goat3d

annotate src/light.cc @ 29:3d669155709d

- switched the unix build to use the internal vmath/anim as well - fixed a memory corruption issue which was caused by including the system-wide installed version of the anim.h header file - started the ass2goat assimp->goat3d converter
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 29 Sep 2013 21:53:03 +0300
parents
children 498ca7ac7047
rev   line source
nuclear@8 1 #include "light.h"
nuclear@8 2
nuclear@8 3 Light::Light()
nuclear@8 4 : color(1, 1, 1), attenuation(1, 0, 0)
nuclear@8 5 {
nuclear@8 6 max_dist = 0.0;
nuclear@8 7 }
nuclear@8 8
nuclear@8 9 DirLight::DirLight()
nuclear@8 10 : dir(0, 0, 1)
nuclear@8 11 {
nuclear@8 12 }
nuclear@8 13
nuclear@8 14 SpotLight::SpotLight()
nuclear@8 15 {
nuclear@8 16 inner_cone = DEG_TO_RAD(30);
nuclear@8 17 outer_cone = DEG_TO_RAD(45);
nuclear@8 18 }