fractorb

annotate src/sdr.h @ 1:436f82447c44

pan/scale and min orbit distance from point drawing
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 19 Nov 2017 00:57:39 +0200
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nuclear@0 1 #ifndef SDR_H_
nuclear@0 2 #define SDR_H_
nuclear@0 3
nuclear@0 4 #ifdef __cplusplus
nuclear@0 5 extern "C" {
nuclear@0 6 #endif /* __cplusplus */
nuclear@0 7
nuclear@0 8 /* ---- shaders ---- */
nuclear@0 9 unsigned int create_vertex_shader(const char *src);
nuclear@0 10 unsigned int create_pixel_shader(const char *src);
nuclear@0 11 unsigned int create_tessctl_shader(const char *src);
nuclear@0 12 unsigned int create_tesseval_shader(const char *src);
nuclear@0 13 unsigned int create_geometry_shader(const char *src);
nuclear@0 14 unsigned int create_shader(const char *src, unsigned int sdr_type);
nuclear@0 15 void free_shader(unsigned int sdr);
nuclear@0 16
nuclear@0 17 unsigned int load_vertex_shader(const char *fname);
nuclear@0 18 unsigned int load_pixel_shader(const char *fname);
nuclear@0 19 unsigned int load_tessctl_shader(const char *fname);
nuclear@0 20 unsigned int load_tesseval_shader(const char *fname);
nuclear@0 21 unsigned int load_geometry_shader(const char *fname);
nuclear@0 22 unsigned int load_shader(const char *src, unsigned int sdr_type);
nuclear@0 23
nuclear@0 24 int add_shader(const char *fname, unsigned int sdr);
nuclear@0 25 int remove_shader(const char *fname);
nuclear@0 26
nuclear@0 27 /* ---- gpu programs ---- */
nuclear@0 28 unsigned int create_program(void);
nuclear@0 29 unsigned int create_program_link(unsigned int sdr0, ...);
nuclear@0 30 unsigned int create_program_load(const char *vfile, const char *pfile);
nuclear@0 31 void free_program(unsigned int sdr);
nuclear@0 32
nuclear@0 33 void attach_shader(unsigned int prog, unsigned int sdr);
nuclear@0 34 int link_program(unsigned int prog);
nuclear@0 35 int bind_program(unsigned int prog);
nuclear@0 36
nuclear@0 37 int get_uniform_loc(unsigned int prog, const char *name);
nuclear@0 38
nuclear@0 39 int set_uniform_int(unsigned int prog, const char *name, int val);
nuclear@0 40 int set_uniform_float(unsigned int prog, const char *name, float val);
nuclear@0 41 int set_uniform_float2(unsigned int prog, const char *name, float x, float y);
nuclear@0 42 int set_uniform_float3(unsigned int prog, const char *name, float x, float y, float z);
nuclear@0 43 int set_uniform_float4(unsigned int prog, const char *name, float x, float y, float z, float w);
nuclear@0 44 int set_uniform_matrix4(unsigned int prog, const char *name, const float *mat);
nuclear@0 45 int set_uniform_matrix4_transposed(unsigned int prog, const char *name, const float *mat);
nuclear@0 46
nuclear@0 47 int get_attrib_loc(unsigned int prog, const char *name);
nuclear@0 48 void set_attrib_float3(int attr_loc, float x, float y, float z);
nuclear@0 49
nuclear@0 50 /* ---- shader composition ---- */
nuclear@0 51
nuclear@0 52 /* clear shader header/footer text.
nuclear@0 53 * pass the shader type to clear, or 0 to clear all types */
nuclear@0 54 void clear_shader_header(unsigned int type);
nuclear@0 55 void clear_shader_footer(unsigned int type);
nuclear@0 56 /* append text to the header/footer of a specific shader type
nuclear@0 57 * or use type 0 to add it to all shade types */
nuclear@0 58 void add_shader_header(unsigned int type, const char *s);
nuclear@0 59 void add_shader_footer(unsigned int type, const char *s);
nuclear@0 60 /* get the current header/footer text for a specific shader type */
nuclear@0 61 const char *get_shader_header(unsigned int type);
nuclear@0 62 const char *get_shader_footer(unsigned int type);
nuclear@0 63
nuclear@0 64 #ifdef __cplusplus
nuclear@0 65 }
nuclear@0 66 #endif /* __cplusplus */
nuclear@0 67
nuclear@0 68 #endif /* SDR_H_ */