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nuclear@16
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1 #include <string.h>
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nuclear@16
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2 #include <errno.h>
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3 #include "goat3d.h"
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4 #include "goat3d_impl.h"
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5 #include "log.h"
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6
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7 struct goat3d {
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8 Scene *scn;
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9 unsigned int flags;
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10 };
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11
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12 struct goat3d_material : public Material {};
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13 struct goat3d_mesh : public Mesh {};
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14 struct goat3d_light : public Light {};
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15 struct goat3d_camera : public Camera {};
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16 struct goat3d_node : public Node {};
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17
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18
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19 static long read_file(void *buf, size_t bytes, void *uptr);
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20 static long write_file(const void *buf, size_t bytes, void *uptr);
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21 static long seek_file(long offs, int whence, void *uptr);
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22
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23 extern "C" {
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24
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25 struct goat3d *goat3d_create(void)
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26 {
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27 goat3d *goat = new goat3d;
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28 goat->flags = 0;
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29 goat->scn = new Scene;
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30
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31 goat3d_setopt(goat, GOAT3D_OPT_SAVEXML, 1);
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32 return goat;
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33 }
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34
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35 void goat3d_free(struct goat3d *g)
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36 {
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37 delete g->scn;
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38 delete g;
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39 }
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40
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41 void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
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42 {
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43 if(val) {
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44 g->flags |= (1 << (int)opt);
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45 } else {
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46 g->flags &= ~(1 << (int)opt);
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47 }
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48 }
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49
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50 int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
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51 {
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52 return (g->flags >> (int)opt) & 1;
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53 }
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54
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55 int goat3d_load(struct goat3d *g, const char *fname)
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56 {
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57 FILE *fp = fopen(fname, "rb");
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58 if(!fp) {
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59 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
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60 return -1;
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61 }
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62
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63 int res = goat3d_load_file(g, fp);
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64 fclose(fp);
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65 return res;
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66 }
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67
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68 int goat3d_save(const struct goat3d *g, const char *fname)
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69 {
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70 FILE *fp = fopen(fname, "wb");
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71 if(!fp) {
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72 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
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73 return -1;
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74 }
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75
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76 int res = goat3d_save_file(g, fp);
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77 fclose(fp);
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78 return res;
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79 }
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80
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81 int goat3d_load_file(struct goat3d *g, FILE *fp)
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82 {
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83 goat3d_io io;
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84 io.cls = fp;
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85 io.read = read_file;
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86 io.write = write_file;
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87 io.seek = seek_file;
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88
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89 return goat3d_load_io(g, &io);
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90 }
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91
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92 int goat3d_save_file(const struct goat3d *g, FILE *fp)
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93 {
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94 goat3d_io io;
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95 io.cls = fp;
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96 io.read = read_file;
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97 io.write = write_file;
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98 io.seek = seek_file;
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99
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100 return goat3d_save_io(g, &io);
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101 }
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102
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103 int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
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104 {
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105 if(!g->scn->load(io)) {
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106 if(g->scn->loadxml(io)) {
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107 return -1;
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108 }
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109 }
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110 return 0;
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111 }
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112
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113 int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
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114 {
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115 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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116 return g->scn->savexml(io) ? 0 : -1;
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117 }
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118 return g->scn->save(io) ? 0 : -1;
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119 }
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120
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121 int goat3d_set_name(struct goat3d *g, const char *name)
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122 {
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123 g->scn->set_name(name);
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124 return 0;
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125 }
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126
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127 const char *goat3d_get_name(const struct goat3d *g)
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128 {
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129 return g->scn->get_name();
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130 }
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131
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132 void goat3d_set_ambient(struct goat3d *g, const float *amb)
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133 {
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134 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
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135 }
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136
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137 void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
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138 {
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139 g->scn->set_ambient(Vector3(ar, ag, ab));
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140 }
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141
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142 const float *goat3d_get_ambient(const struct goat3d *g)
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143 {
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144 return &g->scn->get_ambient().x;
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145 }
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146
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147 // ---- materials ----
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148 void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
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149 {
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150 g->scn->add_material(mtl);
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151 }
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152
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153 struct goat3d_material *goat3d_create_mtl(void)
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154 {
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155 return new goat3d_material;
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156 }
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157
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158 void goat3d_destroy_mtl(struct goat3d_material *mtl)
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159 {
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160 delete mtl;
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161 }
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162
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163 void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
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164 {
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165 mtl->name = std::string(name);
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166 }
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167
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168 const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
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169 {
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170 return mtl->name.c_str();
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171 }
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172
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173 void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
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174 {
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175 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
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176 }
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177
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178 void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
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179 {
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180 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
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181 }
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182
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183 void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
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184 {
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185 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
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186 }
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187
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188 void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
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189 {
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190 (*mtl)[attrib].value = Vector4(r, g, b, a);
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191 }
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192
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193 const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
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194 {
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195 return &(*mtl)[attrib].value.x;
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196 }
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197
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198 void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
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199 {
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200 (*mtl)[attrib].map = std::string(mapname);
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201 }
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202
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203 const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
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204 {
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205 return (*mtl)[attrib].map.c_str();
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206 }
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207
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208 // ---- meshes ----
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209 void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
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210 {
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211 g->scn->add_mesh(mesh);
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212 }
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213
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214 int goat3d_get_mesh_count(struct goat3d *g)
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215 {
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216 return g->scn->get_mesh_count();
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217 }
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218
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219 struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
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220 {
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221 return (goat3d_mesh*)g->scn->get_mesh(idx);
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222 }
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223
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224 struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name)
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225 {
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226 return (goat3d_mesh*)g->scn->get_mesh(name);
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227 }
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228
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229 struct goat3d_mesh *goat3d_create_mesh(void)
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230 {
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231 return new goat3d_mesh;
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232 }
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233
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234 void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
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235 {
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236 delete mesh;
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237 }
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238
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239 void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
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240 {
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241 mesh->name = std::string(name);
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242 }
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243
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244 const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
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245 {
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246 return mesh->name.c_str();
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247 }
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248
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249 void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
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250 {
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251 mesh->material = mtl;
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252 }
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253
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254 struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
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255 {
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256 return (goat3d_material*)mesh->material;
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257 }
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258
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259 int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
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260 {
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261 return (int)mesh->vertices.size();
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262 }
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263
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264 int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
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265 {
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266 return (int)mesh->faces.size();
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267 }
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268
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nuclear@19
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269 // VECDATA is in goat3d_impl.h
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270 void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
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271 {
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272 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
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273 mesh->vertices = VECDATA(Vector3, data, vnum);
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274 return;
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275 }
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276
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277 if(vnum != (int)mesh->vertices.size()) {
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278 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
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279 return;
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280 }
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281
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282 switch(attrib) {
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283 case GOAT3D_MESH_ATTR_NORMAL:
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284 mesh->normals = VECDATA(Vector3, data, vnum);
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285 break;
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286 case GOAT3D_MESH_ATTR_TANGENT:
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287 mesh->tangents = VECDATA(Vector3, data, vnum);
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288 break;
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289 case GOAT3D_MESH_ATTR_TEXCOORD:
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290 mesh->texcoords = VECDATA(Vector2, data, vnum);
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291 break;
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292 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
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293 mesh->skin_weights = VECDATA(Vector4, data, vnum);
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294 break;
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295 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
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296 mesh->skin_matrices = VECDATA(Int4, data, vnum);
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297 break;
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298 case GOAT3D_MESH_ATTR_COLOR:
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299 mesh->colors = VECDATA(Vector4, data, vnum);
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300 default:
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301 break;
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302 }
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303 }
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304
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305 void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
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306 {
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307 return goat3d_get_mesh_attrib(mesh, attrib, 0);
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308 }
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309
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310 void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
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311 {
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312 switch(attrib) {
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313 case GOAT3D_MESH_ATTR_VERTEX:
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314 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
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315 case GOAT3D_MESH_ATTR_NORMAL:
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316 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
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317 case GOAT3D_MESH_ATTR_TANGENT:
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318 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
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319 case GOAT3D_MESH_ATTR_TEXCOORD:
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320 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
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321 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
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322 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
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323 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
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324 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
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325 case GOAT3D_MESH_ATTR_COLOR:
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326 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
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327 default:
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328 break;
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329 }
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330 return 0;
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331 }
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332
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333
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334 void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
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335 {
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336 mesh->faces = VECDATA(Face, data, num);
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337 }
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338
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339 int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
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340 {
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341 return goat3d_get_mesh_face(mesh, 0);
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342 }
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343
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344 int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
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345 {
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346 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
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347 }
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348
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349 // immedate mode state
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350 static enum goat3d_im_primitive im_prim;
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351 static struct goat3d_mesh *im_mesh;
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352 static Vector3 im_norm, im_tang;
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353 static Vector2 im_texcoord;
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354 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
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355 static Int4 im_skinmat;
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356 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
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357
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358
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359 void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
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360 {
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|
361 mesh->vertices.clear();
|
nuclear@16
|
362 mesh->normals.clear();
|
nuclear@16
|
363 mesh->tangents.clear();
|
nuclear@16
|
364 mesh->texcoords.clear();
|
nuclear@16
|
365 mesh->skin_weights.clear();
|
nuclear@16
|
366 mesh->skin_matrices.clear();
|
nuclear@16
|
367 mesh->colors.clear();
|
nuclear@16
|
368 mesh->faces.clear();
|
nuclear@16
|
369
|
nuclear@16
|
370 im_mesh = mesh;
|
nuclear@16
|
371 memset(im_use, 0, sizeof im_use);
|
nuclear@16
|
372
|
nuclear@16
|
373 im_prim = prim;
|
nuclear@16
|
374 }
|
nuclear@16
|
375
|
nuclear@16
|
376 void goat3d_end(void)
|
nuclear@16
|
377 {
|
nuclear@16
|
378 switch(im_prim) {
|
nuclear@16
|
379 case GOAT3D_TRIANGLES:
|
nuclear@17
|
380 {
|
nuclear@17
|
381 int num_faces = (int)im_mesh->vertices.size() / 3;
|
nuclear@17
|
382 im_mesh->faces.resize(num_faces);
|
nuclear@17
|
383
|
nuclear@17
|
384 int vidx = 0;
|
nuclear@17
|
385 for(int i=0; i<num_faces; i++) {
|
nuclear@17
|
386 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
387 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
388 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
389 }
|
nuclear@17
|
390 }
|
nuclear@16
|
391 break;
|
nuclear@16
|
392
|
nuclear@16
|
393 case GOAT3D_QUADS:
|
nuclear@17
|
394 {
|
nuclear@17
|
395 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
396 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
397
|
nuclear@17
|
398 int vidx = 0;
|
nuclear@17
|
399 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
400 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
401 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
402 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
403
|
nuclear@17
|
404 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
405 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
406 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
407
|
nuclear@17
|
408 vidx += 4;
|
nuclear@17
|
409 }
|
nuclear@17
|
410 }
|
nuclear@16
|
411 break;
|
nuclear@16
|
412
|
nuclear@16
|
413 default:
|
nuclear@16
|
414 return;
|
nuclear@16
|
415 };
|
nuclear@16
|
416 }
|
nuclear@16
|
417
|
nuclear@16
|
418 void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
419 {
|
nuclear@16
|
420 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
421 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
422 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
423 }
|
nuclear@16
|
424 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
425 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
426 }
|
nuclear@16
|
427 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
428 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
429 }
|
nuclear@16
|
430 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
431 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
432 }
|
nuclear@16
|
433 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
434 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
435 }
|
nuclear@16
|
436 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
437 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
438 }
|
nuclear@16
|
439 }
|
nuclear@16
|
440
|
nuclear@16
|
441 void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
442 {
|
nuclear@16
|
443 im_norm = Vector3(x, y, z);
|
nuclear@17
|
444 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
445 }
|
nuclear@16
|
446
|
nuclear@16
|
447 void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
448 {
|
nuclear@16
|
449 im_tang = Vector3(x, y, z);
|
nuclear@17
|
450 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
451 }
|
nuclear@16
|
452
|
nuclear@16
|
453 void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
454 {
|
nuclear@16
|
455 im_texcoord = Vector2(x, y);
|
nuclear@17
|
456 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
457 }
|
nuclear@16
|
458
|
nuclear@16
|
459 void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
460 {
|
nuclear@16
|
461 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
462 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
463 }
|
nuclear@16
|
464
|
nuclear@16
|
465 void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
466 {
|
nuclear@16
|
467 im_skinmat.x = x;
|
nuclear@16
|
468 im_skinmat.y = y;
|
nuclear@16
|
469 im_skinmat.z = z;
|
nuclear@16
|
470 im_skinmat.w = w;
|
nuclear@17
|
471 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
472 }
|
nuclear@16
|
473
|
nuclear@16
|
474 void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
475 {
|
nuclear@17
|
476 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
477 }
|
nuclear@16
|
478
|
nuclear@16
|
479 void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
480 {
|
nuclear@16
|
481 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
482 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
483 }
|
nuclear@16
|
484
|
nuclear@27
|
485 /* lights */
|
nuclear@27
|
486 void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt)
|
nuclear@16
|
487 {
|
nuclear@27
|
488 g->scn->add_light(lt);
|
nuclear@16
|
489 }
|
nuclear@16
|
490
|
nuclear@27
|
491 int goat3d_get_light_count(struct goat3d *g)
|
nuclear@19
|
492 {
|
nuclear@27
|
493 return g->scn->get_light_count();
|
nuclear@19
|
494 }
|
nuclear@19
|
495
|
nuclear@27
|
496 struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx)
|
nuclear@19
|
497 {
|
nuclear@27
|
498 return (goat3d_light*)g->scn->get_light(idx);
|
nuclear@19
|
499 }
|
nuclear@19
|
500
|
nuclear@27
|
501 struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
502 {
|
nuclear@27
|
503 return (goat3d_light*)g->scn->get_light(name);
|
nuclear@27
|
504 }
|
nuclear@27
|
505
|
nuclear@27
|
506
|
nuclear@27
|
507 struct goat3d_light *goat3d_create_light(void)
|
nuclear@27
|
508 {
|
nuclear@27
|
509 return new goat3d_light;
|
nuclear@27
|
510 }
|
nuclear@27
|
511
|
nuclear@27
|
512 void goat3d_destroy_light(struct goat3d_light *lt)
|
nuclear@27
|
513 {
|
nuclear@27
|
514 delete lt;
|
nuclear@27
|
515 }
|
nuclear@27
|
516
|
nuclear@27
|
517
|
nuclear@27
|
518 /* cameras */
|
nuclear@27
|
519 void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam)
|
nuclear@27
|
520 {
|
nuclear@27
|
521 g->scn->add_camera(cam);
|
nuclear@27
|
522 }
|
nuclear@27
|
523
|
nuclear@27
|
524 int goat3d_get_camera_count(struct goat3d *g)
|
nuclear@27
|
525 {
|
nuclear@27
|
526 return g->scn->get_camera_count();
|
nuclear@27
|
527 }
|
nuclear@27
|
528
|
nuclear@27
|
529 struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx)
|
nuclear@27
|
530 {
|
nuclear@27
|
531 return (goat3d_camera*)g->scn->get_camera(idx);
|
nuclear@27
|
532 }
|
nuclear@27
|
533
|
nuclear@27
|
534 struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
535 {
|
nuclear@27
|
536 return (goat3d_camera*)g->scn->get_camera(name);
|
nuclear@27
|
537 }
|
nuclear@27
|
538
|
nuclear@27
|
539 struct goat3d_camera *goat3d_create_camera(void)
|
nuclear@27
|
540 {
|
nuclear@27
|
541 return new goat3d_camera;
|
nuclear@27
|
542 }
|
nuclear@27
|
543
|
nuclear@27
|
544 void goat3d_destroy_camera(struct goat3d_camera *cam)
|
nuclear@27
|
545 {
|
nuclear@27
|
546 delete cam;
|
nuclear@27
|
547 }
|
nuclear@27
|
548
|
nuclear@27
|
549
|
nuclear@16
|
550
|
nuclear@25
|
551 // node
|
nuclear@27
|
552 void goat3d_add_node(struct goat3d *g, struct goat3d_node *node)
|
nuclear@27
|
553 {
|
nuclear@27
|
554 g->scn->add_node(node);
|
nuclear@27
|
555 }
|
nuclear@27
|
556
|
nuclear@27
|
557 int goat3d_get_node_count(struct goat3d *g)
|
nuclear@27
|
558 {
|
nuclear@27
|
559 return g->scn->get_node_count();
|
nuclear@27
|
560 }
|
nuclear@27
|
561
|
nuclear@27
|
562 struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx)
|
nuclear@27
|
563 {
|
nuclear@27
|
564 return (goat3d_node*)g->scn->get_node(idx);
|
nuclear@27
|
565 }
|
nuclear@27
|
566
|
nuclear@27
|
567 struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
568 {
|
nuclear@27
|
569 return (goat3d_node*)g->scn->get_node(name);
|
nuclear@27
|
570 }
|
nuclear@25
|
571
|
nuclear@25
|
572 struct goat3d_node *goat3d_create_node(void)
|
nuclear@25
|
573 {
|
nuclear@25
|
574 return new goat3d_node;
|
nuclear@25
|
575 }
|
nuclear@25
|
576
|
nuclear@25
|
577 void goat3d_set_node_name(struct goat3d_node *node, const char *name)
|
nuclear@25
|
578 {
|
nuclear@25
|
579 node->set_name(name);
|
nuclear@25
|
580 }
|
nuclear@25
|
581
|
nuclear@26
|
582 const char *goat3d_get_node_name(const struct goat3d_node *node)
|
nuclear@25
|
583 {
|
nuclear@25
|
584 return node->get_name();
|
nuclear@25
|
585 }
|
nuclear@25
|
586
|
nuclear@25
|
587 void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
|
nuclear@25
|
588 {
|
nuclear@25
|
589 node->set_object((Object*)obj);
|
nuclear@25
|
590 }
|
nuclear@25
|
591
|
nuclear@26
|
592 void *goat3d_get_node_object(const struct goat3d_node *node)
|
nuclear@25
|
593 {
|
nuclear@26
|
594 return (void*)node->get_object();
|
nuclear@25
|
595 }
|
nuclear@25
|
596
|
nuclear@26
|
597 enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node)
|
nuclear@25
|
598 {
|
nuclear@26
|
599 const Object *obj = node->get_object();
|
nuclear@26
|
600 if(dynamic_cast<const Mesh*>(obj)) {
|
nuclear@26
|
601 return GOAT3D_NODE_MESH;
|
nuclear@26
|
602 }
|
nuclear@26
|
603 if(dynamic_cast<const Light*>(obj)) {
|
nuclear@26
|
604 return GOAT3D_NODE_LIGHT;
|
nuclear@26
|
605 }
|
nuclear@26
|
606 if(dynamic_cast<const Camera*>(obj)) {
|
nuclear@26
|
607 return GOAT3D_NODE_CAMERA;
|
nuclear@26
|
608 }
|
nuclear@26
|
609
|
nuclear@26
|
610 return GOAT3D_NODE_NULL;
|
nuclear@25
|
611 }
|
nuclear@25
|
612
|
nuclear@25
|
613 void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
|
nuclear@25
|
614 {
|
nuclear@26
|
615 node->add_child(node);
|
nuclear@25
|
616 }
|
nuclear@25
|
617
|
nuclear@26
|
618 int goat3d_get_node_child_count(const struct goat3d_node *node)
|
nuclear@25
|
619 {
|
nuclear@26
|
620 return node->get_children_count();
|
nuclear@25
|
621 }
|
nuclear@25
|
622
|
nuclear@26
|
623 struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx)
|
nuclear@25
|
624 {
|
nuclear@26
|
625 return (goat3d_node*)node->get_child(idx);
|
nuclear@25
|
626 }
|
nuclear@25
|
627
|
nuclear@25
|
628 void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
|
nuclear@25
|
629 {
|
nuclear@26
|
630 node->set_position(Vector3(x, y, z), tmsec);
|
nuclear@25
|
631 }
|
nuclear@25
|
632
|
nuclear@25
|
633 void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
|
nuclear@25
|
634 {
|
nuclear@26
|
635 node->set_rotation(Quaternion(qw, qx, qy, qz), tmsec);
|
nuclear@25
|
636 }
|
nuclear@25
|
637
|
nuclear@25
|
638 void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
|
nuclear@25
|
639 {
|
nuclear@26
|
640 node->set_scaling(Vector3(sx, sy, sz), tmsec);
|
nuclear@25
|
641 }
|
nuclear@25
|
642
|
nuclear@25
|
643 void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
|
nuclear@25
|
644 {
|
nuclear@26
|
645 node->set_pivot(Vector3(px, py, pz));
|
nuclear@25
|
646 }
|
nuclear@25
|
647
|
nuclear@25
|
648
|
nuclear@26
|
649 void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
650 {
|
nuclear@26
|
651 Vector3 pos = node->get_position(tmsec);
|
nuclear@26
|
652 *xptr = pos.x;
|
nuclear@26
|
653 *yptr = pos.y;
|
nuclear@26
|
654 *zptr = pos.z;
|
nuclear@25
|
655 }
|
nuclear@25
|
656
|
nuclear@26
|
657 void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
|
nuclear@25
|
658 {
|
nuclear@26
|
659 Quaternion q = node->get_rotation(tmsec);
|
nuclear@26
|
660 *xptr = q.v.x;
|
nuclear@26
|
661 *yptr = q.v.y;
|
nuclear@26
|
662 *zptr = q.v.z;
|
nuclear@26
|
663 *wptr = q.s;
|
nuclear@25
|
664 }
|
nuclear@25
|
665
|
nuclear@26
|
666 void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
667 {
|
nuclear@26
|
668 Vector3 scale = node->get_scaling(tmsec);
|
nuclear@26
|
669 *xptr = scale.x;
|
nuclear@26
|
670 *yptr = scale.y;
|
nuclear@26
|
671 *zptr = scale.z;
|
nuclear@25
|
672 }
|
nuclear@25
|
673
|
nuclear@26
|
674 void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
|
nuclear@25
|
675 {
|
nuclear@26
|
676 Vector3 pivot = node->get_pivot();
|
nuclear@26
|
677 *xptr = pivot.x;
|
nuclear@26
|
678 *yptr = pivot.y;
|
nuclear@26
|
679 *zptr = pivot.z;
|
nuclear@25
|
680 }
|
nuclear@25
|
681
|
nuclear@25
|
682
|
nuclear@26
|
683 void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec)
|
nuclear@25
|
684 {
|
nuclear@26
|
685 node->get_xform(tmsec, (Matrix4x4*)matrix);
|
nuclear@25
|
686 }
|
nuclear@25
|
687
|
nuclear@25
|
688
|
nuclear@16
|
689 } // extern "C"
|
nuclear@16
|
690
|
nuclear@16
|
691
|
nuclear@16
|
692 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
693 {
|
nuclear@16
|
694 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
695 }
|
nuclear@16
|
696
|
nuclear@16
|
697 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
698 {
|
nuclear@16
|
699 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
700 }
|
nuclear@16
|
701
|
nuclear@16
|
702 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
703 {
|
nuclear@16
|
704 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
705 return -1;
|
nuclear@16
|
706 }
|
nuclear@16
|
707 return ftell((FILE*)uptr);
|
nuclear@16
|
708 }
|