goat3d
annotate src/node.cc @ 66:3751aabbc5b3
igame animation api is weird...
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 19 Apr 2014 07:56:43 +0300 |
parents | 498ca7ac7047 |
children | 99715321ad6d |
rev | line source |
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nuclear@0 | 1 #include <algorithm> |
nuclear@0 | 2 #include <string.h> |
nuclear@0 | 3 #include "node.h" |
nuclear@0 | 4 |
nuclear@47 | 5 using namespace g3dimpl; |
nuclear@47 | 6 |
nuclear@0 | 7 Node::Node() |
nuclear@0 | 8 { |
nuclear@8 | 9 obj = 0; |
nuclear@0 | 10 } |
nuclear@0 | 11 |
nuclear@8 | 12 void Node::set_object(Object *obj) |
nuclear@0 | 13 { |
nuclear@8 | 14 this->obj = obj; |
nuclear@0 | 15 } |
nuclear@0 | 16 |
nuclear@8 | 17 Object *Node::get_object() |
nuclear@0 | 18 { |
nuclear@8 | 19 return obj; |
nuclear@0 | 20 } |
nuclear@0 | 21 |
nuclear@8 | 22 const Object *Node::get_object() const |
nuclear@0 | 23 { |
nuclear@8 | 24 return obj; |
nuclear@0 | 25 } |
nuclear@0 | 26 |
nuclear@47 | 27 void g3dimpl::delete_node_tree(Node *n) |
nuclear@0 | 28 { |
nuclear@56 | 29 if(!n) return; |
nuclear@56 | 30 |
nuclear@8 | 31 for(int i=0; i<n->get_children_count(); i++) { |
nuclear@8 | 32 delete_node_tree((Node*)n->get_child(i)); |
nuclear@0 | 33 } |
nuclear@8 | 34 delete n; |
nuclear@0 | 35 } |