGrid->mMax[0])
nuclear@14 89 aGrid->mMax[0] = self->mVertices[i * 3];
nuclear@14 90 if(self->mVertices[i * 3 + 1] < aGrid->mMin[1])
nuclear@14 91 aGrid->mMin[1] = self->mVertices[i * 3 + 1];
nuclear@14 92 else if(self->mVertices[i * 3 + 1] > aGrid->mMax[1])
nuclear@14 93 aGrid->mMax[1] = self->mVertices[i * 3 + 1];
nuclear@14 94 if(self->mVertices[i * 3 + 2] < aGrid->mMin[2])
nuclear@14 95 aGrid->mMin[2] = self->mVertices[i * 3 + 2];
nuclear@14 96 else if(self->mVertices[i * 3 + 2] > aGrid->mMax[2])
nuclear@14 97 aGrid->mMax[2] = self->mVertices[i * 3 + 2];
nuclear@14 98 }
nuclear@14 99
nuclear@14 100 // Determine optimal grid resolution, based on the number of vertices and
nuclear@14 101 // the bounding box.
nuclear@14 102 // NOTE: This algorithm is quite crude, and could very well be optimized for
nuclear@14 103 // better compression levels in the future without affecting the file format
nuclear@14 104 // or backward compatibility at all.
nuclear@14 105 for(i = 0; i < 3; ++ i)
nuclear@14 106 factor[i] = aGrid->mMax[i] - aGrid->mMin[i];
nuclear@14 107 sum = factor[0] + factor[1] + factor[2];
nuclear@14 108 if(sum > 1e-30f)
nuclear@14 109 {
nuclear@14 110 sum = 1.0f / sum;
nuclear@14 111 for(i = 0; i < 3; ++ i)
nuclear@14 112 factor[i] *= sum;
nuclear@14 113 wantedGrids = powf(100.0f * self->mVertexCount, 1.0f / 3.0f);
nuclear@14 114 for(i = 0; i < 3; ++ i)
nuclear@14 115 {
nuclear@14 116 aGrid->mDivision[i] = (CTMuint) ceilf(wantedGrids * factor[i]);
nuclear@14 117 if(aGrid->mDivision[i] < 1)
nuclear@14 118 aGrid->mDivision[i] = 1;
nuclear@14 119 }
nuclear@14 120 }
nuclear@14 121 else
nuclear@14 122 {
nuclear@14 123 aGrid->mDivision[0] = 4;
nuclear@14 124 aGrid->mDivision[1] = 4;
nuclear@14 125 aGrid->mDivision[2] = 4;
nuclear@14 126 }
nuclear@14 127 #ifdef __DEBUG_
nuclear@14 128 printf("Division: (%d %d %d)\n", aGrid->mDivision[0], aGrid->mDivision[1], aGrid->mDivision[2]);
nuclear@14 129 #endif
nuclear@14 130
nuclear@14 131 // Calculate grid sizes
nuclear@14 132 for(i = 0; i < 3; ++ i)
nuclear@14 133 aGrid->mSize[i] = (aGrid->mMax[i] - aGrid->mMin[i]) / aGrid->mDivision[i];
nuclear@14 134 }
nuclear@14 135
nuclear@14 136 //-----------------------------------------------------------------------------
nuclear@14 137 // _ctmPointToGridIdx() - Convert a point to a grid index.
nuclear@14 138 //-----------------------------------------------------------------------------
nuclear@14 139 static CTMuint _ctmPointToGridIdx(_CTMgrid * aGrid, CTMfloat * aPoint)
nuclear@14 140 {
nuclear@14 141 CTMuint i, idx[3];
nuclear@14 142
nuclear@14 143 for(i = 0; i < 3; ++ i)
nuclear@14 144 {
nuclear@14 145 idx[i] = (CTMuint) floorf((aPoint[i] - aGrid->mMin[i]) / aGrid->mSize[i]);
nuclear@14 146 if(idx[i] >= aGrid->mDivision[i])
nuclear@14 147 idx[i] = aGrid->mDivision[i] - 1;
nuclear@14 148 }
nuclear@14 149
nuclear@14 150 return idx[0] + aGrid->mDivision[0] * (idx[1] + aGrid->mDivision[1] * idx[2]);
nuclear@14 151 }
nuclear@14 152
nuclear@14 153 //-----------------------------------------------------------------------------
nuclear@14 154 // _ctmGridIdxToPoint() - Convert a grid index to a point (the min x/y/z for
nuclear@14 155 // the given grid box).
nuclear@14 156 //-----------------------------------------------------------------------------
nuclear@14 157 static void _ctmGridIdxToPoint(_CTMgrid * aGrid, CTMuint aIdx, CTMfloat * aPoint)
nuclear@14 158 {
nuclear@14 159 CTMuint gridIdx[3], zdiv, ydiv, i;
nuclear@14 160
nuclear@14 161 zdiv = aGrid->mDivision[0] * aGrid->mDivision[1];
nuclear@14 162 ydiv = aGrid->mDivision[0];
nuclear@14 163
nuclear@14 164 gridIdx[2] = aIdx / zdiv;
nuclear@14 165 aIdx -= gridIdx[2] * zdiv;
nuclear@14 166 gridIdx[1] = aIdx / ydiv;
nuclear@14 167 aIdx -= gridIdx[1] * ydiv;
nuclear@14 168 gridIdx[0] = aIdx;
nuclear@14 169
nuclear@14 170 for(i = 0; i < 3; ++ i)
nuclear@14 171 aPoint[i] = gridIdx[i] * aGrid->mSize[i] + aGrid->mMin[i];
nuclear@14 172 }
nuclear@14 173
nuclear@14 174 //-----------------------------------------------------------------------------
nuclear@14 175 // _compareVertex() - Comparator for the vertex sorting.
nuclear@14 176 //-----------------------------------------------------------------------------
nuclear@14 177 static int _compareVertex(const void * elem1, const void * elem2)
nuclear@14 178 {
nuclear@14 179 _CTMsortvertex * v1 = (_CTMsortvertex *) elem1;
nuclear@14 180 _CTMsortvertex * v2 = (_CTMsortvertex *) elem2;
nuclear@14 181 if(v1->mGridIndex != v2->mGridIndex)
nuclear@14 182 return v1->mGridIndex - v2->mGridIndex;
nuclear@14 183 else if(v1->x < v2->x)
nuclear@14 184 return -1;
nuclear@14 185 else if(v1->x > v2->x)
nuclear@14 186 return 1;
nuclear@14 187 else
nuclear@14 188 return 0;
nuclear@14 189 }
nuclear@14 190
nuclear@14 191 //-----------------------------------------------------------------------------
nuclear@14 192 // _ctmSortVertices() - Setup the vertex array. Assign each vertex to a grid
nuclear@14 193 // box, and sort all vertices.
nuclear@14 194 //-----------------------------------------------------------------------------
nuclear@14 195 static void _ctmSortVertices(_CTMcontext * self, _CTMsortvertex * aSortVertices,
nuclear@14 196 _CTMgrid * aGrid)
nuclear@14 197 {
nuclear@14 198 CTMuint i;
nuclear@14 199
nuclear@14 200 // Prepare sort vertex array
nuclear@14 201 for(i = 0; i < self->mVertexCount; ++ i)
nuclear@14 202 {
nuclear@14 203 // Store vertex properties in the sort vertex array
nuclear@14 204 aSortVertices[i].x = self->mVertices[i * 3];
nuclear@14 205 aSortVertices[i].mGridIndex = _ctmPointToGridIdx(aGrid, &self->mVertices[i * 3]);
nuclear@14 206 aSortVertices[i].mOriginalIndex = i;
nuclear@14 207 }
nuclear@14 208
nuclear@14 209 // Sort vertices. The elements are first sorted by their grid indices, and
nuclear@14 210 // scondly by their x coordinates.
nuclear@14 211 qsort((void *) aSortVertices, self->mVertexCount, sizeof(_CTMsortvertex), _compareVertex);
nuclear@14 212 }
nuclear@14 213
nuclear@14 214 //-----------------------------------------------------------------------------
nuclear@14 215 // _ctmReIndexIndices() - Re-index all indices, based on the sorted vertices.
nuclear@14 216 //-----------------------------------------------------------------------------
nuclear@14 217 static int _ctmReIndexIndices(_CTMcontext * self, _CTMsortvertex * aSortVertices,
nuclear@14 218 CTMuint * aIndices)
nuclear@14 219 {
nuclear@14 220 CTMuint i, * indexLUT;
nuclear@14 221
nuclear@14 222 // Create temporary lookup-array, O(n)
nuclear@14 223 indexLUT = (CTMuint *) malloc(sizeof(CTMuint) * self->mVertexCount);
nuclear@14 224 if(!indexLUT)
nuclear@14 225 {
nuclear@14 226 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 227 return CTM_FALSE;
nuclear@14 228 }
nuclear@14 229 for(i = 0; i < self->mVertexCount; ++ i)
nuclear@14 230 indexLUT[aSortVertices[i].mOriginalIndex] = i;
nuclear@14 231
nuclear@14 232 // Convert old indices to new indices, O(n)
nuclear@14 233 for(i = 0; i < self->mTriangleCount * 3; ++ i)
nuclear@14 234 aIndices[i] = indexLUT[self->mIndices[i]];
nuclear@14 235
nuclear@14 236 // Free temporary lookup-array
nuclear@14 237 free((void *) indexLUT);
nuclear@14 238
nuclear@14 239 return CTM_TRUE;
nuclear@14 240 }
nuclear@14 241
nuclear@14 242 //-----------------------------------------------------------------------------
nuclear@14 243 // _compareTriangle() - Comparator for the triangle sorting.
nuclear@14 244 //-----------------------------------------------------------------------------
nuclear@14 245 static int _compareTriangle(const void * elem1, const void * elem2)
nuclear@14 246 {
nuclear@14 247 CTMuint * tri1 = (CTMuint *) elem1;
nuclear@14 248 CTMuint * tri2 = (CTMuint *) elem2;
nuclear@14 249 if(tri1[0] != tri2[0])
nuclear@14 250 return tri1[0] - tri2[0];
nuclear@14 251 else
nuclear@14 252 return tri1[1] - tri2[1];
nuclear@14 253 }
nuclear@14 254
nuclear@14 255 //-----------------------------------------------------------------------------
nuclear@14 256 // _ctmReArrangeTriangles() - Re-arrange all triangles for optimal
nuclear@14 257 // compression.
nuclear@14 258 //-----------------------------------------------------------------------------
nuclear@14 259 static void _ctmReArrangeTriangles(_CTMcontext * self, CTMuint * aIndices)
nuclear@14 260 {
nuclear@14 261 CTMuint * tri, tmp, i;
nuclear@14 262
nuclear@14 263 // Step 1: Make sure that the first index of each triangle is the smallest
nuclear@14 264 // one (rotate triangle nodes if necessary)
nuclear@14 265 for(i = 0; i < self->mTriangleCount; ++ i)
nuclear@14 266 {
nuclear@14 267 tri = &aIndices[i * 3];
nuclear@14 268 if((tri[1] < tri[0]) && (tri[1] < tri[2]))
nuclear@14 269 {
nuclear@14 270 tmp = tri[0];
nuclear@14 271 tri[0] = tri[1];
nuclear@14 272 tri[1] = tri[2];
nuclear@14 273 tri[2] = tmp;
nuclear@14 274 }
nuclear@14 275 else if((tri[2] < tri[0]) && (tri[2] < tri[1]))
nuclear@14 276 {
nuclear@14 277 tmp = tri[0];
nuclear@14 278 tri[0] = tri[2];
nuclear@14 279 tri[2] = tri[1];
nuclear@14 280 tri[1] = tmp;
nuclear@14 281 }
nuclear@14 282 }
nuclear@14 283
nuclear@14 284 // Step 2: Sort the triangles based on the first triangle index
nuclear@14 285 qsort((void *) aIndices, self->mTriangleCount, sizeof(CTMuint) * 3, _compareTriangle);
nuclear@14 286 }
nuclear@14 287
nuclear@14 288 //-----------------------------------------------------------------------------
nuclear@14 289 // _ctmMakeIndexDeltas() - Calculate various forms of derivatives in order to
nuclear@14 290 // reduce data entropy.
nuclear@14 291 //-----------------------------------------------------------------------------
nuclear@14 292 static void _ctmMakeIndexDeltas(_CTMcontext * self, CTMuint * aIndices)
nuclear@14 293 {
nuclear@14 294 CTMint i;
nuclear@14 295 for(i = self->mTriangleCount - 1; i >= 0; -- i)
nuclear@14 296 {
nuclear@14 297 // Step 1: Calculate delta from second triangle index to the previous
nuclear@14 298 // second triangle index, if the previous triangle shares the same first
nuclear@14 299 // index, otherwise calculate the delta to the first triangle index
nuclear@14 300 if((i >= 1) && (aIndices[i * 3] == aIndices[(i - 1) * 3]))
nuclear@14 301 aIndices[i * 3 + 1] -= aIndices[(i - 1) * 3 + 1];
nuclear@14 302 else
nuclear@14 303 aIndices[i * 3 + 1] -= aIndices[i * 3];
nuclear@14 304
nuclear@14 305 // Step 2: Calculate delta from third triangle index to the first triangle
nuclear@14 306 // index
nuclear@14 307 aIndices[i * 3 + 2] -= aIndices[i * 3];
nuclear@14 308
nuclear@14 309 // Step 3: Calculate derivative of the first triangle index
nuclear@14 310 if(i >= 1)
nuclear@14 311 aIndices[i * 3] -= aIndices[(i - 1) * 3];
nuclear@14 312 }
nuclear@14 313 }
nuclear@14 314
nuclear@14 315 //-----------------------------------------------------------------------------
nuclear@14 316 // _ctmRestoreIndices() - Restore original indices (inverse derivative
nuclear@14 317 // operation).
nuclear@14 318 //-----------------------------------------------------------------------------
nuclear@14 319 static void _ctmRestoreIndices(_CTMcontext * self, CTMuint * aIndices)
nuclear@14 320 {
nuclear@14 321 CTMuint i;
nuclear@14 322
nuclear@14 323 for(i = 0; i < self->mTriangleCount; ++ i)
nuclear@14 324 {
nuclear@14 325 // Step 1: Reverse derivative of the first triangle index
nuclear@14 326 if(i >= 1)
nuclear@14 327 aIndices[i * 3] += aIndices[(i - 1) * 3];
nuclear@14 328
nuclear@14 329 // Step 2: Reverse delta from third triangle index to the first triangle
nuclear@14 330 // index
nuclear@14 331 aIndices[i * 3 + 2] += aIndices[i * 3];
nuclear@14 332
nuclear@14 333 // Step 3: Reverse delta from second triangle index to the previous
nuclear@14 334 // second triangle index, if the previous triangle shares the same first
nuclear@14 335 // index, otherwise reverse the delta to the first triangle index
nuclear@14 336 if((i >= 1) && (aIndices[i * 3] == aIndices[(i - 1) * 3]))
nuclear@14 337 aIndices[i * 3 + 1] += aIndices[(i - 1) * 3 + 1];
nuclear@14 338 else
nuclear@14 339 aIndices[i * 3 + 1] += aIndices[i * 3];
nuclear@14 340 }
nuclear@14 341 }
nuclear@14 342
nuclear@14 343 //-----------------------------------------------------------------------------
nuclear@14 344 // _ctmMakeVertexDeltas() - Calculate various forms of derivatives in order to
nuclear@14 345 // reduce data entropy.
nuclear@14 346 //-----------------------------------------------------------------------------
nuclear@14 347 static void _ctmMakeVertexDeltas(_CTMcontext * self, CTMint * aIntVertices,
nuclear@14 348 _CTMsortvertex * aSortVertices, _CTMgrid * aGrid)
nuclear@14 349 {
nuclear@14 350 CTMuint i, gridIdx, prevGridIndex, oldIdx;
nuclear@14 351 CTMfloat gridOrigin[3], scale;
nuclear@14 352 CTMint deltaX, prevDeltaX;
nuclear@14 353
nuclear@14 354 // Vertex scaling factor
nuclear@14 355 scale = 1.0f / self->mVertexPrecision;
nuclear@14 356
nuclear@14 357 prevGridIndex = 0x7fffffff;
nuclear@14 358 prevDeltaX = 0;
nuclear@14 359 for(i = 0; i < self->mVertexCount; ++ i)
nuclear@14 360 {
nuclear@14 361 // Get grid box origin
nuclear@14 362 gridIdx = aSortVertices[i].mGridIndex;
nuclear@14 363 _ctmGridIdxToPoint(aGrid, gridIdx, gridOrigin);
nuclear@14 364
nuclear@14 365 // Get old vertex coordinate index (before vertex sorting)
nuclear@14 366 oldIdx = aSortVertices[i].mOriginalIndex;
nuclear@14 367
nuclear@14 368 // Store delta to the grid box origin in the integer vertex array. For the
nuclear@14 369 // X axis (which is sorted) we also do the delta to the previous coordinate
nuclear@14 370 // in the box.
nuclear@14 371 deltaX = (CTMint) floorf(scale * (self->mVertices[oldIdx * 3] - gridOrigin[0]) + 0.5f);
nuclear@14 372 if(gridIdx == prevGridIndex)
nuclear@14 373 aIntVertices[i * 3] = deltaX - prevDeltaX;
nuclear@14 374 else
nuclear@14 375 aIntVertices[i * 3] = deltaX;
nuclear@14 376 aIntVertices[i * 3 + 1] = (CTMint) floorf(scale * (self->mVertices[oldIdx * 3 + 1] - gridOrigin[1]) + 0.5f);
nuclear@14 377 aIntVertices[i * 3 + 2] = (CTMint) floorf(scale * (self->mVertices[oldIdx * 3 + 2] - gridOrigin[2]) + 0.5f);
nuclear@14 378
nuclear@14 379 prevGridIndex = gridIdx;
nuclear@14 380 prevDeltaX = deltaX;
nuclear@14 381 }
nuclear@14 382 }
nuclear@14 383
nuclear@14 384 //-----------------------------------------------------------------------------
nuclear@14 385 // _ctmRestoreVertices() - Calculate inverse derivatives of the vertices.
nuclear@14 386 //-----------------------------------------------------------------------------
nuclear@14 387 static void _ctmRestoreVertices(_CTMcontext * self, CTMint * aIntVertices,
nuclear@14 388 CTMuint * aGridIndices, _CTMgrid * aGrid, CTMfloat * aVertices)
nuclear@14 389 {
nuclear@14 390 CTMuint i, gridIdx, prevGridIndex;
nuclear@14 391 CTMfloat gridOrigin[3], scale;
nuclear@14 392 CTMint deltaX, prevDeltaX;
nuclear@14 393
nuclear@14 394 scale = self->mVertexPrecision;
nuclear@14 395
nuclear@14 396 prevGridIndex = 0x7fffffff;
nuclear@14 397 prevDeltaX = 0;
nuclear@14 398 for(i = 0; i < self->mVertexCount; ++ i)
nuclear@14 399 {
nuclear@14 400 // Get grid box origin
nuclear@14 401 gridIdx = aGridIndices[i];
nuclear@14 402 _ctmGridIdxToPoint(aGrid, gridIdx, gridOrigin);
nuclear@14 403
nuclear@14 404 // Restore original point
nuclear@14 405 deltaX = aIntVertices[i * 3];
nuclear@14 406 if(gridIdx == prevGridIndex)
nuclear@14 407 deltaX += prevDeltaX;
nuclear@14 408 aVertices[i * 3] = scale * deltaX + gridOrigin[0];
nuclear@14 409 aVertices[i * 3 + 1] = scale * aIntVertices[i * 3 + 1] + gridOrigin[1];
nuclear@14 410 aVertices[i * 3 + 2] = scale * aIntVertices[i * 3 + 2] + gridOrigin[2];
nuclear@14 411
nuclear@14 412 prevGridIndex = gridIdx;
nuclear@14 413 prevDeltaX = deltaX;
nuclear@14 414 }
nuclear@14 415 }
nuclear@14 416
nuclear@14 417 //-----------------------------------------------------------------------------
nuclear@14 418 // _ctmCalcSmoothNormals() - Calculate the smooth normals for a given mesh.
nuclear@14 419 // These are used as the nominal normals for normal deltas & reconstruction.
nuclear@14 420 //-----------------------------------------------------------------------------
nuclear@14 421 static void _ctmCalcSmoothNormals(_CTMcontext * self, CTMfloat * aVertices,
nuclear@14 422 CTMuint * aIndices, CTMfloat * aSmoothNormals)
nuclear@14 423 {
nuclear@14 424 CTMuint i, j, k, tri[3];
nuclear@14 425 CTMfloat len;
nuclear@14 426 CTMfloat v1[3], v2[3], n[3];
nuclear@14 427
nuclear@14 428 // Clear smooth normals array
nuclear@14 429 for(i = 0; i < 3 * self->mVertexCount; ++ i)
nuclear@14 430 aSmoothNormals[i] = 0.0f;
nuclear@14 431
nuclear@14 432 // Calculate sums of all neigbouring triangle normals for each vertex
nuclear@14 433 for(i = 0; i < self->mTriangleCount; ++ i)
nuclear@14 434 {
nuclear@14 435 // Get triangle corner indices
nuclear@14 436 for(j = 0; j < 3; ++ j)
nuclear@14 437 tri[j] = aIndices[i * 3 + j];
nuclear@14 438
nuclear@14 439 // Calculate the normalized cross product of two triangle edges (i.e. the
nuclear@14 440 // flat triangle normal)
nuclear@14 441 for(j = 0; j < 3; ++ j)
nuclear@14 442 {
nuclear@14 443 v1[j] = aVertices[tri[1] * 3 + j] - aVertices[tri[0] * 3 + j];
nuclear@14 444 v2[j] = aVertices[tri[2] * 3 + j] - aVertices[tri[0] * 3 + j];
nuclear@14 445 }
nuclear@14 446 n[0] = v1[1] * v2[2] - v1[2] * v2[1];
nuclear@14 447 n[1] = v1[2] * v2[0] - v1[0] * v2[2];
nuclear@14 448 n[2] = v1[0] * v2[1] - v1[1] * v2[0];
nuclear@14 449 len = sqrtf(n[0] * n[0] + n[1] * n[1] + n[2] * n[2]);
nuclear@14 450 if(len > 1e-10f)
nuclear@14 451 len = 1.0f / len;
nuclear@14 452 else
nuclear@14 453 len = 1.0f;
nuclear@14 454 for(j = 0; j < 3; ++ j)
nuclear@14 455 n[j] *= len;
nuclear@14 456
nuclear@14 457 // Add the flat normal to all three triangle vertices
nuclear@14 458 for(k = 0; k < 3; ++ k)
nuclear@14 459 for(j = 0; j < 3; ++ j)
nuclear@14 460 aSmoothNormals[tri[k] * 3 + j] += n[j];
nuclear@14 461 }
nuclear@14 462
nuclear@14 463 // Normalize the normal sums, which gives the unit length smooth normals
nuclear@14 464 for(i = 0; i < self->mVertexCount; ++ i)
nuclear@14 465 {
nuclear@14 466 len = sqrtf(aSmoothNormals[i * 3] * aSmoothNormals[i * 3] +
nuclear@14 467 aSmoothNormals[i * 3 + 1] * aSmoothNormals[i * 3 + 1] +
nuclear@14 468 aSmoothNormals[i * 3 + 2] * aSmoothNormals[i * 3 + 2]);
nuclear@14 469 if(len > 1e-10f)
nuclear@14 470 len = 1.0f / len;
nuclear@14 471 else
nuclear@14 472 len = 1.0f;
nuclear@14 473 for(j = 0; j < 3; ++ j)
nuclear@14 474 aSmoothNormals[i * 3 + j] *= len;
nuclear@14 475 }
nuclear@14 476 }
nuclear@14 477
nuclear@14 478 //-----------------------------------------------------------------------------
nuclear@14 479 // _ctmMakeNormalCoordSys() - Create an ortho-normalized coordinate system
nuclear@14 480 // where the Z-axis is aligned with the given normal.
nuclear@14 481 // Note 1: This function is central to how the compressed normal data is
nuclear@14 482 // interpreted, and it can not be changed (mathematically) without making the
nuclear@14 483 // coder/decoder incompatible with other versions of the library!
nuclear@14 484 // Note 2: Since we do this for every single normal, this routine needs to be
nuclear@14 485 // fast. The current implementation uses: 12 MUL, 1 DIV, 1 SQRT, ~6 ADD.
nuclear@14 486 //-----------------------------------------------------------------------------
nuclear@14 487 static void _ctmMakeNormalCoordSys(CTMfloat * aNormal, CTMfloat * aBasisAxes)
nuclear@14 488 {
nuclear@14 489 CTMfloat len, * x, * y, * z;
nuclear@14 490 CTMuint i;
nuclear@14 491
nuclear@14 492 // Pointers to the basis axes (aBasisAxes is a 3x3 matrix)
nuclear@14 493 x = aBasisAxes;
nuclear@14 494 y = &aBasisAxes[3];
nuclear@14 495 z = &aBasisAxes[6];
nuclear@14 496
nuclear@14 497 // Z = normal (must be unit length!)
nuclear@14 498 for(i = 0; i < 3; ++ i)
nuclear@14 499 z[i] = aNormal[i];
nuclear@14 500
nuclear@14 501 // Calculate a vector that is guaranteed to be orthogonal to the normal, non-
nuclear@14 502 // zero, and a continuous function of the normal (no discrete jumps):
nuclear@14 503 // X = (0,0,1) x normal + (1,0,0) x normal
nuclear@14 504 x[0] = -aNormal[1];
nuclear@14 505 x[1] = aNormal[0] - aNormal[2];
nuclear@14 506 x[2] = aNormal[1];
nuclear@14 507
nuclear@14 508 // Normalize the new X axis (note: |x[2]| = |x[0]|)
nuclear@14 509 len = sqrtf(2.0 * x[0] * x[0] + x[1] * x[1]);
nuclear@14 510 if(len > 1.0e-20f)
nuclear@14 511 {
nuclear@14 512 len = 1.0f / len;
nuclear@14 513 x[0] *= len;
nuclear@14 514 x[1] *= len;
nuclear@14 515 x[2] *= len;
nuclear@14 516 }
nuclear@14 517
nuclear@14 518 // Let Y = Z x X (no normalization needed, since |Z| = |X| = 1)
nuclear@14 519 y[0] = z[1] * x[2] - z[2] * x[1];
nuclear@14 520 y[1] = z[2] * x[0] - z[0] * x[2];
nuclear@14 521 y[2] = z[0] * x[1] - z[1] * x[0];
nuclear@14 522 }
nuclear@14 523
nuclear@14 524 //-----------------------------------------------------------------------------
nuclear@14 525 // _ctmMakeNormalDeltas() - Convert the normals to a new coordinate system:
nuclear@14 526 // magnitude, phi, theta (relative to predicted smooth normals).
nuclear@14 527 //-----------------------------------------------------------------------------
nuclear@14 528 static CTMint _ctmMakeNormalDeltas(_CTMcontext * self, CTMint * aIntNormals,
nuclear@14 529 CTMfloat * aVertices, CTMuint * aIndices, _CTMsortvertex * aSortVertices)
nuclear@14 530 {
nuclear@14 531 CTMuint i, j, oldIdx, intPhi;
nuclear@14 532 CTMfloat magn, phi, theta, scale, thetaScale;
nuclear@14 533 CTMfloat * smoothNormals, n[3], n2[3], basisAxes[9];
nuclear@14 534
nuclear@14 535 // Allocate temporary memory for the nominal vertex normals
nuclear@14 536 smoothNormals = (CTMfloat *) malloc(3 * sizeof(CTMfloat) * self->mVertexCount);
nuclear@14 537 if(!smoothNormals)
nuclear@14 538 {
nuclear@14 539 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 540 return CTM_FALSE;
nuclear@14 541 }
nuclear@14 542
nuclear@14 543 // Calculate smooth normals (Note: aVertices and aIndices use the sorted
nuclear@14 544 // index space, so smoothNormals will too)
nuclear@14 545 _ctmCalcSmoothNormals(self, aVertices, aIndices, smoothNormals);
nuclear@14 546
nuclear@14 547 // Normal scaling factor
nuclear@14 548 scale = 1.0f / self->mNormalPrecision;
nuclear@14 549
nuclear@14 550 for(i = 0; i < self->mVertexCount; ++ i)
nuclear@14 551 {
nuclear@14 552 // Get old normal index (before vertex sorting)
nuclear@14 553 oldIdx = aSortVertices[i].mOriginalIndex;
nuclear@14 554
nuclear@14 555 // Calculate normal magnitude (should always be 1.0 for unit length normals)
nuclear@14 556 magn = sqrtf(self->mNormals[oldIdx * 3] * self->mNormals[oldIdx * 3] +
nuclear@14 557 self->mNormals[oldIdx * 3 + 1] * self->mNormals[oldIdx * 3 + 1] +
nuclear@14 558 self->mNormals[oldIdx * 3 + 2] * self->mNormals[oldIdx * 3 + 2]);
nuclear@14 559 if(magn < 1e-10f)
nuclear@14 560 magn = 1.0f;
nuclear@14 561
nuclear@14 562 // Invert magnitude if the normal is negative compared to the predicted
nuclear@14 563 // smooth normal
nuclear@14 564 if((smoothNormals[i * 3] * self->mNormals[oldIdx * 3] +
nuclear@14 565 smoothNormals[i * 3 + 1] * self->mNormals[oldIdx * 3 + 1] +
nuclear@14 566 smoothNormals[i * 3 + 2] * self->mNormals[oldIdx * 3 + 2]) < 0.0f)
nuclear@14 567 magn = -magn;
nuclear@14 568
nuclear@14 569 // Store the magnitude in the first element of the three normal elements
nuclear@14 570 aIntNormals[i * 3] = (CTMint) floorf(scale * magn + 0.5f);
nuclear@14 571
nuclear@14 572 // Normalize the normal (1 / magn) - and flip it if magn < 0
nuclear@14 573 magn = 1.0f / magn;
nuclear@14 574 for(j = 0; j < 3; ++ j)
nuclear@14 575 n[j] = self->mNormals[oldIdx * 3 + j] * magn;
nuclear@14 576
nuclear@14 577 // Convert the normal to angular representation (phi, theta) in a coordinate
nuclear@14 578 // system where the nominal (smooth) normal is the Z-axis
nuclear@14 579 _ctmMakeNormalCoordSys(&smoothNormals[i * 3], basisAxes);
nuclear@14 580 for(j = 0; j < 3; ++ j)
nuclear@14 581 n2[j] = basisAxes[j * 3] * n[0] +
nuclear@14 582 basisAxes[j * 3 + 1] * n[1] +
nuclear@14 583 basisAxes[j * 3 + 2] * n[2];
nuclear@14 584 if(n2[2] >= 1.0f)
nuclear@14 585 phi = 0.0f;
nuclear@14 586 else
nuclear@14 587 phi = acosf(n2[2]);
nuclear@14 588 theta = atan2f(n2[1], n2[0]);
nuclear@14 589
nuclear@14 590 // Round phi and theta (spherical coordinates) to integers. Note: We let the
nuclear@14 591 // theta resolution vary with the x/y circumference (roughly phi).
nuclear@14 592 intPhi = (CTMint) floorf(phi * (scale / (0.5f * PI)) + 0.5f);
nuclear@14 593 if(intPhi == 0)
nuclear@14 594 thetaScale = 0.0f;
nuclear@14 595 else if(intPhi <= 4)
nuclear@14 596 thetaScale = 2.0f / PI;
nuclear@14 597 else
nuclear@14 598 thetaScale = ((CTMfloat) intPhi) / (2.0f * PI);
nuclear@14 599 aIntNormals[i * 3 + 1] = intPhi;
nuclear@14 600 aIntNormals[i * 3 + 2] = (CTMint) floorf((theta + PI) * thetaScale + 0.5f);
nuclear@14 601 }
nuclear@14 602
nuclear@14 603 // Free temporary resources
nuclear@14 604 free(smoothNormals);
nuclear@14 605
nuclear@14 606 return CTM_TRUE;
nuclear@14 607 }
nuclear@14 608
nuclear@14 609 //-----------------------------------------------------------------------------
nuclear@14 610 // _ctmRestoreNormals() - Convert the normals back to cartesian coordinates.
nuclear@14 611 //-----------------------------------------------------------------------------
nuclear@14 612 static CTMint _ctmRestoreNormals(_CTMcontext * self, CTMint * aIntNormals)
nuclear@14 613 {
nuclear@14 614 CTMuint i, j, intPhi;
nuclear@14 615 CTMfloat magn, phi, theta, scale, thetaScale;
nuclear@14 616 CTMfloat * smoothNormals, n[3], n2[3], basisAxes[9];
nuclear@14 617
nuclear@14 618 // Allocate temporary memory for the nominal vertex normals
nuclear@14 619 smoothNormals = (CTMfloat *) malloc(3 * sizeof(CTMfloat) * self->mVertexCount);
nuclear@14 620 if(!smoothNormals)
nuclear@14 621 {
nuclear@14 622 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 623 return CTM_FALSE;
nuclear@14 624 }
nuclear@14 625
nuclear@14 626 // Calculate smooth normals (nominal normals)
nuclear@14 627 _ctmCalcSmoothNormals(self, self->mVertices, self->mIndices, smoothNormals);
nuclear@14 628
nuclear@14 629 // Normal scaling factor
nuclear@14 630 scale = self->mNormalPrecision;
nuclear@14 631
nuclear@14 632 for(i = 0; i < self->mVertexCount; ++ i)
nuclear@14 633 {
nuclear@14 634 // Get the normal magnitude from the first of the three normal elements
nuclear@14 635 magn = aIntNormals[i * 3] * scale;
nuclear@14 636
nuclear@14 637 // Get phi and theta (spherical coordinates, relative to the smooth normal).
nuclear@14 638 intPhi = aIntNormals[i * 3 + 1];
nuclear@14 639 phi = intPhi * (0.5f * PI) * scale;
nuclear@14 640 if(intPhi == 0)
nuclear@14 641 thetaScale = 0.0f;
nuclear@14 642 else if(intPhi <= 4)
nuclear@14 643 thetaScale = PI / 2.0f;
nuclear@14 644 else
nuclear@14 645 thetaScale = (2.0f * PI) / ((CTMfloat) intPhi);
nuclear@14 646 theta = aIntNormals[i * 3 + 2] * thetaScale - PI;
nuclear@14 647
nuclear@14 648 // Convert the normal from the angular representation (phi, theta) back to
nuclear@14 649 // cartesian coordinates
nuclear@14 650 n2[0] = sinf(phi) * cosf(theta);
nuclear@14 651 n2[1] = sinf(phi) * sinf(theta);
nuclear@14 652 n2[2] = cosf(phi);
nuclear@14 653 _ctmMakeNormalCoordSys(&smoothNormals[i * 3], basisAxes);
nuclear@14 654 for(j = 0; j < 3; ++ j)
nuclear@14 655 n[j] = basisAxes[j] * n2[0] +
nuclear@14 656 basisAxes[3 + j] * n2[1] +
nuclear@14 657 basisAxes[6 + j] * n2[2];
nuclear@14 658
nuclear@14 659 // Apply normal magnitude, and output to the normals array
nuclear@14 660 for(j = 0; j < 3; ++ j)
nuclear@14 661 self->mNormals[i * 3 + j] = n[j] * magn;
nuclear@14 662 }
nuclear@14 663
nuclear@14 664 // Free temporary resources
nuclear@14 665 free(smoothNormals);
nuclear@14 666
nuclear@14 667 return CTM_TRUE;
nuclear@14 668 }
nuclear@14 669
nuclear@14 670 //-----------------------------------------------------------------------------
nuclear@14 671 // _ctmMakeUVCoordDeltas() - Calculate various forms of derivatives in order
nuclear@14 672 // to reduce data entropy.
nuclear@14 673 //-----------------------------------------------------------------------------
nuclear@14 674 static void _ctmMakeUVCoordDeltas(_CTMcontext * self, _CTMfloatmap * aMap,
nuclear@14 675 CTMint * aIntUVCoords, _CTMsortvertex * aSortVertices)
nuclear@14 676 {
nuclear@14 677 CTMuint i, oldIdx;
nuclear@14 678 CTMint u, v, prevU, prevV;
nuclear@14 679 CTMfloat scale;
nuclear@14 680
nuclear@14 681 // UV coordinate scaling factor
nuclear@14 682 scale = 1.0f / aMap->mPrecision;
nuclear@14 683
nuclear@14 684 prevU = prevV = 0;
nuclear@14 685 for(i = 0; i < self->mVertexCount; ++ i)
nuclear@14 686 {
nuclear@14 687 // Get old UV coordinate index (before vertex sorting)
nuclear@14 688 oldIdx = aSortVertices[i].mOriginalIndex;
nuclear@14 689
nuclear@14 690 // Convert to fixed point
nuclear@14 691 u = (CTMint) floorf(scale * aMap->mValues[oldIdx * 2] + 0.5f);
nuclear@14 692 v = (CTMint) floorf(scale * aMap->mValues[oldIdx * 2 + 1] + 0.5f);
nuclear@14 693
nuclear@14 694 // Calculate delta and store it in the converted array. NOTE: Here we rely
nuclear@14 695 // on the fact that vertices are sorted, and usually close to each other,
nuclear@14 696 // which means that UV coordinates should also be close to each other...
nuclear@14 697 aIntUVCoords[i * 2] = u - prevU;
nuclear@14 698 aIntUVCoords[i * 2 + 1] = v - prevV;
nuclear@14 699
nuclear@14 700 prevU = u;
nuclear@14 701 prevV = v;
nuclear@14 702 }
nuclear@14 703 }
nuclear@14 704
nuclear@14 705 //-----------------------------------------------------------------------------
nuclear@14 706 // _ctmRestoreUVCoords() - Calculate inverse derivatives of the UV
nuclear@14 707 // coordinates.
nuclear@14 708 //-----------------------------------------------------------------------------
nuclear@14 709 static void _ctmRestoreUVCoords(_CTMcontext * self, _CTMfloatmap * aMap,
nuclear@14 710 CTMint * aIntUVCoords)
nuclear@14 711 {
nuclear@14 712 CTMuint i;
nuclear@14 713 CTMint u, v, prevU, prevV;
nuclear@14 714 CTMfloat scale;
nuclear@14 715
nuclear@14 716 // UV coordinate scaling factor
nuclear@14 717 scale = aMap->mPrecision;
nuclear@14 718
nuclear@14 719 prevU = prevV = 0;
nuclear@14 720 for(i = 0; i < self->mVertexCount; ++ i)
nuclear@14 721 {
nuclear@14 722 // Calculate inverse delta
nuclear@14 723 u = aIntUVCoords[i * 2] + prevU;
nuclear@14 724 v = aIntUVCoords[i * 2 + 1] + prevV;
nuclear@14 725
nuclear@14 726 // Convert to floating point
nuclear@14 727 aMap->mValues[i * 2] = (CTMfloat) u * scale;
nuclear@14 728 aMap->mValues[i * 2 + 1] = (CTMfloat) v * scale;
nuclear@14 729
nuclear@14 730 prevU = u;
nuclear@14 731 prevV = v;
nuclear@14 732 }
nuclear@14 733 }
nuclear@14 734
nuclear@14 735 //-----------------------------------------------------------------------------
nuclear@14 736 // _ctmMakeAttribDeltas() - Calculate various forms of derivatives in order
nuclear@14 737 // to reduce data entropy.
nuclear@14 738 //-----------------------------------------------------------------------------
nuclear@14 739 static void _ctmMakeAttribDeltas(_CTMcontext * self, _CTMfloatmap * aMap,
nuclear@14 740 CTMint * aIntAttribs, _CTMsortvertex * aSortVertices)
nuclear@14 741 {
nuclear@14 742 CTMuint i, j, oldIdx;
nuclear@14 743 CTMint value[4], prev[4];
nuclear@14 744 CTMfloat scale;
nuclear@14 745
nuclear@14 746 // Attribute scaling factor
nuclear@14 747 scale = 1.0f / aMap->mPrecision;
nuclear@14 748
nuclear@14 749 for(j = 0; j < 4; ++ j)
nuclear@14 750 prev[j] = 0;
nuclear@14 751
nuclear@14 752 for(i = 0; i < self->mVertexCount; ++ i)
nuclear@14 753 {
nuclear@14 754 // Get old attribute index (before vertex sorting)
nuclear@14 755 oldIdx = aSortVertices[i].mOriginalIndex;
nuclear@14 756
nuclear@14 757 // Convert to fixed point, and calculate delta and store it in the converted
nuclear@14 758 // array. NOTE: Here we rely on the fact that vertices are sorted, and
nuclear@14 759 // usually close to each other, which means that attributes should also
nuclear@14 760 // be close to each other (and we assume that they somehow vary slowly with
nuclear@14 761 // the geometry)...
nuclear@14 762 for(j = 0; j < 4; ++ j)
nuclear@14 763 {
nuclear@14 764 value[j] = (CTMint) floorf(scale * aMap->mValues[oldIdx * 4 + j] + 0.5f);
nuclear@14 765 aIntAttribs[i * 4 + j] = value[j] - prev[j];
nuclear@14 766 prev[j] = value[j];
nuclear@14 767 }
nuclear@14 768 }
nuclear@14 769 }
nuclear@14 770
nuclear@14 771 //-----------------------------------------------------------------------------
nuclear@14 772 // _ctmRestoreAttribs() - Calculate inverse derivatives of the vertex
nuclear@14 773 // attributes.
nuclear@14 774 //-----------------------------------------------------------------------------
nuclear@14 775 static void _ctmRestoreAttribs(_CTMcontext * self, _CTMfloatmap * aMap,
nuclear@14 776 CTMint * aIntAttribs)
nuclear@14 777 {
nuclear@14 778 CTMuint i, j;
nuclear@14 779 CTMint value[4], prev[4];
nuclear@14 780 CTMfloat scale;
nuclear@14 781
nuclear@14 782 // Attribute scaling factor
nuclear@14 783 scale = aMap->mPrecision;
nuclear@14 784
nuclear@14 785 for(j = 0; j < 4; ++ j)
nuclear@14 786 prev[j] = 0;
nuclear@14 787
nuclear@14 788 for(i = 0; i < self->mVertexCount; ++ i)
nuclear@14 789 {
nuclear@14 790 // Calculate inverse delta, and convert to floating point
nuclear@14 791 for(j = 0; j < 4; ++ j)
nuclear@14 792 {
nuclear@14 793 value[j] = aIntAttribs[i * 4 + j] + prev[j];
nuclear@14 794 aMap->mValues[i * 4 + j] = (CTMfloat) value[j] * scale;
nuclear@14 795 prev[j] = value[j];
nuclear@14 796 }
nuclear@14 797 }
nuclear@14 798 }
nuclear@14 799
nuclear@14 800 //-----------------------------------------------------------------------------
nuclear@14 801 // _ctmCompressMesh_MG2() - Compress the mesh that is stored in the CTM
nuclear@14 802 // context, and write it the the output stream in the CTM context.
nuclear@14 803 //-----------------------------------------------------------------------------
nuclear@14 804 int _ctmCompressMesh_MG2(_CTMcontext * self)
nuclear@14 805 {
nuclear@14 806 _CTMgrid grid;
nuclear@14 807 _CTMsortvertex * sortVertices;
nuclear@14 808 _CTMfloatmap * map;
nuclear@14 809 CTMuint * indices, * deltaIndices, * gridIndices;
nuclear@14 810 CTMint * intVertices, * intNormals, * intUVCoords, * intAttribs;
nuclear@14 811 CTMfloat * restoredVertices;
nuclear@14 812 CTMuint i;
nuclear@14 813
nuclear@14 814 #ifdef __DEBUG_
nuclear@14 815 printf("COMPRESSION METHOD: MG2\n");
nuclear@14 816 #endif
nuclear@14 817
nuclear@14 818 // Setup 3D space subdivision grid
nuclear@14 819 _ctmSetupGrid(self, &grid);
nuclear@14 820
nuclear@14 821 // Write MG2-specific header information to the stream
nuclear@14 822 _ctmStreamWrite(self, (void *) "MG2H", 4);
nuclear@14 823 _ctmStreamWriteFLOAT(self, self->mVertexPrecision);
nuclear@14 824 _ctmStreamWriteFLOAT(self, self->mNormalPrecision);
nuclear@14 825 _ctmStreamWriteFLOAT(self, grid.mMin[0]);
nuclear@14 826 _ctmStreamWriteFLOAT(self, grid.mMin[1]);
nuclear@14 827 _ctmStreamWriteFLOAT(self, grid.mMin[2]);
nuclear@14 828 _ctmStreamWriteFLOAT(self, grid.mMax[0]);
nuclear@14 829 _ctmStreamWriteFLOAT(self, grid.mMax[1]);
nuclear@14 830 _ctmStreamWriteFLOAT(self, grid.mMax[2]);
nuclear@14 831 _ctmStreamWriteUINT(self, grid.mDivision[0]);
nuclear@14 832 _ctmStreamWriteUINT(self, grid.mDivision[1]);
nuclear@14 833 _ctmStreamWriteUINT(self, grid.mDivision[2]);
nuclear@14 834
nuclear@14 835 // Prepare (sort) vertices
nuclear@14 836 sortVertices = (_CTMsortvertex *) malloc(sizeof(_CTMsortvertex) * self->mVertexCount);
nuclear@14 837 if(!sortVertices)
nuclear@14 838 {
nuclear@14 839 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 840 return CTM_FALSE;
nuclear@14 841 }
nuclear@14 842 _ctmSortVertices(self, sortVertices, &grid);
nuclear@14 843
nuclear@14 844 // Convert vertices to integers and calculate vertex deltas (entropy-reduction)
nuclear@14 845 intVertices = (CTMint *) malloc(sizeof(CTMint) * 3 * self->mVertexCount);
nuclear@14 846 if(!intVertices)
nuclear@14 847 {
nuclear@14 848 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 849 free((void *) sortVertices);
nuclear@14 850 return CTM_FALSE;
nuclear@14 851 }
nuclear@14 852 _ctmMakeVertexDeltas(self, intVertices, sortVertices, &grid);
nuclear@14 853
nuclear@14 854 // Write vertices
nuclear@14 855 #ifdef __DEBUG_
nuclear@14 856 printf("Vertices: ");
nuclear@14 857 #endif
nuclear@14 858 _ctmStreamWrite(self, (void *) "VERT", 4);
nuclear@14 859 if(!_ctmStreamWritePackedInts(self, intVertices, self->mVertexCount, 3, CTM_FALSE))
nuclear@14 860 {
nuclear@14 861 free((void *) intVertices);
nuclear@14 862 free((void *) sortVertices);
nuclear@14 863 return CTM_FALSE;
nuclear@14 864 }
nuclear@14 865
nuclear@14 866 // Prepare grid indices (deltas)
nuclear@14 867 gridIndices = (CTMuint *) malloc(sizeof(CTMuint) * self->mVertexCount);
nuclear@14 868 if(!gridIndices)
nuclear@14 869 {
nuclear@14 870 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 871 free((void *) intVertices);
nuclear@14 872 free((void *) sortVertices);
nuclear@14 873 return CTM_FALSE;
nuclear@14 874 }
nuclear@14 875 gridIndices[0] = sortVertices[0].mGridIndex;
nuclear@14 876 for(i = 1; i < self->mVertexCount; ++ i)
nuclear@14 877 gridIndices[i] = sortVertices[i].mGridIndex - sortVertices[i - 1].mGridIndex;
nuclear@14 878
nuclear@14 879 // Write grid indices
nuclear@14 880 #ifdef __DEBUG_
nuclear@14 881 printf("Grid indices: ");
nuclear@14 882 #endif
nuclear@14 883 _ctmStreamWrite(self, (void *) "GIDX", 4);
nuclear@14 884 if(!_ctmStreamWritePackedInts(self, (CTMint *) gridIndices, self->mVertexCount, 1, CTM_FALSE))
nuclear@14 885 {
nuclear@14 886 free((void *) gridIndices);
nuclear@14 887 free((void *) intVertices);
nuclear@14 888 free((void *) sortVertices);
nuclear@14 889 return CTM_FALSE;
nuclear@14 890 }
nuclear@14 891
nuclear@14 892 // Calculate the result of the compressed -> decompressed vertices, in order
nuclear@14 893 // to use the same vertex data for calculating nominal normals as the
nuclear@14 894 // decompression routine (i.e. compensate for the vertex error when
nuclear@14 895 // calculating the normals)
nuclear@14 896 restoredVertices = (CTMfloat *) malloc(sizeof(CTMfloat) * 3 * self->mVertexCount);
nuclear@14 897 if(!restoredVertices)
nuclear@14 898 {
nuclear@14 899 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 900 free((void *) gridIndices);
nuclear@14 901 free((void *) intVertices);
nuclear@14 902 free((void *) sortVertices);
nuclear@14 903 return CTM_FALSE;
nuclear@14 904 }
nuclear@14 905 for(i = 1; i < self->mVertexCount; ++ i)
nuclear@14 906 gridIndices[i] += gridIndices[i - 1];
nuclear@14 907 _ctmRestoreVertices(self, intVertices, gridIndices, &grid, restoredVertices);
nuclear@14 908
nuclear@14 909 // Free temporary resources
nuclear@14 910 free((void *) gridIndices);
nuclear@14 911 free((void *) intVertices);
nuclear@14 912
nuclear@14 913 // Perpare (sort) indices
nuclear@14 914 indices = (CTMuint *) malloc(sizeof(CTMuint) * self->mTriangleCount * 3);
nuclear@14 915 if(!indices)
nuclear@14 916 {
nuclear@14 917 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 918 free((void *) restoredVertices);
nuclear@14 919 free((void *) sortVertices);
nuclear@14 920 return CTM_FALSE;
nuclear@14 921 }
nuclear@14 922 if(!_ctmReIndexIndices(self, sortVertices, indices))
nuclear@14 923 {
nuclear@14 924 free((void *) indices);
nuclear@14 925 free((void *) restoredVertices);
nuclear@14 926 free((void *) sortVertices);
nuclear@14 927 return CTM_FALSE;
nuclear@14 928 }
nuclear@14 929 _ctmReArrangeTriangles(self, indices);
nuclear@14 930
nuclear@14 931 // Calculate index deltas (entropy-reduction)
nuclear@14 932 deltaIndices = (CTMuint *) malloc(sizeof(CTMuint) * self->mTriangleCount * 3);
nuclear@14 933 if(!indices)
nuclear@14 934 {
nuclear@14 935 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 936 free((void *) indices);
nuclear@14 937 free((void *) restoredVertices);
nuclear@14 938 free((void *) sortVertices);
nuclear@14 939 return CTM_FALSE;
nuclear@14 940 }
nuclear@14 941 for(i = 0; i < self->mTriangleCount * 3; ++ i)
nuclear@14 942 deltaIndices[i] = indices[i];
nuclear@14 943 _ctmMakeIndexDeltas(self, deltaIndices);
nuclear@14 944
nuclear@14 945 // Write triangle indices
nuclear@14 946 #ifdef __DEBUG_
nuclear@14 947 printf("Indices: ");
nuclear@14 948 #endif
nuclear@14 949 _ctmStreamWrite(self, (void *) "INDX", 4);
nuclear@14 950 if(!_ctmStreamWritePackedInts(self, (CTMint *) deltaIndices, self->mTriangleCount, 3, CTM_FALSE))
nuclear@14 951 {
nuclear@14 952 free((void *) deltaIndices);
nuclear@14 953 free((void *) indices);
nuclear@14 954 free((void *) restoredVertices);
nuclear@14 955 free((void *) sortVertices);
nuclear@14 956 return CTM_FALSE;
nuclear@14 957 }
nuclear@14 958
nuclear@14 959 // Free temporary data for the indices
nuclear@14 960 free((void *) deltaIndices);
nuclear@14 961
nuclear@14 962 if(self->mNormals)
nuclear@14 963 {
nuclear@14 964 // Convert normals to integers and calculate deltas (entropy-reduction)
nuclear@14 965 intNormals = (CTMint *) malloc(sizeof(CTMint) * 3 * self->mVertexCount);
nuclear@14 966 if(!intNormals)
nuclear@14 967 {
nuclear@14 968 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 969 free((void *) indices);
nuclear@14 970 free((void *) restoredVertices);
nuclear@14 971 free((void *) sortVertices);
nuclear@14 972 return CTM_FALSE;
nuclear@14 973 }
nuclear@14 974 if(!_ctmMakeNormalDeltas(self, intNormals, restoredVertices, indices, sortVertices))
nuclear@14 975 {
nuclear@14 976 free((void *) indices);
nuclear@14 977 free((void *) intNormals);
nuclear@14 978 free((void *) restoredVertices);
nuclear@14 979 free((void *) sortVertices);
nuclear@14 980 return CTM_FALSE;
nuclear@14 981 }
nuclear@14 982
nuclear@14 983 // Write normals
nuclear@14 984 #ifdef __DEBUG_
nuclear@14 985 printf("Normals: ");
nuclear@14 986 #endif
nuclear@14 987 _ctmStreamWrite(self, (void *) "NORM", 4);
nuclear@14 988 if(!_ctmStreamWritePackedInts(self, intNormals, self->mVertexCount, 3, CTM_FALSE))
nuclear@14 989 {
nuclear@14 990 free((void *) indices);
nuclear@14 991 free((void *) intNormals);
nuclear@14 992 free((void *) restoredVertices);
nuclear@14 993 free((void *) sortVertices);
nuclear@14 994 return CTM_FALSE;
nuclear@14 995 }
nuclear@14 996
nuclear@14 997 // Free temporary normal data
nuclear@14 998 free((void *) intNormals);
nuclear@14 999 }
nuclear@14 1000
nuclear@14 1001 // Free restored indices and vertices
nuclear@14 1002 free((void *) indices);
nuclear@14 1003 free((void *) restoredVertices);
nuclear@14 1004
nuclear@14 1005 // Write UV maps
nuclear@14 1006 map = self->mUVMaps;
nuclear@14 1007 while(map)
nuclear@14 1008 {
nuclear@14 1009 // Convert UV coordinates to integers and calculate deltas (entropy-reduction)
nuclear@14 1010 intUVCoords = (CTMint *) malloc(sizeof(CTMint) * 2 * self->mVertexCount);
nuclear@14 1011 if(!intUVCoords)
nuclear@14 1012 {
nuclear@14 1013 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 1014 free((void *) sortVertices);
nuclear@14 1015 return CTM_FALSE;
nuclear@14 1016 }
nuclear@14 1017 _ctmMakeUVCoordDeltas(self, map, intUVCoords, sortVertices);
nuclear@14 1018
nuclear@14 1019 // Write UV coordinates
nuclear@14 1020 #ifdef __DEBUG_
nuclear@14 1021 printf("Texture coordinates (%s): ", map->mName ? map->mName : "no name");
nuclear@14 1022 #endif
nuclear@14 1023 _ctmStreamWrite(self, (void *) "TEXC", 4);
nuclear@14 1024 _ctmStreamWriteSTRING(self, map->mName);
nuclear@14 1025 _ctmStreamWriteSTRING(self, map->mFileName);
nuclear@14 1026 _ctmStreamWriteFLOAT(self, map->mPrecision);
nuclear@14 1027 if(!_ctmStreamWritePackedInts(self, intUVCoords, self->mVertexCount, 2, CTM_TRUE))
nuclear@14 1028 {
nuclear@14 1029 free((void *) intUVCoords);
nuclear@14 1030 free((void *) sortVertices);
nuclear@14 1031 return CTM_FALSE;
nuclear@14 1032 }
nuclear@14 1033
nuclear@14 1034 // Free temporary UV coordinate data
nuclear@14 1035 free((void *) intUVCoords);
nuclear@14 1036
nuclear@14 1037 map = map->mNext;
nuclear@14 1038 }
nuclear@14 1039
nuclear@14 1040 // Write vertex attribute maps
nuclear@14 1041 map = self->mAttribMaps;
nuclear@14 1042 while(map)
nuclear@14 1043 {
nuclear@14 1044 // Convert vertex attributes to integers and calculate deltas (entropy-reduction)
nuclear@14 1045 intAttribs = (CTMint *) malloc(sizeof(CTMint) * 4 * self->mVertexCount);
nuclear@14 1046 if(!intAttribs)
nuclear@14 1047 {
nuclear@14 1048 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 1049 free((void *) sortVertices);
nuclear@14 1050 return CTM_FALSE;
nuclear@14 1051 }
nuclear@14 1052 _ctmMakeAttribDeltas(self, map, intAttribs, sortVertices);
nuclear@14 1053
nuclear@14 1054 // Write vertex attributes
nuclear@14 1055 #ifdef __DEBUG_
nuclear@14 1056 printf("Vertex attributes (%s): ", map->mName ? map->mName : "no name");
nuclear@14 1057 #endif
nuclear@14 1058 _ctmStreamWrite(self, (void *) "ATTR", 4);
nuclear@14 1059 _ctmStreamWriteSTRING(self, map->mName);
nuclear@14 1060 _ctmStreamWriteFLOAT(self, map->mPrecision);
nuclear@14 1061 if(!_ctmStreamWritePackedInts(self, intAttribs, self->mVertexCount, 4, CTM_TRUE))
nuclear@14 1062 {
nuclear@14 1063 free((void *) intAttribs);
nuclear@14 1064 free((void *) sortVertices);
nuclear@14 1065 return CTM_FALSE;
nuclear@14 1066 }
nuclear@14 1067
nuclear@14 1068 // Free temporary vertex attribute data
nuclear@14 1069 free((void *) intAttribs);
nuclear@14 1070
nuclear@14 1071 map = map->mNext;
nuclear@14 1072 }
nuclear@14 1073
nuclear@14 1074 // Free temporary data
nuclear@14 1075 free((void *) sortVertices);
nuclear@14 1076
nuclear@14 1077 return CTM_TRUE;
nuclear@14 1078 }
nuclear@14 1079
nuclear@14 1080 //-----------------------------------------------------------------------------
nuclear@14 1081 // _ctmUncompressMesh_MG2() - Uncmpress the mesh from the input stream in the
nuclear@14 1082 // CTM context, and store the resulting mesh in the CTM context.
nuclear@14 1083 //-----------------------------------------------------------------------------
nuclear@14 1084 int _ctmUncompressMesh_MG2(_CTMcontext * self)
nuclear@14 1085 {
nuclear@14 1086 CTMuint * gridIndices, i;
nuclear@14 1087 CTMint * intVertices, * intNormals, * intUVCoords, * intAttribs;
nuclear@14 1088 _CTMfloatmap * map;
nuclear@14 1089 _CTMgrid grid;
nuclear@14 1090
nuclear@14 1091 // Read MG2-specific header information from the stream
nuclear@14 1092 if(_ctmStreamReadUINT(self) != FOURCC("MG2H"))
nuclear@14 1093 {
nuclear@14 1094 self->mError = CTM_BAD_FORMAT;
nuclear@14 1095 return CTM_FALSE;
nuclear@14 1096 }
nuclear@14 1097 self->mVertexPrecision = _ctmStreamReadFLOAT(self);
nuclear@14 1098 if(self->mVertexPrecision <= 0.0f)
nuclear@14 1099 {
nuclear@14 1100 self->mError = CTM_BAD_FORMAT;
nuclear@14 1101 return CTM_FALSE;
nuclear@14 1102 }
nuclear@14 1103 self->mNormalPrecision = _ctmStreamReadFLOAT(self);
nuclear@14 1104 if(self->mNormalPrecision <= 0.0f)
nuclear@14 1105 {
nuclear@14 1106 self->mError = CTM_BAD_FORMAT;
nuclear@14 1107 return CTM_FALSE;
nuclear@14 1108 }
nuclear@14 1109 grid.mMin[0] = _ctmStreamReadFLOAT(self);
nuclear@14 1110 grid.mMin[1] = _ctmStreamReadFLOAT(self);
nuclear@14 1111 grid.mMin[2] = _ctmStreamReadFLOAT(self);
nuclear@14 1112 grid.mMax[0] = _ctmStreamReadFLOAT(self);
nuclear@14 1113 grid.mMax[1] = _ctmStreamReadFLOAT(self);
nuclear@14 1114 grid.mMax[2] = _ctmStreamReadFLOAT(self);
nuclear@14 1115 if((grid.mMax[0] < grid.mMin[0]) ||
nuclear@14 1116 (grid.mMax[1] < grid.mMin[1]) ||
nuclear@14 1117 (grid.mMax[2] < grid.mMin[2]))
nuclear@14 1118 {
nuclear@14 1119 self->mError = CTM_BAD_FORMAT;
nuclear@14 1120 return CTM_FALSE;
nuclear@14 1121 }
nuclear@14 1122 grid.mDivision[0] = _ctmStreamReadUINT(self);
nuclear@14 1123 grid.mDivision[1] = _ctmStreamReadUINT(self);
nuclear@14 1124 grid.mDivision[2] = _ctmStreamReadUINT(self);
nuclear@14 1125 if((grid.mDivision[0] < 1) || (grid.mDivision[1] < 1) || (grid.mDivision[2] < 1))
nuclear@14 1126 {
nuclear@14 1127 self->mError = CTM_BAD_FORMAT;
nuclear@14 1128 return CTM_FALSE;
nuclear@14 1129 }
nuclear@14 1130
nuclear@14 1131 // Initialize 3D space subdivision grid
nuclear@14 1132 for(i = 0; i < 3; ++ i)
nuclear@14 1133 grid.mSize[i] = (grid.mMax[i] - grid.mMin[i]) / grid.mDivision[i];
nuclear@14 1134
nuclear@14 1135 // Read vertices
nuclear@14 1136 if(_ctmStreamReadUINT(self) != FOURCC("VERT"))
nuclear@14 1137 {
nuclear@14 1138 self->mError = CTM_BAD_FORMAT;
nuclear@14 1139 return CTM_FALSE;
nuclear@14 1140 }
nuclear@14 1141 intVertices = (CTMint *) malloc(sizeof(CTMint) * self->mVertexCount * 3);
nuclear@14 1142 if(!intVertices)
nuclear@14 1143 {
nuclear@14 1144 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 1145 return CTM_FALSE;
nuclear@14 1146 }
nuclear@14 1147 if(!_ctmStreamReadPackedInts(self, intVertices, self->mVertexCount, 3, CTM_FALSE))
nuclear@14 1148 {
nuclear@14 1149 free((void *) intVertices);
nuclear@14 1150 return CTM_FALSE;
nuclear@14 1151 }
nuclear@14 1152
nuclear@14 1153 // Read grid indices
nuclear@14 1154 if(_ctmStreamReadUINT(self) != FOURCC("GIDX"))
nuclear@14 1155 {
nuclear@14 1156 free((void *) intVertices);
nuclear@14 1157 self->mError = CTM_BAD_FORMAT;
nuclear@14 1158 return CTM_FALSE;
nuclear@14 1159 }
nuclear@14 1160 gridIndices = (CTMuint *) malloc(sizeof(CTMuint) * self->mVertexCount);
nuclear@14 1161 if(!gridIndices)
nuclear@14 1162 {
nuclear@14 1163 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 1164 free((void *) intVertices);
nuclear@14 1165 return CTM_FALSE;
nuclear@14 1166 }
nuclear@14 1167 if(!_ctmStreamReadPackedInts(self, (CTMint *) gridIndices, self->mVertexCount, 1, CTM_FALSE))
nuclear@14 1168 {
nuclear@14 1169 free((void *) gridIndices);
nuclear@14 1170 free((void *) intVertices);
nuclear@14 1171 return CTM_FALSE;
nuclear@14 1172 }
nuclear@14 1173
nuclear@14 1174 // Restore grid indices (deltas)
nuclear@14 1175 for(i = 1; i < self->mVertexCount; ++ i)
nuclear@14 1176 gridIndices[i] += gridIndices[i - 1];
nuclear@14 1177
nuclear@14 1178 // Restore vertices
nuclear@14 1179 _ctmRestoreVertices(self, intVertices, gridIndices, &grid, self->mVertices);
nuclear@14 1180
nuclear@14 1181 // Free temporary resources
nuclear@14 1182 free((void *) gridIndices);
nuclear@14 1183 free((void *) intVertices);
nuclear@14 1184
nuclear@14 1185 // Read triangle indices
nuclear@14 1186 if(_ctmStreamReadUINT(self) != FOURCC("INDX"))
nuclear@14 1187 {
nuclear@14 1188 self->mError = CTM_BAD_FORMAT;
nuclear@14 1189 return CTM_FALSE;
nuclear@14 1190 }
nuclear@14 1191 if(!_ctmStreamReadPackedInts(self, (CTMint *) self->mIndices, self->mTriangleCount, 3, CTM_FALSE))
nuclear@14 1192 return CTM_FALSE;
nuclear@14 1193
nuclear@14 1194 // Restore indices
nuclear@14 1195 _ctmRestoreIndices(self, self->mIndices);
nuclear@14 1196
nuclear@14 1197 // Check that all indices are within range
nuclear@14 1198 for(i = 0; i < (self->mTriangleCount * 3); ++ i)
nuclear@14 1199 {
nuclear@14 1200 if(self->mIndices[i] >= self->mVertexCount)
nuclear@14 1201 {
nuclear@14 1202 self->mError = CTM_INVALID_MESH;
nuclear@14 1203 return CTM_FALSE;
nuclear@14 1204 }
nuclear@14 1205 }
nuclear@14 1206
nuclear@14 1207 // Read normals
nuclear@14 1208 if(self->mNormals)
nuclear@14 1209 {
nuclear@14 1210 intNormals = (CTMint *) malloc(sizeof(CTMint) * self->mVertexCount * 3);
nuclear@14 1211 if(!intNormals)
nuclear@14 1212 {
nuclear@14 1213 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 1214 return CTM_FALSE;
nuclear@14 1215 }
nuclear@14 1216 if(_ctmStreamReadUINT(self) != FOURCC("NORM"))
nuclear@14 1217 {
nuclear@14 1218 self->mError = CTM_BAD_FORMAT;
nuclear@14 1219 free((void *) intNormals);
nuclear@14 1220 return CTM_FALSE;
nuclear@14 1221 }
nuclear@14 1222 if(!_ctmStreamReadPackedInts(self, intNormals, self->mVertexCount, 3, CTM_FALSE))
nuclear@14 1223 {
nuclear@14 1224 free((void *) intNormals);
nuclear@14 1225 return CTM_FALSE;
nuclear@14 1226 }
nuclear@14 1227
nuclear@14 1228 // Restore normals
nuclear@14 1229 if(!_ctmRestoreNormals(self, intNormals))
nuclear@14 1230 {
nuclear@14 1231 free((void *) intNormals);
nuclear@14 1232 return CTM_FALSE;
nuclear@14 1233 }
nuclear@14 1234
nuclear@14 1235 // Free temporary normals data
nuclear@14 1236 free((void *) intNormals);
nuclear@14 1237 }
nuclear@14 1238
nuclear@14 1239 // Read UV maps
nuclear@14 1240 map = self->mUVMaps;
nuclear@14 1241 while(map)
nuclear@14 1242 {
nuclear@14 1243 intUVCoords = (CTMint *) malloc(sizeof(CTMint) * self->mVertexCount * 2);
nuclear@14 1244 if(!intUVCoords)
nuclear@14 1245 {
nuclear@14 1246 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 1247 return CTM_FALSE;
nuclear@14 1248 }
nuclear@14 1249 if(_ctmStreamReadUINT(self) != FOURCC("TEXC"))
nuclear@14 1250 {
nuclear@14 1251 self->mError = CTM_BAD_FORMAT;
nuclear@14 1252 free((void *) intUVCoords);
nuclear@14 1253 return CTM_FALSE;
nuclear@14 1254 }
nuclear@14 1255 _ctmStreamReadSTRING(self, &map->mName);
nuclear@14 1256 _ctmStreamReadSTRING(self, &map->mFileName);
nuclear@14 1257 map->mPrecision = _ctmStreamReadFLOAT(self);
nuclear@14 1258 if(map->mPrecision <= 0.0f)
nuclear@14 1259 {
nuclear@14 1260 self->mError = CTM_BAD_FORMAT;
nuclear@14 1261 free((void *) intUVCoords);
nuclear@14 1262 return CTM_FALSE;
nuclear@14 1263 }
nuclear@14 1264 if(!_ctmStreamReadPackedInts(self, intUVCoords, self->mVertexCount, 2, CTM_TRUE))
nuclear@14 1265 {
nuclear@14 1266 free((void *) intUVCoords);
nuclear@14 1267 return CTM_FALSE;
nuclear@14 1268 }
nuclear@14 1269
nuclear@14 1270 // Restore UV coordinates
nuclear@14 1271 _ctmRestoreUVCoords(self, map, intUVCoords);
nuclear@14 1272
nuclear@14 1273 // Free temporary UV coordinate data
nuclear@14 1274 free((void *) intUVCoords);
nuclear@14 1275
nuclear@14 1276 map = map->mNext;
nuclear@14 1277 }
nuclear@14 1278
nuclear@14 1279 // Read vertex attribute maps
nuclear@14 1280 map = self->mAttribMaps;
nuclear@14 1281 while(map)
nuclear@14 1282 {
nuclear@14 1283 intAttribs = (CTMint *) malloc(sizeof(CTMint) * self->mVertexCount * 4);
nuclear@14 1284 if(!intAttribs)
nuclear@14 1285 {
nuclear@14 1286 self->mError = CTM_OUT_OF_MEMORY;
nuclear@14 1287 return CTM_FALSE;
nuclear@14 1288 }
nuclear@14 1289 if(_ctmStreamReadUINT(self) != FOURCC("ATTR"))
nuclear@14 1290 {
nuclear@14 1291 self->mError = CTM_BAD_FORMAT;
nuclear@14 1292 free((void *) intAttribs);
nuclear@14 1293 return CTM_FALSE;
nuclear@14 1294 }
nuclear@14 1295 _ctmStreamReadSTRING(self, &map->mName);
nuclear@14 1296 map->mPrecision = _ctmStreamReadFLOAT(self);
nuclear@14 1297 if(map->mPrecision <= 0.0f)
nuclear@14 1298 {
nuclear@14 1299 self->mError = CTM_BAD_FORMAT;
nuclear@14 1300 free((void *) intAttribs);
nuclear@14 1301 return CTM_FALSE;
nuclear@14 1302 }
nuclear@14 1303 if(!_ctmStreamReadPackedInts(self, intAttribs, self->mVertexCount, 4, CTM_TRUE))
nuclear@14 1304 {
nuclear@14 1305 free((void *) intAttribs);
nuclear@14 1306 return CTM_FALSE;
nuclear@14 1307 }
nuclear@14 1308
nuclear@14 1309 // Restore vertex attributes
nuclear@14 1310 _ctmRestoreAttribs(self, map, intAttribs);
nuclear@14 1311
nuclear@14 1312 // Free temporary vertex attribute data
nuclear@14 1313 free((void *) intAttribs);
nuclear@14 1314
nuclear@14 1315 map = map->mNext;
nuclear@14 1316 }
nuclear@14 1317
nuclear@14 1318 return CTM_TRUE;
nuclear@14 1319 }