gba-x3dtest
diff src/main_sdl.c @ 9:b0ed38f13261
working on the rasterizer
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 22 Jun 2014 05:16:10 +0300 |
parents | fb0a0d6a8b52 |
children | 2070a81127f2 |
line diff
1.1 --- a/src/main_sdl.c Thu Jun 19 05:53:46 2014 +0300 1.2 +++ b/src/main_sdl.c Sun Jun 22 05:16:10 2014 +0300 1.3 @@ -5,6 +5,14 @@ 1.4 #include "gbasys.h" 1.5 #include "game.h" 1.6 1.7 +#ifdef PALMODE 1.8 +#define BPP 8 1.9 +#define PIXSZ 1 1.10 +#else 1.11 +#define BPP 16 1.12 +#define PIXSZ 2 1.13 +#endif 1.14 + 1.15 static int proc_events(SDL_Event *ev); 1.16 static void handle_keyboard(int key, int state); 1.17 1.18 @@ -29,7 +37,7 @@ 1.19 1.20 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE); 1.21 1.22 - if(!(surf = SDL_SetVideoMode(WIDTH * sdlscale, HEIGHT * sdlscale, 16, SDL_SWSURFACE))) { 1.23 + if(!(surf = SDL_SetVideoMode(WIDTH * sdlscale, HEIGHT * sdlscale, BPP, SDL_SWSURFACE))) { 1.24 fprintf(stderr, "failed to initialize graphics\n"); 1.25 return 1; 1.26 } 1.27 @@ -37,8 +45,8 @@ 1.28 1.29 bbuf.x = WIDTH; 1.30 bbuf.y = HEIGHT; 1.31 - bbuf.bpp = 16; 1.32 - if(!(bbuf.pixels = malloc(WIDTH * HEIGHT * 2))) { 1.33 + bbuf.bpp = BPP; 1.34 + if(!(bbuf.pixels = malloc(WIDTH * HEIGHT * PIXSZ))) { 1.35 fprintf(stderr, "failed to allocate framebuffer (%dx%d)\n", WIDTH, HEIGHT); 1.36 SDL_Quit(); 1.37 return 1; 1.38 @@ -53,7 +61,11 @@ 1.39 1.40 for(;;) { 1.41 SDL_Event ev; 1.42 +#ifdef PALMODE 1.43 + uint8_t *dest, *src; 1.44 +#else 1.45 uint16_t *dest, *src; 1.46 +#endif 1.47 1.48 while(SDL_PollEvent(&ev)) { 1.49 if(proc_events(&ev) == -1) { 1.50 @@ -102,14 +114,32 @@ 1.51 1.52 void clear_buffer(struct pixel_buffer *pbuf, unsigned short color) 1.53 { 1.54 - int i; 1.55 + int i, sz = pbuf->x * pbuf->y; 1.56 unsigned short *pixels = pbuf->pixels; 1.57 1.58 - for(i=0; i<pbuf->x * pbuf->y; i++) { 1.59 +#ifdef PALMODE 1.60 + color |= color << 8; 1.61 + sz /= 2; 1.62 +#endif 1.63 + 1.64 + for(i=0; i<sz; i++) { 1.65 *pixels++ = color; 1.66 } 1.67 } 1.68 1.69 +void set_palette(int idx, int r, int g, int b) 1.70 +{ 1.71 + SDL_Color col; 1.72 + col.r = r; 1.73 + col.g = g; 1.74 + col.b = b; 1.75 + 1.76 + if(SDL_SetPalette(surf, SDL_LOGPAL | SDL_PHYSPAL, &col, idx, 1) != 1) { 1.77 + fprintf(stderr, "set_palette failed to set the required color\n"); 1.78 + } 1.79 +} 1.80 + 1.81 + 1.82 int get_key_state(int key) 1.83 { 1.84 return keystate & key; 1.85 @@ -125,7 +155,7 @@ 1.86 switch(ev->type) { 1.87 case SDL_KEYDOWN: 1.88 case SDL_KEYUP: 1.89 - handle_keyboard(ev->key.keysym.sym, ev->key.state == SDL_KEYDOWN); 1.90 + handle_keyboard(ev->key.keysym.sym, ev->key.state); 1.91 break; 1.92 1.93 case SDL_QUIT: 1.94 @@ -173,6 +203,7 @@ 1.95 break; 1.96 1.97 case '\n': 1.98 + case '\r': 1.99 gba_key = KEY_A; 1.100 break; 1.101 case '\b':