nuclear@12: /* nuclear@12: glviewvol is an OpenGL 3D volume data viewer nuclear@12: Copyright (C) 2014 John Tsiombikas nuclear@12: nuclear@12: This program is free software: you can redistribute it and/or modify nuclear@12: it under the terms of the GNU General Public License as published by nuclear@12: the Free Software Foundation, either version 3 of the License, or nuclear@12: (at your option) any later version. nuclear@12: nuclear@12: This program is distributed in the hope that it will be useful, nuclear@12: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@12: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@12: GNU General Public License for more details. nuclear@12: nuclear@12: You should have received a copy of the GNU General Public License nuclear@12: along with this program. If not, see . nuclear@12: */ nuclear@4: #ifndef SDR_H_ nuclear@4: #define SDR_H_ nuclear@4: nuclear@4: #ifdef __cplusplus nuclear@4: extern "C" { nuclear@4: #endif /* __cplusplus */ nuclear@4: nuclear@4: /* ---- shaders ---- */ nuclear@4: unsigned int create_vertex_shader(const char *src); nuclear@4: unsigned int create_pixel_shader(const char *src); nuclear@4: unsigned int create_tessctl_shader(const char *src); nuclear@4: unsigned int create_tesseval_shader(const char *src); nuclear@4: unsigned int create_geometry_shader(const char *src); nuclear@4: unsigned int create_shader(const char *src, unsigned int sdr_type); nuclear@4: void free_shader(unsigned int sdr); nuclear@4: nuclear@4: unsigned int load_vertex_shader(const char *fname); nuclear@4: unsigned int load_pixel_shader(const char *fname); nuclear@4: unsigned int load_tessctl_shader(const char *fname); nuclear@4: unsigned int load_tesseval_shader(const char *fname); nuclear@4: unsigned int load_geometry_shader(const char *fname); nuclear@4: unsigned int load_shader(const char *src, unsigned int sdr_type); nuclear@4: nuclear@4: unsigned int get_vertex_shader(const char *fname); nuclear@4: unsigned int get_pixel_shader(const char *fname); nuclear@4: unsigned int get_tessctl_shader(const char *fname); nuclear@4: unsigned int get_tesseval_shader(const char *fname); nuclear@4: unsigned int get_geometry_shader(const char *fname); nuclear@4: unsigned int get_shader(const char *fname, unsigned int sdr_type); nuclear@4: nuclear@4: int add_shader(const char *fname, unsigned int sdr); nuclear@4: int remove_shader(const char *fname); nuclear@4: nuclear@4: /* ---- gpu programs ---- */ nuclear@4: unsigned int create_program(void); nuclear@4: unsigned int create_program_link(unsigned int sdr0, ...); nuclear@4: unsigned int create_program_load(const char *vfile, const char *pfile); nuclear@4: void free_program(unsigned int sdr); nuclear@4: nuclear@4: void attach_shader(unsigned int prog, unsigned int sdr); nuclear@4: int link_program(unsigned int prog); nuclear@4: int bind_program(unsigned int prog); nuclear@4: nuclear@4: int set_uniform_int(unsigned int prog, const char *name, int val); nuclear@4: int set_uniform_float(unsigned int prog, const char *name, float val); nuclear@4: int set_uniform_float2(unsigned int prog, const char *name, float x, float y); nuclear@4: int set_uniform_float3(unsigned int prog, const char *name, float x, float y, float z); nuclear@4: int set_uniform_float4(unsigned int prog, const char *name, float x, float y, float z, float w); nuclear@4: int set_uniform_matrix4(unsigned int prog, const char *name, float *mat); nuclear@4: int set_uniform_matrix4_transposed(unsigned int prog, const char *name, float *mat); nuclear@4: nuclear@4: int get_attrib_loc(unsigned int prog, const char *name); nuclear@4: void set_attrib_float3(int attr_loc, float x, float y, float z); nuclear@4: nuclear@4: #ifdef __cplusplus nuclear@4: } nuclear@4: #endif /* __cplusplus */ nuclear@4: nuclear@4: #endif /* SDR_H_ */