gameui

diff include/widget.h @ 0:3aa12cdb9925

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 24 Feb 2014 22:25:49 +0200
parents
children e5b1525084f7
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/include/widget.h	Mon Feb 24 22:25:49 2014 +0200
     1.3 @@ -0,0 +1,63 @@
     1.4 +#ifndef GAMEUI_WIDGET_H_
     1.5 +#define GAMEUI_WIDGET_H_
     1.6 +
     1.7 +namespace gameui {
     1.8 +
     1.9 +class Vec2 {
    1.10 +public:
    1.11 +	float x, y;
    1.12 +
    1.13 +	Vec2() : x(0), y(0) {}
    1.14 +	Vec2(float xx, float yy) : x(xx), y(yy) {}
    1.15 +};
    1.16 +
    1.17 +class BBox {
    1.18 +public:
    1.19 +	Vec2 bmin, bmax;
    1.20 +};
    1.21 +
    1.22 +class WidgetImpl;
    1.23 +
    1.24 +class Widget {
    1.25 +private:
    1.26 +	WidgetImpl *impl;
    1.27 +
    1.28 +public:
    1.29 +	enum VisState {
    1.30 +		VST_HIDDEN,
    1.31 +		VST_EASEIN,
    1.32 +		VST_VISIBLE,
    1.33 +		VST_EASEOUT
    1.34 +	};
    1.35 +	enum ActiveState {
    1.36 +		AST_INACTIVE,
    1.37 +		AST_EASEIN,
    1.38 +		AST_ACTIVE,
    1.39 +		AST_EASEOUT
    1.40 +	};
    1.41 +
    1.42 +	Widget();
    1.43 +	virtual ~Widget();
    1.44 +
    1.45 +	virtual void show();
    1.46 +	virtual void hide();
    1.47 +	virtual float get_visibility() const;
    1.48 +
    1.49 +	virtual void activate();
    1.50 +	virtual void deactivate();
    1.51 +	virtual float get_active() const;
    1.52 +
    1.53 +	virtual const BBox &get_box() const;
    1.54 +	virtual const Vec2 &get_position() const;
    1.55 +	virtual const Vec2 &get_size() const;
    1.56 +
    1.57 +	virtual bool hit_test(const Vec2 &pt) const;
    1.58 +
    1.59 +	virtual void draw() const = 0;
    1.60 +};
    1.61 +
    1.62 +long get_cur_time();
    1.63 +
    1.64 +}
    1.65 +
    1.66 +#endif	// GAMEUI_WIDGET_H_