gameui
annotate include/button.h @ 3:f1014234dece
transitions in gui elements are awesome :)
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Fri, 21 Mar 2014 03:37:16 +0200 |
parents | 3aa12cdb9925 |
children | e0916bb20b7f |
rev | line source |
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nuclear@0 | 1 #ifndef GAMEUI_BUTTON_H_ |
nuclear@0 | 2 #define GAMEUI_BUTTON_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 #include "widget.h" |
nuclear@0 | 5 |
nuclear@0 | 6 namespace gameui { |
nuclear@0 | 7 |
nuclear@3 | 8 struct ButtonImpl; |
nuclear@0 | 9 |
nuclear@3 | 10 class Button : public Widget { |
nuclear@0 | 11 private: |
nuclear@3 | 12 ButtonImpl *button; |
nuclear@0 | 13 |
nuclear@0 | 14 public: |
nuclear@0 | 15 Button(); |
nuclear@0 | 16 virtual ~Button(); |
nuclear@0 | 17 }; |
nuclear@0 | 18 |
nuclear@0 | 19 } |
nuclear@0 | 20 |
nuclear@0 | 21 #endif // GAMEUI_BUTTON_H_ |