annotate src/camera.cc @ 72:36e39632db75
- fixed exporter animation bounds calculation
- fixed missing scene name in exported meshes
- rewritting goatview as a full GUI app with Qt
author |
John Tsiombikas <nuclear@member.fsf.org> |
date |
Tue, 06 May 2014 03:31:35 +0300 |
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1 /*
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2 goat3d - 3D scene, character, and animation file format library.
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3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU Lesser General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #include "camera.h"
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19
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20 using namespace g3dimpl;
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21
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22 Camera::Camera()
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23 {
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24 near_clip = 0.5;
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25 far_clip = 500.0;
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26 }
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27
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28 TargetCamera::TargetCamera()
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29 : target(0, 0, 0), up(0, 1, 0)
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30 {
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31 pos = Vector3(0, 0, 10);
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32 }
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