goat3d

annotate libs/vmath/ray.cc @ 29:3d669155709d

- switched the unix build to use the internal vmath/anim as well - fixed a memory corruption issue which was caused by including the system-wide installed version of the anim.h header file - started the ass2goat assimp->goat3d converter
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 29 Sep 2013 21:53:03 +0300
parents
children
rev   line source
nuclear@27 1 #include "ray.h"
nuclear@27 2 #include "vector.h"
nuclear@27 3
nuclear@27 4 scalar_t Ray::env_ior = 1.0;
nuclear@27 5
nuclear@27 6 Ray::Ray()
nuclear@27 7 {
nuclear@27 8 ior = env_ior;
nuclear@27 9 energy = 1.0;
nuclear@27 10 time = 0;
nuclear@27 11 iter = 0;
nuclear@27 12 }
nuclear@27 13
nuclear@27 14 Ray::Ray(const Vector3 &origin, const Vector3 &dir)
nuclear@27 15 {
nuclear@27 16 this->origin = origin;
nuclear@27 17 this->dir = dir;
nuclear@27 18 ior = env_ior;
nuclear@27 19 energy = 1.0;
nuclear@27 20 time = 0;
nuclear@27 21 iter = 0;
nuclear@27 22 }
nuclear@27 23
nuclear@27 24 void Ray::transform(const Matrix4x4 &xform)
nuclear@27 25 {
nuclear@27 26 Matrix4x4 upper = xform;
nuclear@27 27 upper[0][3] = upper[1][3] = upper[2][3] = upper[3][0] = upper[3][1] = upper[3][2] = 0.0;
nuclear@27 28 upper[3][3] = 1.0;
nuclear@27 29
nuclear@27 30 dir.transform(upper);
nuclear@27 31 origin.transform(xform);
nuclear@27 32 }
nuclear@27 33
nuclear@27 34 Ray Ray::transformed(const Matrix4x4 &xform) const
nuclear@27 35 {
nuclear@27 36 Ray foo = *this;
nuclear@27 37 foo.transform(xform);
nuclear@27 38 return foo;
nuclear@27 39 }