nuclear@0: #include "renderer.h" nuclear@0: nuclear@0: Renderer::Renderer() nuclear@0: { nuclear@0: vol = 0; nuclear@0: view_width = 512; nuclear@0: view_height = 512; nuclear@0: } nuclear@0: nuclear@0: Renderer::~Renderer() nuclear@0: { nuclear@0: destroy(); nuclear@0: } nuclear@0: nuclear@0: bool Renderer::init() nuclear@0: { nuclear@0: return true; nuclear@0: } nuclear@0: nuclear@0: void Renderer::destroy() nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: void Renderer::set_volume(Volume *vol) nuclear@0: { nuclear@0: this->vol = vol; nuclear@0: } nuclear@0: nuclear@0: Volume *Renderer::get_volume() const nuclear@0: { nuclear@0: return vol; nuclear@0: } nuclear@0: nuclear@0: void Renderer::reshape(int x, int y) nuclear@0: { nuclear@0: view_width = x; nuclear@0: view_height = y; nuclear@0: } nuclear@0: nuclear@0: void Renderer::update(unsigned int msec) nuclear@0: { nuclear@0: }