gba-trycatch

annotate src/x3d.h @ 7:158d23956801

started adding rendering pipeline stuff
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 18 Jun 2014 06:20:07 +0300
parents
children fb0a0d6a8b52
rev   line source
nuclear@7 1 #ifndef X3D_H_
nuclear@7 2 #define X3D_H_
nuclear@7 3
nuclear@7 4 #include <stdint.h>
nuclear@7 5
nuclear@7 6 enum {
nuclear@7 7 X3D_POINTS = 1,
nuclear@7 8 X3D_LINES = 2,
nuclear@7 9 X3D_TRIANGLES = 3,
nuclear@7 10 X3D_QUADS = 4
nuclear@7 11 };
nuclear@7 12
nuclear@7 13 void x3d_projection(int32_t fov, int32_t aspect, int32_t nearz, int32_t farz);
nuclear@7 14
nuclear@7 15 int x3d_push_matrix(void);
nuclear@7 16 int x3d_pop_matrix(void);
nuclear@7 17 void x3d_load_matrix(int32_t *m);
nuclear@7 18 void x3d_mult_matrix(int32_t *m);
nuclear@7 19 void x3d_load_identity(void);
nuclear@7 20 void x3d_translate(int32_t x, int32_t y, int32_t z);
nuclear@7 21 void x3d_rotate(int32_t angle, int32_t x, int32_t y, int32_t z);
nuclear@7 22 void x3d_scale(int32_t x, int32_t y, int32_t z);
nuclear@7 23
nuclear@7 24 void x3d_vertex_array(int count, int32_t *ptr);
nuclear@7 25 void x3d_color_array(int count, int32_t *ptr);
nuclear@7 26 int x3d_draw_arrays(int prim);
nuclear@7 27
nuclear@7 28 #endif /* X3D_H_ */