goat3d

annotate libs/vmath/sphvec.h @ 29:3d669155709d

- switched the unix build to use the internal vmath/anim as well - fixed a memory corruption issue which was caused by including the system-wide installed version of the anim.h header file - started the ass2goat assimp->goat3d converter
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 29 Sep 2013 21:53:03 +0300
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nuclear@27 1 /*
nuclear@27 2 libvmath - a vector math library
nuclear@27 3 Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org>
nuclear@27 4
nuclear@27 5 This program is free software: you can redistribute it and/or modify
nuclear@27 6 it under the terms of the GNU Lesser General Public License as published
nuclear@27 7 by the Free Software Foundation, either version 3 of the License, or
nuclear@27 8 (at your option) any later version.
nuclear@27 9
nuclear@27 10 This program is distributed in the hope that it will be useful,
nuclear@27 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@27 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@27 13 GNU Lesser General Public License for more details.
nuclear@27 14
nuclear@27 15 You should have received a copy of the GNU Lesser General Public License
nuclear@27 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@27 17 */
nuclear@27 18
nuclear@27 19 #ifndef VMATH_SPHVEC_H_
nuclear@27 20 #define VMATH_SPHVEC_H_
nuclear@27 21
nuclear@27 22 #include "vmath_types.h"
nuclear@27 23
nuclear@27 24 #ifdef __cplusplus
nuclear@27 25 /* Vector in spherical coordinates */
nuclear@27 26 class SphVector {
nuclear@27 27 public:
nuclear@27 28 scalar_t theta, phi, r;
nuclear@27 29
nuclear@27 30 SphVector(scalar_t theta = 0.0, scalar_t phi = 0.0, scalar_t r = 1.0);
nuclear@27 31 SphVector(const Vector3 &cvec);
nuclear@27 32 SphVector &operator =(const Vector3 &cvec);
nuclear@27 33 };
nuclear@27 34 #endif /* __cplusplus */
nuclear@27 35
nuclear@27 36 #endif /* VMATH_SPHVEC_H_ */