goat3d
annotate src/node.cc @ 31:4058337fbb92
texture filename cleanup when setting a texture to a material
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 30 Sep 2013 04:26:21 +0300 |
parents | 2918358f5e6d |
children | 498ca7ac7047 |
rev | line source |
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nuclear@0 | 1 #include <algorithm> |
nuclear@0 | 2 #include <string.h> |
nuclear@0 | 3 #include "node.h" |
nuclear@0 | 4 |
nuclear@0 | 5 Node::Node() |
nuclear@0 | 6 { |
nuclear@8 | 7 obj = 0; |
nuclear@0 | 8 } |
nuclear@0 | 9 |
nuclear@8 | 10 void Node::set_object(Object *obj) |
nuclear@0 | 11 { |
nuclear@8 | 12 this->obj = obj; |
nuclear@0 | 13 } |
nuclear@0 | 14 |
nuclear@8 | 15 Object *Node::get_object() |
nuclear@0 | 16 { |
nuclear@8 | 17 return obj; |
nuclear@0 | 18 } |
nuclear@0 | 19 |
nuclear@8 | 20 const Object *Node::get_object() const |
nuclear@0 | 21 { |
nuclear@8 | 22 return obj; |
nuclear@0 | 23 } |
nuclear@0 | 24 |
nuclear@8 | 25 void delete_node_tree(Node *n) |
nuclear@0 | 26 { |
nuclear@8 | 27 for(int i=0; i<n->get_children_count(); i++) { |
nuclear@8 | 28 delete_node_tree((Node*)n->get_child(i)); |
nuclear@0 | 29 } |
nuclear@8 | 30 delete n; |
nuclear@0 | 31 } |