nuclear@0: #include "gamesnd.h" nuclear@0: nuclear@0: /* ---- sound samples ---- */ nuclear@0: int gsnd_init_sample(struct gsnd_sample *sam) nuclear@0: { nuclear@0: //return gsnd_ao_init_sample(sam->s); nuclear@0: } nuclear@0: nuclear@0: void gsnd_destroy_sample(struct gsnd_sample *sam) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: struct gsnd_sample *gsnd_create_sample(void) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: void gsnd_free_sample(struct gsnd_sample *sam) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int gsnd_load_sample(struct gsnd_sample *sam, const char *fname) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: int gsnd_load_sample_file(struct gsnd_sample *sam, FILE *fp) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: int gsnd_load_sample_io(struct gsnd_sample *sam, struct gsnd_io *io) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void gsnd_play_sample(struct gsnd_sample *sam, float vol) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: void gsnd_stop_sample(struct gsnd_sample *sam) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: /* ---- sound source ---- */ nuclear@0: int gsnd_init_source(struct gsnd_source *src) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: void gsnd_destroy_source(struct gsnd_source *src) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: struct gsnd_source *gsnd_create_source(void) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: void gsnd_free_source(struct gsnd_source *src) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void gsnd_source_position(struct gsnd_source *src, float x, float y, float z) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: void gsnd_source_volume(struct gsnd_source *src, float vol) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: void gsnd_source_pitch(struct gsnd_source *src, float pitch) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void gsnd_play_source(struct gsnd_sample *sam) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: void gsnd_stop_source(struct gsnd_sample *sam) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: /* ---- music tracks ---- */ nuclear@0: int gsnd_init_track(struct gsnd_track *trk) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: void gsnd_destroy_track(struct gsnd_track *trk) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: struct gsnd_track *gsnd_create_sample(void) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: void gsnd_free_sample(struct gsnd_track *trk) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: int gsnd_open_track(struct gsnd_track *trk, const char *fname) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: int gsnd_open_track_file(struct gsnd_track *trk, FILE *fp) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: int gsnd_open_track_io(struct gsnd_track *trk, struct gsnd_io *io) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: void gsnd_play_track(struct gsnd_track *trk) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: void gsnd_stop_track(struct gsnd_track *trk) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: nuclear@0: nuclear@0: /* ---- file i/o ---- */ nuclear@0: void gsnd_io(struct gsnd_io *io, void *file, gsnd_io_read rd, gsnd_io_seek seek) nuclear@0: { nuclear@0: io->file = file; nuclear@0: io->read = rd; nuclear@0: io->seek = seek; nuclear@0: }