goat3d

annotate src/object.h @ 29:3d669155709d

- switched the unix build to use the internal vmath/anim as well - fixed a memory corruption issue which was caused by including the system-wide installed version of the anim.h header file - started the ass2goat assimp->goat3d converter
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 29 Sep 2013 21:53:03 +0300
parents cd71f0b92f44
children dad392c710df
rev   line source
nuclear@0 1 #ifndef OBJECT_H_
nuclear@0 2 #define OBJECT_H_
nuclear@0 3
nuclear@8 4 #include <string>
nuclear@8 5 #include <vmath/vmath.h>
nuclear@0 6
nuclear@8 7 class Object {
nuclear@8 8 public:
nuclear@8 9 std::string name;
nuclear@0 10
nuclear@8 11 Vector3 pos;
nuclear@8 12 Quaternion rot;
nuclear@26 13
nuclear@26 14 virtual ~Object() {};
nuclear@0 15 };
nuclear@0 16
nuclear@0 17 #endif // OBJECT_H_