gameui

annotate include/label.h @ 3:f1014234dece

transitions in gui elements are awesome :)
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 21 Mar 2014 03:37:16 +0200
parents
children e0916bb20b7f
rev   line source
nuclear@0 1 #ifndef GAMEUI_LABEL_H_
nuclear@0 2 #define GAMEUI_LABEL_H_
nuclear@0 3
nuclear@0 4 namespace gameui {
nuclear@0 5
nuclear@0 6 class LabelImpl;
nuclear@0 7
nuclear@0 8 class Label {
nuclear@0 9 private:
nuclear@0 10 LabelImpl *impl;
nuclear@0 11
nuclear@0 12 public:
nuclear@0 13 Label();
nuclear@0 14 virtual ~Label();
nuclear@0 15 };
nuclear@0 16
nuclear@0 17 }
nuclear@0 18
nuclear@0 19 #endif // GAMEUI_LABEL_H_