gba-x3dtest

annotate src/x3d.h @ 20:2e903e27e35a

fixed x3d_disable_texture added runtime teture checks in the rasterizer
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 01 Jul 2014 23:23:37 +0300
parents b755fb002f17
children
rev   line source
nuclear@7 1 #ifndef X3D_H_
nuclear@7 2 #define X3D_H_
nuclear@7 3
nuclear@7 4 #include <stdint.h>
nuclear@7 5
nuclear@7 6 enum {
nuclear@7 7 X3D_POINTS = 1,
nuclear@7 8 X3D_LINES = 2,
nuclear@7 9 X3D_TRIANGLES = 3,
nuclear@7 10 X3D_QUADS = 4
nuclear@7 11 };
nuclear@7 12
nuclear@12 13 void x3d_projection(int fov, int32_t aspect, int32_t nearz, int32_t farz);
nuclear@7 14
nuclear@7 15 int x3d_push_matrix(void);
nuclear@7 16 int x3d_pop_matrix(void);
nuclear@7 17 void x3d_load_matrix(int32_t *m);
nuclear@7 18 void x3d_mult_matrix(int32_t *m);
nuclear@7 19 void x3d_load_identity(void);
nuclear@7 20 void x3d_translate(int32_t x, int32_t y, int32_t z);
nuclear@7 21 void x3d_rotate(int32_t angle, int32_t x, int32_t y, int32_t z);
nuclear@7 22 void x3d_scale(int32_t x, int32_t y, int32_t z);
nuclear@7 23
nuclear@8 24 void x3d_vertex_array(int count, const int32_t *ptr);
nuclear@8 25 void x3d_color_array(int count, const int32_t *ptr);
nuclear@15 26 void x3d_texcoord_array(int count, const int32_t *ptr);
nuclear@12 27
nuclear@12 28 int x3d_draw(int prim, int vnum);
nuclear@12 29 int x3d_draw_indexed(int prim, int count, uint16_t *ptr);
nuclear@8 30
nuclear@9 31 void x3d_color_index(int cidx);
nuclear@8 32 void x3d_color(int32_t r, int32_t g, int32_t b);
nuclear@7 33
nuclear@17 34 int x3d_create_texture_rgb(int xsz, int ysz, const uint16_t *pixels);
nuclear@17 35 void x3d_enable_texture(int texid);
nuclear@17 36 void x3d_disable_texture(void);
nuclear@17 37 int x3d_get_active_texture(void);
nuclear@17 38
nuclear@7 39 #endif /* X3D_H_ */