nuclear@3: #include "button.h" nuclear@3: nuclear@3: namespace gameui { nuclear@3: nuclear@3: struct ButtonImpl { nuclear@3: }; nuclear@3: nuclear@3: Button::Button() nuclear@3: { nuclear@3: button = new ButtonImpl; nuclear@3: } nuclear@3: nuclear@3: Button::~Button() nuclear@3: { nuclear@3: delete button; nuclear@3: } nuclear@3: nuclear@3: } // namespace gameui