gba-trycatch
changeset 13:2070a81127f2
foo
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Mon, 23 Jun 2014 08:28:28 +0300 |
parents | ecc022a21279 |
children | c398d834d64a |
files | src/game.c src/ggen.c src/main_sdl.c src/mesh.c src/mesh.h src/x3d.c |
diffstat | 6 files changed, 81 insertions(+), 24 deletions(-) [+] |
line diff
1.1 --- a/src/game.c Mon Jun 23 06:44:04 2014 +0300 1.2 +++ b/src/game.c Mon Jun 23 08:28:28 2014 +0300 1.3 @@ -5,6 +5,7 @@ 1.4 #include "sincos.h" 1.5 #include "fixed.h" 1.6 #include "palman.h" 1.7 +#include "ggen.h" 1.8 1.9 static void draw_rect(int x, int y, int w, int h, uint16_t color); 1.10 1.11 @@ -12,12 +13,24 @@ 1.12 #define X16FLT(x) ((int32_t)((x) * 65536.0)) 1.13 1.14 static const int32_t poly[] = { 1.15 - X16FLT(0), X16FLT(1), 0, 1.16 - X16FLT(1), X16FLT(-0.8), 0, 1.17 - X16FLT(-1), X16FLT(-0.5), 0 1.18 + X16INT(-1), X16INT(-1), 0, 1.19 + X16INT(-1), X16INT(1), 0, 1.20 + X16INT(1), X16INT(1), 0, 1.21 + X16INT(1), X16INT(-1), 0, 1.22 + X16INT(1), X16INT(-1), 0, 1.23 + X16INT(1), X16INT(1), 0, 1.24 + X16INT(-1), X16INT(1), 0, 1.25 + X16INT(-1), X16INT(-1), 0 1.26 +}; 1.27 +static const int32_t colors[] = { 1.28 + 65535, 0, 0, 65535, 0, 0, 65535, 0, 0, 65535, 0, 0, 1.29 + 65536, 65535, 0, 65536, 65535, 0, 65536, 65535, 0, 65536, 65535, 0 1.30 }; 1.31 static const short vcount = sizeof poly / sizeof *poly / 3; 1.32 1.33 +static struct mesh box; 1.34 + 1.35 + 1.36 int game_init(void) 1.37 { 1.38 sincos_init(); 1.39 @@ -27,9 +40,13 @@ 1.40 1.41 x3d_projection(45.0, (WIDTH << 16) / HEIGHT, 65536 / 2, 65536 * 500); 1.42 1.43 + init_mesh(&box); 1.44 + gen_box(&box); 1.45 + 1.46 return 0; 1.47 } 1.48 1.49 +static int32_t cam_theta, cam_phi = 25 << 16; 1.50 static short keyrot; 1.51 static int autorot = 1; 1.52 1.53 @@ -48,33 +65,33 @@ 1.54 } 1.55 x3d_translate(itox16(WIDTH / 2), itox16(HEIGHT / 2), 0);*/ 1.56 1.57 - if(autorot) { 1.58 - x3d_rotate((msec / 64) << 16, 0, 65536, 0); 1.59 - } else { 1.60 - x3d_rotate(keyrot << 16, 0, 65536, 0); 1.61 - } 1.62 - x3d_translate(0, 0, X16INT(2)); 1.63 - 1.64 - x3d_vertex_array(vcount, poly); 1.65 + x3d_rotate(cam_phi, 65536, 0, 0); 1.66 + x3d_rotate(keyrot << 16, 0, 65536, 0); 1.67 + x3d_translate(0, 0, X16INT(6)); 1.68 1.69 #ifdef PALMODE 1.70 x3d_color_index(255); 1.71 #else 1.72 x3d_color(65536, 65536, 65536); 1.73 #endif 1.74 - x3d_draw(X3D_TRIANGLES, vcount); 1.75 + 1.76 + draw_mesh(&box); 1.77 + 1.78 + /* 1.79 + x3d_vertex_array(vcount, poly); 1.80 + x3d_color_array(vcount, colors); 1.81 + x3d_draw(X3D_QUADS, vcount); 1.82 + x3d_color_array(0, 0); 1.83 1.84 #ifdef PALMODE 1.85 x3d_color_index(RGBPAL(0, 255, 0)); 1.86 #else 1.87 x3d_color(0, 65536, 0); 1.88 #endif 1.89 + 1.90 x3d_draw(X3D_POINTS, vcount); 1.91 x3d_vertex_array(0, 0); 1.92 - 1.93 - draw_rect(0, 0, WIDTH, HEIGHT, RGBPAL(255, 0, 0)); 1.94 - draw_rect(1, 1, WIDTH - 2, HEIGHT - 2, RGBPAL(0, 255, 0)); 1.95 - draw_rect(2, 2, WIDTH - 4, HEIGHT - 4, RGBPAL(32, 64, 255)); 1.96 + */ 1.97 1.98 flip(); 1.99 }
2.1 --- a/src/ggen.c Mon Jun 23 06:44:04 2014 +0300 2.2 +++ b/src/ggen.c Mon Jun 23 08:28:28 2014 +0300 2.3 @@ -10,54 +10,78 @@ 2.4 *vptr++ = z; \ 2.5 } while(0) 2.6 2.7 +#define COLOR(r, g, b) \ 2.8 + do { \ 2.9 + *cptr++ = r; \ 2.10 + *cptr++ = g; \ 2.11 + *cptr++ = b; \ 2.12 + } while(0) 2.13 + 2.14 int gen_box(struct mesh *m) 2.15 { 2.16 + int i; 2.17 int num_faces = 8; 2.18 int num_verts = num_faces * 4; 2.19 int32_t v[8][3] = { 2.20 {-X1, -X1, -X1}, {X1, -X1, -X1}, {X1, -X1, X1}, {-X1, -X1, X1}, 2.21 {-X1, X1, -X1}, {X1, X1, -X1}, {X1, X1, X1}, {-X1, X1, X1} 2.22 }; 2.23 - int32_t *vptr; 2.24 + int32_t *vptr, *cptr; 2.25 2.26 2.27 m->prim = X3D_QUADS; 2.28 m->nverts = num_verts; 2.29 - if(!(m->verts = malloc(num_verts * sizeof *m->verts))) { 2.30 + if(!(m->verts = malloc(num_verts * 3 * sizeof *m->verts))) { 2.31 return -1; 2.32 } 2.33 vptr = m->verts; 2.34 2.35 + if(!(m->colors = malloc(num_verts * 3 * sizeof *m->colors))) { 2.36 + return -1; 2.37 + } 2.38 + cptr = m->colors; 2.39 + 2.40 /* -Y */ 2.41 VERTEX(v[0][0], v[0][1], v[0][2]); 2.42 VERTEX(v[1][0], v[1][1], v[1][2]); 2.43 VERTEX(v[2][0], v[2][1], v[2][2]); 2.44 VERTEX(v[3][0], v[3][1], v[3][2]); 2.45 + for(i=0; i<4; i++) COLOR(65536, 0, 65536); 2.46 + 2.47 /* +Y */ 2.48 VERTEX(v[4][0], v[4][1], v[4][2]); 2.49 VERTEX(v[5][0], v[5][1], v[5][2]); 2.50 VERTEX(v[6][0], v[6][1], v[6][2]); 2.51 VERTEX(v[7][0], v[7][1], v[7][2]); 2.52 + for(i=0; i<4; i++) COLOR(0, 65536, 0); 2.53 + 2.54 /* -Z */ 2.55 VERTEX(v[0][0], v[0][1], v[0][2]); 2.56 VERTEX(v[4][0], v[4][1], v[4][2]); 2.57 VERTEX(v[5][0], v[5][1], v[5][2]); 2.58 VERTEX(v[1][0], v[1][1], v[1][2]); 2.59 + for(i=0; i<4; i++) COLOR(65536, 65536, 0); 2.60 + 2.61 /* +Z */ 2.62 VERTEX(v[2][0], v[2][1], v[2][2]); 2.63 VERTEX(v[6][0], v[6][1], v[6][2]); 2.64 VERTEX(v[7][0], v[7][1], v[7][2]); 2.65 VERTEX(v[3][0], v[3][1], v[3][2]); 2.66 + for(i=0; i<4; i++) COLOR(0, 0, 65536); 2.67 + 2.68 /* +X */ 2.69 VERTEX(v[1][0], v[1][1], v[1][2]); 2.70 VERTEX(v[5][0], v[5][1], v[5][2]); 2.71 VERTEX(v[6][0], v[6][1], v[6][2]); 2.72 VERTEX(v[2][0], v[2][1], v[2][2]); 2.73 + for(i=0; i<4; i++) COLOR(65536, 0, 0); 2.74 + 2.75 /* -X */ 2.76 VERTEX(v[3][0], v[3][1], v[3][2]); 2.77 VERTEX(v[7][0], v[7][1], v[7][2]); 2.78 VERTEX(v[4][0], v[4][1], v[4][2]); 2.79 VERTEX(v[0][0], v[0][1], v[0][2]); 2.80 + for(i=0; i<4; i++) COLOR(0, 65536, 65536); 2.81 2.82 return 0; 2.83 }
3.1 --- a/src/main_sdl.c Mon Jun 23 06:44:04 2014 +0300 3.2 +++ b/src/main_sdl.c Mon Jun 23 08:28:28 2014 +0300 3.3 @@ -85,6 +85,11 @@ 3.4 for(i=0; i<HEIGHT; i++) { 3.5 for(j=0; j<WIDTH; j++) { 3.6 uint16_t pixel = *src++; 3.7 + unsigned int red = GET_R(pixel); 3.8 + unsigned int green = GET_G(pixel); 3.9 + unsigned int blue = GET_B(pixel); 3.10 + 3.11 + pixel = ((blue >> 3) << 11) | ((green >> 2) << 5) | (red >> 3); 3.12 3.13 for(k=0; k<sdlscale; k++) { 3.14 for(l=0; l<sdlscale; l++) {
4.1 --- a/src/mesh.c Mon Jun 23 06:44:04 2014 +0300 4.2 +++ b/src/mesh.c Mon Jun 23 08:28:28 2014 +0300 4.3 @@ -6,17 +6,25 @@ 4.4 { 4.5 m->prim = X3D_TRIANGLES; 4.6 m->verts = 0; 4.7 + m->colors = 0; 4.8 m->nverts = 0; 4.9 } 4.10 4.11 void destroy_mesh(struct mesh *m) 4.12 { 4.13 free(m->verts); 4.14 + free(m->colors); 4.15 } 4.16 4.17 void draw_mesh(struct mesh *m) 4.18 { 4.19 x3d_vertex_array(m->nverts, m->verts); 4.20 + if(m->colors) { 4.21 + x3d_color_array(m->nverts, m->colors); 4.22 + } 4.23 + 4.24 x3d_draw(m->prim, m->nverts); 4.25 + 4.26 x3d_vertex_array(0, 0); 4.27 + x3d_color_array(0, 0); 4.28 }
5.1 --- a/src/mesh.h Mon Jun 23 06:44:04 2014 +0300 5.2 +++ b/src/mesh.h Mon Jun 23 08:28:28 2014 +0300 5.3 @@ -8,6 +8,7 @@ 5.4 int prim; 5.5 5.6 int32_t *verts; 5.7 + int32_t *colors; 5.8 int nverts; 5.9 }; 5.10
6.1 --- a/src/x3d.c Mon Jun 23 06:44:04 2014 +0300 6.2 +++ b/src/x3d.c Mon Jun 23 08:28:28 2014 +0300 6.3 @@ -19,9 +19,10 @@ 6.4 6.5 static int32_t proj_fov = M_PI_X16; 6.6 static int32_t proj_aspect = 65536; 6.7 +static int32_t inv_proj_aspect = 65536; 6.8 static int32_t proj_near = ftox16(0.5); 6.9 static int32_t proj_far = 500 << 16; 6.10 -static int32_t tan_half_xfov, tan_half_yfov; 6.11 +static int32_t inv_tan_half_xfov, inv_tan_half_yfov; 6.12 6.13 #define ID_INIT {65536, 0, 0, 0, 0, 65536, 0, 0, 0, 0, 65536, 0} 6.14 6.15 @@ -42,11 +43,12 @@ 6.16 { 6.17 proj_fov = (M_PI_X16 * fov) / 180; 6.18 proj_aspect = aspect; 6.19 + inv_proj_aspect = x16div(65536, proj_aspect); 6.20 proj_near = nearz; 6.21 proj_far = farz; 6.22 6.23 - tan_half_yfov = (int32_t)(tan(0.5 * proj_fov / 65536.0) * 65536.0); 6.24 - tan_half_xfov = x16mul(tan_half_yfov, aspect); 6.25 + inv_tan_half_yfov = (int32_t)(65536.0 / tan(0.5 * proj_fov / 65536.0)); 6.26 + inv_tan_half_xfov = x16mul(inv_tan_half_yfov, aspect); 6.27 } 6.28 6.29 int x3d_push_matrix(void) 6.30 @@ -214,11 +216,11 @@ 6.31 for(j=0; j<pverts; j++) { 6.32 int32_t x, y; 6.33 6.34 - x = x16mul(vpos[j].x, tan_half_xfov); 6.35 + x = x16mul(vpos[j].x, inv_tan_half_xfov); 6.36 x = x16div(x, vpos[j].z); 6.37 - vpos[j].x = (x + 65536) * (WIDTH / 2); 6.38 + vpos[j].x = (x16mul(x, inv_proj_aspect) + 65536) * (WIDTH / 2); 6.39 6.40 - y = x16mul(vpos[j].y, tan_half_yfov); 6.41 + y = x16mul(vpos[j].y, inv_tan_half_yfov); 6.42 y = x16div(y, vpos[j].z); 6.43 vpos[j].y = (65536 - y) * (HEIGHT / 2); 6.44 }