erebus

changeset 36:6eab83024d28

small markdown fix in readme
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 09 Jun 2014 07:28:03 +0300
parents 4901cf062c70
children db8a90307386
files README.md
diffstat 1 files changed, 7 insertions(+), 7 deletions(-) [+]
line diff
     1.1 --- a/README.md	Mon Jun 09 07:24:22 2014 +0300
     1.2 +++ b/README.md	Mon Jun 09 07:28:03 2014 +0300
     1.3 @@ -7,19 +7,19 @@
     1.4  Public License v3, or at your option, any later version published by the Free
     1.5  Software Foundation. See COPYING for more details.
     1.6  
     1.7 -Web site: http://nuclear.mutantstargoat.com/sw/erebus
     1.8 -Canonical repo (hg): http://nuclear.mutantstargoat.com/hg/erebus
     1.9 -GitHub (mirror): https://github.com/jtsiomb/erebus
    1.10 +- Web site: http://nuclear.mutantstargoat.com/sw/erebus
    1.11 +- Canonical repo (hg): http://nuclear.mutantstargoat.com/hg/erebus
    1.12 +- GitHub (mirror): https://github.com/jtsiomb/erebus
    1.13  
    1.14  **Erebus is still in a very early stage of development. Don't bother trying it yet.**
    1.15  
    1.16  ## Build instructions
    1.17  
    1.18  To build erebus you first need to install the following libraries:
    1.19 -* libvmath: http://code.google.com/p/libvmath or http://github.com/jtsiomb/libvmath
    1.20 -* libimago2: http://code.google.com/p/libimago or http://github.com/jtsiomb/libimago
    1.21 -* libdrawtext: http://nuclear.mutantstargoat.com/sw/libdrawtext or http://github.com/jtsiomb/libdrawtext
    1.22 -* GLUT: any implementation will do, try http://freeglut.sourceforge.net
    1.23 +- libvmath: http://code.google.com/p/libvmath or http://github.com/jtsiomb/libvmath
    1.24 +- libimago2: http://code.google.com/p/libimago or http://github.com/jtsiomb/libimago
    1.25 +- libdrawtext: http://nuclear.mutantstargoat.com/sw/libdrawtext or http://github.com/jtsiomb/libdrawtext
    1.26 +- GLUT: any implementation will do, try http://freeglut.sourceforge.net
    1.27  
    1.28  ### UNIX
    1.29  To build erebus on UNIX just type make in the root project directory. You need a