nuclear@0: # Microsoft Developer Studio Project File - Name="test1" - Package Owner=<4> nuclear@0: # Microsoft Developer Studio Generated Build File, Format Version 6.00 nuclear@0: # ** DO NOT EDIT ** nuclear@0: nuclear@0: # TARGTYPE "Win32 (x86) Console Application" 0x0103 nuclear@0: nuclear@0: CFG=test1 - Win32 Debug nuclear@0: !MESSAGE This is not a valid makefile. To build this project using NMAKE, nuclear@0: !MESSAGE use the Export Makefile command and run nuclear@0: !MESSAGE nuclear@0: !MESSAGE NMAKE /f "test1.mak". nuclear@0: !MESSAGE nuclear@0: !MESSAGE You can specify a configuration when running NMAKE nuclear@0: !MESSAGE by defining the macro CFG on the command line. For example: nuclear@0: !MESSAGE nuclear@0: !MESSAGE NMAKE /f "test1.mak" CFG="test1 - Win32 Debug" nuclear@0: !MESSAGE nuclear@0: !MESSAGE Possible choices for configuration are: nuclear@0: !MESSAGE nuclear@0: !MESSAGE "test1 - Win32 Release" (based on "Win32 (x86) Console Application") nuclear@0: !MESSAGE "test1 - Win32 Debug" (based on "Win32 (x86) Console Application") nuclear@0: !MESSAGE nuclear@0: nuclear@0: # Begin Project nuclear@0: # PROP AllowPerConfigDependencies 0 nuclear@0: # PROP Scc_ProjName "" nuclear@0: # PROP Scc_LocalPath "" nuclear@0: CPP=cl.exe nuclear@0: RSC=rc.exe nuclear@0: nuclear@0: !IF "$(CFG)" == "test1 - Win32 Release" nuclear@0: nuclear@0: # PROP BASE Use_MFC 0 nuclear@0: # PROP BASE Use_Debug_Libraries 0 nuclear@0: # PROP BASE Output_Dir "Release" nuclear@0: # PROP BASE Intermediate_Dir "Release" nuclear@0: # PROP BASE Target_Dir "" nuclear@0: # PROP Use_MFC 0 nuclear@0: # PROP Use_Debug_Libraries 0 nuclear@0: # PROP Output_Dir "Release" nuclear@0: # PROP Intermediate_Dir "Release" nuclear@0: # PROP Ignore_Export_Lib 0 nuclear@0: # PROP Target_Dir "" nuclear@0: # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c nuclear@0: # ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "__MSC__" /YX /FD /c nuclear@0: # ADD BASE RSC /l 0x409 /d "NDEBUG" nuclear@0: # ADD RSC /l 0x409 /d "NDEBUG" nuclear@0: BSC32=bscmake.exe nuclear@0: # ADD BASE BSC32 /nologo nuclear@0: # ADD BSC32 /nologo nuclear@0: LINK32=link.exe nuclear@0: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 nuclear@0: # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glide2x.lib /nologo /subsystem:console /machine:I386 nuclear@0: nuclear@0: !ELSEIF "$(CFG)" == "test1 - Win32 Debug" nuclear@0: nuclear@0: # PROP BASE Use_MFC 0 nuclear@0: # PROP BASE Use_Debug_Libraries 1 nuclear@0: # PROP BASE Output_Dir "Debug" nuclear@0: # PROP BASE Intermediate_Dir "Debug" nuclear@0: # PROP BASE Target_Dir "" nuclear@0: # PROP Use_MFC 0 nuclear@0: # PROP Use_Debug_Libraries 1 nuclear@0: # PROP Output_Dir "Debug" nuclear@0: # PROP Intermediate_Dir "Debug" nuclear@0: # PROP Ignore_Export_Lib 0 nuclear@0: # PROP Target_Dir "" nuclear@0: # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c nuclear@0: # ADD CPP /nologo /G5 /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "__MSC__" /FR /YX /FD /GZ /c nuclear@0: # ADD BASE RSC /l 0x409 /d "_DEBUG" nuclear@0: # ADD RSC /l 0x409 /d "_DEBUG" nuclear@0: BSC32=bscmake.exe nuclear@0: # ADD BASE BSC32 /nologo nuclear@0: # ADD BSC32 /nologo nuclear@0: LINK32=link.exe nuclear@0: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept nuclear@0: # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glide2x.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept nuclear@0: nuclear@0: !ENDIF nuclear@0: nuclear@0: # Begin Target nuclear@0: nuclear@0: # Name "test1 - Win32 Release" nuclear@0: # Name "test1 - Win32 Debug" nuclear@0: # Begin Group "Source Files" nuclear@0: nuclear@0: # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" nuclear@0: # Begin Source File nuclear@0: nuclear@0: SOURCE=.\main.cpp nuclear@0: # End Source File nuclear@0: # Begin Source File nuclear@0: nuclear@0: SOURCE=.\mesh.cpp nuclear@0: # End Source File nuclear@0: # End Group nuclear@0: # Begin Group "Header Files" nuclear@0: nuclear@0: # PROP Default_Filter "h;hpp;hxx;hm;inl" nuclear@0: # Begin Source File nuclear@0: nuclear@0: SOURCE=.\matrix.h nuclear@0: # End Source File nuclear@0: # Begin Source File nuclear@0: nuclear@0: SOURCE=.\mesh.h nuclear@0: # End Source File nuclear@0: # Begin Source File nuclear@0: nuclear@0: SOURCE=.\vmath.h nuclear@0: # End Source File nuclear@0: # End Group nuclear@0: # Begin Group "Resource Files" nuclear@0: nuclear@0: # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" nuclear@0: # End Group nuclear@0: # End Target nuclear@0: # End Project