gba-trycatch
diff src/x3d.c @ 15:b755fb002f17
foo
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Wed, 25 Jun 2014 17:02:48 +0300 |
parents | c398d834d64a |
children |
line diff
1.1 --- a/src/x3d.c Mon Jun 23 10:33:24 2014 +0300 1.2 +++ b/src/x3d.c Wed Jun 25 17:02:48 2014 +0300 1.3 @@ -17,7 +17,8 @@ 1.4 int32_t m[12]; 1.5 }; 1.6 1.7 -static void proc_vertex(const int32_t *vin, const int32_t *cin, pvec3 *vout, pvec3 *cout); 1.8 +static void proc_vertex(const int32_t *vin, const int32_t *cin, const int32_t *tin, 1.9 + pvec3 *vout, pvec3 *cout, pvec2 *tout); 1.10 static int dump_frame(struct pixel_buffer *frame); 1.11 1.12 1.13 @@ -39,8 +40,11 @@ 1.14 static unsigned short vertex_count; 1.15 static const int32_t *color_array; 1.16 static unsigned short color_count; 1.17 +static const int32_t *texcoord_array; 1.18 +static unsigned short texcoord_count; 1.19 1.20 static int32_t im_color[3]; 1.21 +static int32_t im_texcoord[2]; 1.22 static uint8_t im_color_index; 1.23 1.24 void x3d_projection(int fov, int32_t aspect, int32_t nearz, int32_t farz) 1.25 @@ -163,11 +167,18 @@ 1.26 color_count = count; 1.27 } 1.28 1.29 +void x3d_texcoord_array(int count, const int32_t *ptr) 1.30 +{ 1.31 + texcoord_array = ptr; 1.32 + texcoord_count = count; 1.33 +} 1.34 + 1.35 int x3d_draw(int prim, int vnum) 1.36 { 1.37 int i, j, pverts = prim; 1.38 const int32_t *vptr = vertex_array; 1.39 const int32_t *cptr = color_array; 1.40 + const int32_t *tptr = texcoord_array; 1.41 #ifndef PALMODE 1.42 short cr, cg, cb; 1.43 #endif 1.44 @@ -185,14 +196,20 @@ 1.45 __FUNCTION__, vnum, color_count); 1.46 vnum = color_count; 1.47 } 1.48 + if(texcoord_array && vnum > texcoord_count) { 1.49 + logmsg(LOG_DBG, "%s called with vnum=%d, but current texcoord array has %d elements\n", 1.50 + __FUNCTION__, vnum, texcoord_count); 1.51 + vnum = texcoord_count; 1.52 + } 1.53 1.54 for(i=0; i<vnum; i+=pverts) { 1.55 /* process vertices */ 1.56 pvec3 vpos[4]; 1.57 pvec3 col[4]; 1.58 + pvec2 tex[4]; 1.59 1.60 for(j=0; j<pverts; j++) { 1.61 - proc_vertex(vptr, cptr, vpos + j, col + j); 1.62 + proc_vertex(vptr, cptr, tptr, vpos + j, col + j, tex + j); 1.63 1.64 if(vpos[j].z <= proj_near) { 1.65 goto skip_prim; 1.66 @@ -200,6 +217,7 @@ 1.67 1.68 vptr += 3; 1.69 if(cptr) cptr += 3; 1.70 + if(tptr) tptr += 2; 1.71 } 1.72 1.73 #ifdef PALMODE 1.74 @@ -239,7 +257,7 @@ 1.75 1.76 case X3D_TRIANGLES: 1.77 case X3D_QUADS: 1.78 - draw_poly(pverts, vpos, color); 1.79 + draw_poly(pverts, vpos, tex, color); 1.80 if(dbg_fill_dump) { 1.81 dump_frame(back_buffer); 1.82 } 1.83 @@ -252,7 +270,8 @@ 1.84 return 0; 1.85 } 1.86 1.87 -static void proc_vertex(const int32_t *vin, const int32_t *cin, pvec3 *vout, pvec3 *cout) 1.88 +static void proc_vertex(const int32_t *vin, const int32_t *cin, const int32_t *tin, 1.89 + pvec3 *vout, pvec3 *cout, pvec2 *tout) 1.90 { 1.91 int i; 1.92 int32_t tvert[3]; 1.93 @@ -283,6 +302,14 @@ 1.94 cout->y = im_color[1]; 1.95 cout->z = im_color[2]; 1.96 } 1.97 + 1.98 + if(texcoord_array) { 1.99 + tout->x = tin[0]; 1.100 + tout->y = tin[1]; 1.101 + } else { 1.102 + tout->x = im_texcoord[0]; 1.103 + tout->y = im_texcoord[1]; 1.104 + } 1.105 } 1.106 1.107 void x3d_color_index(int cidx)