goat3d

annotate src/opengl.cc @ 6:0a49bdf1af6f

windows stuff
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 20 Aug 2013 05:38:38 +0300
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nuclear@1 1 #include "opengl.h"
nuclear@1 2
nuclear@1 3 void init_opengl()
nuclear@1 4 {
nuclear@1 5 #ifdef __GLEW_H__
nuclear@1 6 glewInit();
nuclear@1 7 #endif
nuclear@1 8 }
nuclear@1 9
nuclear@1 10 const char *strglerr(int err)
nuclear@1 11 {
nuclear@1 12 static const char *errnames[] = {
nuclear@1 13 "GL_INVALID_ENUM",
nuclear@1 14 "GL_INVALID_VALUE",
nuclear@1 15 "GL_INVALID_OPERATION",
nuclear@1 16 "GL_STACK_OVERFLOW",
nuclear@1 17 "GL_STACK_UNDERFLOW",
nuclear@1 18 "GL_OUT_OF_MEMORY",
nuclear@1 19 "GL_INVALID_FRAMEBUFFER_OPERATION"
nuclear@1 20 };
nuclear@1 21
nuclear@1 22 if(!err) {
nuclear@1 23 return "GL_NO_ERROR";
nuclear@1 24 }
nuclear@1 25 if(err < GL_INVALID_ENUM || err > GL_OUT_OF_MEMORY) {
nuclear@1 26 return "<invalid gl error>";
nuclear@1 27 }
nuclear@1 28 return errnames[err - GL_INVALID_ENUM];
nuclear@1 29 }