nuclear@0: #include nuclear@0: #include nuclear@0: #include nuclear@0: #include nuclear@0: nuclear@0: static bool init(); nuclear@0: static void cleanup(); nuclear@0: static void disp(); nuclear@0: static void reshape(int x, int y); nuclear@0: static void keypress(unsigned char key, int x, int y); nuclear@0: static void keyrelease(unsigned char key, int x, int y); nuclear@0: static void skeypress(int key, int x, int y); nuclear@0: static void skeyrelease(int key, int x, int y); nuclear@0: static void mouse(int bn, int st, int x, int y); nuclear@0: static void motion(int x, int y); nuclear@0: nuclear@0: int main(int argc, char **argv) nuclear@0: { nuclear@0: glutInitWindowSize(800, 600); nuclear@0: glutInit(&argc, argv); nuclear@0: glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); nuclear@0: glutCreateWindow("gameui test"); nuclear@0: nuclear@0: glutDisplayFunc(disp); nuclear@0: glutReshapeFunc(reshape); nuclear@0: glutKeyboardFunc(keypress); nuclear@0: glutKeyboardUpFunc(keyrelease); nuclear@0: glutSpecialFunc(skeypress); nuclear@0: glutSpecialUpFunc(skeyrelease); nuclear@0: glutMouseFunc(mouse); nuclear@0: glutMotionFunc(motion); nuclear@0: glutPassiveMotionFunc(motion); nuclear@0: nuclear@0: if(!init()) { nuclear@0: return 1; nuclear@0: } nuclear@0: atexit(cleanup); nuclear@0: nuclear@0: glutMainLoop(); nuclear@0: return 0; nuclear@0: } nuclear@0: nuclear@0: nuclear@0: static bool init() nuclear@0: { nuclear@0: return true; nuclear@0: } nuclear@0: nuclear@0: static void cleanup() nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: static void disp() nuclear@0: { nuclear@0: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); nuclear@0: nuclear@0: glutSwapBuffers(); nuclear@0: assert(glGetError() == GL_NO_ERROR); nuclear@0: } nuclear@0: nuclear@0: static void reshape(int x, int y) nuclear@0: { nuclear@0: glViewport(0, 0, x, y); nuclear@0: glMatrixMode(GL_PROJECTION); nuclear@0: glLoadIdentity(); nuclear@0: glOrtho(0, x, y, 0, -1, 1); nuclear@0: } nuclear@0: nuclear@0: static void keypress(unsigned char key, int x, int y) nuclear@0: { nuclear@0: if(key == 27) { nuclear@0: exit(0); nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: static void keyrelease(unsigned char key, int x, int y) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: static void skeypress(int key, int x, int y) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: static void skeyrelease(int key, int x, int y) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: static void mouse(int bn, int st, int x, int y) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: static void motion(int x, int y) nuclear@0: { nuclear@0: }