goat3d

annotate src/light.h @ 29:3d669155709d

- switched the unix build to use the internal vmath/anim as well - fixed a memory corruption issue which was caused by including the system-wide installed version of the anim.h header file - started the ass2goat assimp->goat3d converter
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 29 Sep 2013 21:53:03 +0300
parents 2918358f5e6d
children 498ca7ac7047
rev   line source
nuclear@0 1 #ifndef LIGHT_H_
nuclear@0 2 #define LIGHT_H_
nuclear@0 3
nuclear@8 4 #include <vmath/vmath.h>
nuclear@8 5 #include "object.h"
nuclear@8 6
nuclear@8 7 class Light : public Object {
nuclear@8 8 public:
nuclear@8 9 Vector3 color;
nuclear@8 10 Vector3 attenuation;
nuclear@8 11 float max_dist;
nuclear@8 12
nuclear@8 13 Light();
nuclear@8 14 };
nuclear@8 15
nuclear@8 16 class DirLight : public Light {
nuclear@8 17 public:
nuclear@8 18 Vector3 dir;
nuclear@8 19
nuclear@8 20 DirLight();
nuclear@8 21 };
nuclear@8 22
nuclear@8 23 class SpotLight : public DirLight {
nuclear@8 24 public:
nuclear@8 25 float inner_cone, outer_cone;
nuclear@8 26
nuclear@8 27 SpotLight();
nuclear@0 28 };
nuclear@0 29
nuclear@0 30 #endif // LIGHT_H_