nuclear@0: #ifndef SCENE_H_ nuclear@0: #define SCENE_H_ nuclear@0: nuclear@0: #include nuclear@0: #include "snode.h" nuclear@0: #include "camera.h" nuclear@0: nuclear@0: class Scene { nuclear@0: private: nuclear@0: std::vector objects; nuclear@0: std::vector nodes; nuclear@0: nuclear@0: Camera *active_cam; nuclear@0: nuclear@0: public: nuclear@0: Scene(); nuclear@0: ~Scene(); nuclear@0: nuclear@0: void add_object(Object *obj); nuclear@0: Object *get_object(int idx); nuclear@0: }; nuclear@0: nuclear@0: #endif // SCENE_H_