gba-trycatch

annotate src/main.c @ 7:158d23956801

started adding rendering pipeline stuff
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 18 Jun 2014 06:20:07 +0300
parents 78d1664c2443
children fb0a0d6a8b52
rev   line source
nuclear@5 1 #include "config.h"
nuclear@4 2 #include <math.h>
nuclear@2 3 #include <stdint.h>
nuclear@0 4 #include "gbasys.h"
nuclear@1 5 #include "logger.h"
nuclear@2 6 #include "sincos.h"
nuclear@5 7 #include "game.h"
nuclear@2 8
nuclear@1 9 static void keyb_intr(void);
nuclear@0 10
nuclear@1 11 static unsigned short keystate;
nuclear@1 12
nuclear@1 13 #define EVQ_SIZE 8
nuclear@1 14 volatile static unsigned short evhead, evtail;
nuclear@1 15 static unsigned short events[EVQ_SIZE];
nuclear@0 16
nuclear@0 17 int main(void)
nuclear@0 18 {
nuclear@0 19 gba_init();
nuclear@2 20
nuclear@1 21 interrupt(INTR_KEY, keyb_intr);
nuclear@0 22
nuclear@0 23 set_video_mode(VMODE_LFB_160x128_16, 1);
nuclear@0 24
nuclear@0 25 clear_buffer(front_buffer, 0);
nuclear@1 26 set_text_writebg(1);
nuclear@1 27 logmsg(LOG_ALL, "please wait...\n");
nuclear@0 28
nuclear@2 29 sincos_init();
nuclear@2 30
nuclear@0 31 for(;;) {
nuclear@1 32 /* process events */
nuclear@1 33 while(evhead != evtail) {
nuclear@1 34 unsigned short ev = events[evhead];
nuclear@1 35 evhead = (evhead + 1) % EVQ_SIZE;
nuclear@5 36 game_keyb(ev, 1);
nuclear@1 37 }
nuclear@2 38
nuclear@2 39 /* this is needed because there's no key release interrupt (!) */
nuclear@2 40 keystate = get_key_state(KEY_ALL);
nuclear@2 41
nuclear@5 42 game_draw();
nuclear@0 43 }
nuclear@0 44 return 0;
nuclear@0 45 }
nuclear@0 46
nuclear@1 47 static void keyb_intr(void)
nuclear@1 48 {
nuclear@1 49 int i;
nuclear@1 50 unsigned short prev_keystate = keystate;
nuclear@1 51 unsigned short diff;
nuclear@1 52 keystate = get_key_state(KEY_ALL);
nuclear@1 53 diff = keystate ^ prev_keystate;
nuclear@1 54
nuclear@1 55 for(i=0; i<32; i++) {
nuclear@1 56 int key = 1 << i;
nuclear@1 57
nuclear@1 58 if(diff & key) {
nuclear@1 59 events[evtail] = key;
nuclear@1 60 evtail = (evtail + 1) % EVQ_SIZE;
nuclear@1 61 }
nuclear@1 62 }
nuclear@1 63 }