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nuclear@6
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1 #include "config.h"
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nuclear@5
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2 #include "game.h"
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nuclear@5
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3 #include "gbasys.h"
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nuclear@8
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4 #include "x3d.h"
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nuclear@8
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5 #include "sincos.h"
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nuclear@8
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6 #include "fixed.h"
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nuclear@9
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7 #include "palman.h"
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8
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nuclear@9
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9 static void draw_rect(int x, int y, int w, int h, uint16_t color);
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10
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11 #define X16INT(x) ((x) << 16)
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12 #define X16FLT(x) ((int32_t)((x) * 65536.0))
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13
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14 static const int32_t poly[] = {
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15 X16FLT(0), X16FLT(1), 0,
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16 X16FLT(1), X16FLT(-0.8), 0,
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17 X16FLT(-1), X16FLT(-0.5), 0
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18 };
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19 static const short vcount = sizeof poly / sizeof *poly / 3;
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20
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21 int game_init(void)
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22 {
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23 sincos_init();
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24 #ifdef PALMODE
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25 palman_init();
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26 #endif
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27
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28 x3d_projection(45.0, (WIDTH << 16) / HEIGHT, 65536 / 2, 65536 * 500);
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29
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30 return 0;
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31 }
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32
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nuclear@9
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33 static short keyrot;
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34 static int autorot = 1;
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35
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36 void game_draw(void)
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37 {
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38 unsigned long msec = get_millisec();
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39
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40 clear_buffer(back_buffer, 0);
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41
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42 x3d_load_identity();
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43 /*x3d_translate(-itox16(WIDTH / 2), -itox16(HEIGHT / 2), 0);
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44 if(autorot) {
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45 x3d_rotate((msec / 64) << 16, 0, 0, 65536);
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46 } else {
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47 x3d_rotate(keyrot << 16, 0, 0, 65536);
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48 }
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nuclear@12
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49 x3d_translate(itox16(WIDTH / 2), itox16(HEIGHT / 2), 0);*/
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nuclear@12
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50
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nuclear@12
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51 if(autorot) {
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nuclear@12
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52 x3d_rotate((msec / 64) << 16, 0, 65536, 0);
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nuclear@12
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53 } else {
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54 x3d_rotate(keyrot << 16, 0, 65536, 0);
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nuclear@12
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55 }
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nuclear@12
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56 x3d_translate(0, 0, X16INT(2));
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57
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nuclear@8
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58 x3d_vertex_array(vcount, poly);
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59
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nuclear@9
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60 #ifdef PALMODE
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61 x3d_color_index(255);
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62 #else
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63 x3d_color(65536, 65536, 65536);
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64 #endif
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65 x3d_draw(X3D_TRIANGLES, vcount);
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66
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67 #ifdef PALMODE
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68 x3d_color_index(RGBPAL(0, 255, 0));
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69 #else
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70 x3d_color(0, 65536, 0);
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71 #endif
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72 x3d_draw(X3D_POINTS, vcount);
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73 x3d_vertex_array(0, 0);
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74
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nuclear@9
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75 draw_rect(0, 0, WIDTH, HEIGHT, RGBPAL(255, 0, 0));
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76 draw_rect(1, 1, WIDTH - 2, HEIGHT - 2, RGBPAL(0, 255, 0));
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77 draw_rect(2, 2, WIDTH - 4, HEIGHT - 4, RGBPAL(32, 64, 255));
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nuclear@6
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78
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79 flip();
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80 }
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nuclear@5
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81
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nuclear@5
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82 void game_keyb(int key, int pressed)
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83 {
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84 if(!pressed) return;
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85
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86 switch(key) {
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87 case KEY_LEFT:
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88 keyrot--;
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89 break;
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90
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91 case KEY_RIGHT:
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92 keyrot++;
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93 break;
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94
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nuclear@9
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95 case KEY_A:
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96 autorot = !autorot;
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97 break;
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98
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nuclear@9
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99 default:
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100 break;
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101 }
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nuclear@5
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102 }
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nuclear@9
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103
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nuclear@9
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104 #ifdef PALMODE
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105 #define ROWADV (WIDTH / 2)
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106 #else
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107 #define ROWADV WIDTH
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108 #endif
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109
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110 static void draw_rect(int x, int y, int w, int h, uint16_t color)
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111 {
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112 int i, xsz = w, ysz = h;
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113 uint16_t *pixels = back_buffer->pixels;
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114 uint16_t *topleft, *topright, *botleft;
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115
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116 #ifdef PALMODE
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117 pixels += (y * WIDTH + x) / 2;
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118 topleft = pixels;
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119 topright = (uint16_t*)back_buffer->pixels + (y * WIDTH + x + w - 1) / 2;
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120
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nuclear@9
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121 color |= color << 8;
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nuclear@9
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122 xsz /= 2;
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nuclear@9
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123 #else
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nuclear@9
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124 pixels += y * WIDTH + x;
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nuclear@9
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125 topleft = pixels;
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nuclear@9
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126 topright = topleft + w - 1;
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127 #endif
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nuclear@9
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128 botleft = topleft + (ysz - 1) * ROWADV;
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129
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nuclear@9
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130 #ifdef PALMODE
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131 if(x & 1) {
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132 *topleft = (*topleft & 0xff) | (color & 0xff00);
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nuclear@9
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133 *botleft = (*topleft & 0xff) | (color & 0xff00);
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nuclear@9
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134 ++topleft;
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nuclear@9
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135 ++botleft;
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nuclear@9
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136 xsz -= 1;
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nuclear@9
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137 }
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nuclear@9
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138 #endif
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nuclear@9
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139 for(i=0; i<xsz; i++) {
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nuclear@9
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140 *topleft++ = color;
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nuclear@9
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141 *botleft++ = color;
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nuclear@9
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142 }
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nuclear@9
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143
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nuclear@9
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144 topleft = pixels;
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nuclear@9
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145 for(i=0; i<ysz; i++) {
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nuclear@9
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146 #ifdef PALMODE
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nuclear@9
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147 if(x & 1) {
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nuclear@9
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148 *topleft = (*topleft & 0xff) | (color & 0xff00);
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nuclear@9
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149 } else {
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nuclear@9
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150 *topleft = (*topleft & 0xff00) | (color & 0xff);
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nuclear@9
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151 }
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nuclear@9
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152
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nuclear@9
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153 if((x + w - 1) & 1) {
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nuclear@9
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154 *topright = (*topright & 0xff) | (color & 0xff00);
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nuclear@9
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155 } else {
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nuclear@9
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156 *topright = (*topright & 0xff00) | (color & 0xff);
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nuclear@9
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157 }
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nuclear@9
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158 #else
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nuclear@9
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159 *topleft = color;
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nuclear@9
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160 *topright = color;
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161 #endif
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162
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163 topleft += ROWADV;
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164 topright += ROWADV;
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165 }
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166 }
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